using Microsoft.Xna.Framework; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Barotrauma { static class Timing { private static double alpha; public static double TotalTime; public static double Accumulator; public static double Step = 1.0 / 60.0; public static double Alpha { get { return alpha; } set { alpha = Math.Min(Math.Max(value, 0.0), 1.0); } } public static double Interpolate(double previous, double current) { return current * alpha + previous * (1.0 - alpha); } public static float Interpolate(float previous, float current) { return current * (float)alpha + previous * (1.0f - (float)alpha); } public static float InterpolateRotation(float previous, float current) { float angleDiff = MathUtils.GetShortestAngle(previous, current); return previous + angleDiff * (float)alpha; } public static Vector2 Interpolate(Vector2 previous, Vector2 current) { return new Vector2( Interpolate(previous.X, current.X), Interpolate(previous.Y, current.Y)); } } }