using System; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using System.Xml.Linq; namespace Barotrauma { class GameSession { public enum InfoFrameTab { Crew, Mission, ManagePlayers }; public readonly TaskManager TaskManager; public readonly GameMode gameMode; //two locations used as the start and end in the MP mode private Location[] dummyLocations; private InfoFrameTab selectedTab; private GUIButton infoButton; private GUIFrame infoFrame; private string saveFile; private Submarine submarine; public CrewManager CrewManager; private ShiftSummary shiftSummary; private Mission currentMission; public Mission Mission { get { return currentMission; } } private Level level; public Level Level { get { return level; } } public Map Map { get { SinglePlayerMode mode = (gameMode as SinglePlayerMode); return (mode == null) ? null : mode.Map; } } public Location StartLocation { get { if (Map != null) return Map.CurrentLocation; if (dummyLocations==null) { CreateDummyLocations(); } return dummyLocations[0]; } } public Location EndLocation { get { if (Map != null) return Map.SelectedLocation; if (dummyLocations == null) { CreateDummyLocations(); } return dummyLocations[1]; } } public Submarine Submarine { get { return submarine; } set { submarine = value; } } public string SaveFile { get { return saveFile; } } public ShiftSummary ShiftSummary { get { return shiftSummary; } } public GameSession(Submarine submarine, string saveFile, GameModePreset gameModePreset = null, string missionType="") { Submarine.MainSub = submarine; GameMain.GameSession = this; CrewManager = new CrewManager(); TaskManager = new TaskManager(this); this.saveFile = saveFile; infoButton = new GUIButton(new Rectangle(10, 10, 100, 20), "Info", "", null); infoButton.OnClicked = ToggleInfoFrame; if (gameModePreset != null) gameMode = gameModePreset.Instantiate(missionType); this.submarine = submarine; } public GameSession(Submarine selectedSub, string saveFile, XDocument doc) : this(selectedSub, saveFile) { Submarine.MainSub = submarine; GameMain.GameSession = this; CrewManager = new CrewManager(); selectedSub.Name = ToolBox.GetAttributeString(doc.Root, "submarine", selectedSub.Name); foreach (XElement subElement in doc.Root.Elements()) { if (subElement.Name.ToString().ToLowerInvariant() != "gamemode") continue; gameMode = new SinglePlayerMode(subElement); } } private void CreateDummyLocations() { dummyLocations = new Location[2]; string seed = ""; if (GameMain.GameSession != null && GameMain.GameSession.Level != null) { seed = GameMain.GameSession.Level.Seed; } else if (GameMain.NetLobbyScreen != null) { seed = GameMain.NetLobbyScreen.LevelSeed; } MTRandom rand = new MTRandom(ToolBox.StringToInt(seed)); for (int i = 0; i < 2; i++) { dummyLocations[i] = Location.CreateRandom(new Vector2((float)rand.NextDouble() * 10000.0f, (float)rand.NextDouble() * 10000.0f)); } } public void StartShift(string levelSeed, bool loadSecondSub = false) { Level level = Level.CreateRandom(levelSeed); StartShift(level,true,loadSecondSub); } public void StartShift(Level level, bool reloadSub = true, bool loadSecondSub = false) { GameMain.LightManager.LosEnabled = GameMain.NetworkMember == null || GameMain.NetworkMember.CharacterInfo != null; this.level = level; if (submarine==null) { DebugConsole.ThrowError("Couldn't start game session, submarine not selected"); return; } if (reloadSub || Submarine.MainSub != submarine) submarine.Load(true); Submarine.MainSub = submarine; if (loadSecondSub) { if (Submarine.MainSubs[1] == null) { Submarine.MainSubs[1] = new Submarine(Submarine.MainSub.FilePath,Submarine.MainSub.MD5Hash.Hash,true); Submarine.MainSubs[1].Load(false); } else if (reloadSub) { Submarine.MainSubs[1].Load(false); } } if (level != null) { level.Generate(); submarine.SetPosition(submarine.FindSpawnPos(level.StartPosition - new Vector2(0.0f, 2000.0f))); GameMain.GameScreen.BackgroundCreatureManager.SpawnSprites(80); } if (gameMode.Mission != null) { currentMission = gameMode.Mission; } shiftSummary = new ShiftSummary(this); if (gameMode!=null) gameMode.Start(); if (gameMode.Mission != null) Mission.Start(Level.Loaded); TaskManager.StartShift(level); if (gameMode != null) gameMode.MsgBox(); Entity.Spawner = new EntitySpawner(); GameMain.GameScreen.ColorFade(Color.Black, Color.TransparentBlack, 5.0f); SoundPlayer.SwitchMusic(); } public void EndShift(string endMessage) { if (Mission != null) Mission.End(); if (GameMain.Server != null) { //CoroutineManager.StartCoroutine(GameMain.Server.EndGame(endMessage)); } else if (GameMain.Client == null) { //Submarine.Unload(); GameMain.LobbyScreen.Select(); } if (shiftSummary != null) { GUIFrame summaryFrame = shiftSummary.CreateSummaryFrame(endMessage); GUIMessageBox.MessageBoxes.Add(summaryFrame); var okButton = new GUIButton(new Rectangle(0, 0, 100, 30), "Ok", Alignment.BottomRight, "", summaryFrame.children[0]); okButton.OnClicked = (GUIButton button, object obj) => { GUIMessageBox.MessageBoxes.Remove(summaryFrame); return true; }; } TaskManager.EndShift(); currentMission = null; StatusEffect.StopAll(); } public void KillCharacter(Character character) { CrewManager.KillCharacter(character); } public void ReviveCharacter(Character character) { CrewManager.ReviveCharacter(character); } public bool LoadPrevious(GUIButton button, object obj) { Submarine.Unload(); SaveUtil.LoadGame(saveFile); GameMain.LobbyScreen.Select(); return true; } private bool ToggleInfoFrame(GUIButton button, object obj) { if (infoFrame == null) { if (CrewManager != null && CrewManager.CrewCommander!= null && CrewManager.CrewCommander.IsOpen) { CrewManager.CrewCommander.ToggleGUIFrame(); } CreateInfoFrame(); SelectInfoFrameTab(null, selectedTab); } else { infoFrame = null; } return true; } public void CreateInfoFrame() { int width = 600, height = 400; infoFrame = new GUIFrame( Rectangle.Empty, Color.Black * 0.8f, null); var innerFrame = new GUIFrame( new Rectangle(GameMain.GraphicsWidth / 2 - width / 2, GameMain.GraphicsHeight / 2 - height / 2, width, height), "", infoFrame); innerFrame.Padding = new Vector4(10.0f, 10.0f, 10.0f, 10.0f); var crewButton = new GUIButton(new Rectangle(0, -30, 100, 20), "Crew", "", innerFrame); crewButton.UserData = InfoFrameTab.Crew; crewButton.OnClicked = SelectInfoFrameTab; var missionButton = new GUIButton(new Rectangle(100, -30, 100, 20), "Mission", "", innerFrame); missionButton.UserData = InfoFrameTab.Mission; missionButton.OnClicked = SelectInfoFrameTab; if (GameMain.Server != null) { var manageButton = new GUIButton(new Rectangle(200, -30, 130, 20), "Manage players", "", innerFrame); manageButton.UserData = InfoFrameTab.ManagePlayers; manageButton.OnClicked = SelectInfoFrameTab; } var closeButton = new GUIButton(new Rectangle(0, 0, 80, 20), "Close", Alignment.BottomCenter, "", innerFrame); closeButton.OnClicked = ToggleInfoFrame; } private bool SelectInfoFrameTab(GUIButton button, object userData) { selectedTab = (InfoFrameTab)userData; CreateInfoFrame(); switch (selectedTab) { case InfoFrameTab.Crew: CrewManager.CreateCrewFrame(CrewManager.characters, infoFrame.children[0] as GUIFrame); break; case InfoFrameTab.Mission: CreateMissionInfo(infoFrame.children[0] as GUIFrame); break; case InfoFrameTab.ManagePlayers: GameMain.Server.ManagePlayersFrame(infoFrame.children[0] as GUIFrame); break; } return true; } private void CreateMissionInfo(GUIFrame infoFrame) { if (Mission == null) { new GUITextBlock(new Rectangle(0,0,0,50), "No mission", "", infoFrame, true); return; } new GUITextBlock(new Rectangle(0, 0, 0, 40), Mission.Name, "", infoFrame, GUI.LargeFont); new GUITextBlock(new Rectangle(0, 50, 0, 20), "Reward: "+Mission.Reward, "", infoFrame, true); new GUITextBlock(new Rectangle(0, 70, 0, 50), Mission.Description, "", infoFrame, true); } public void AddToGUIUpdateList() { infoButton.AddToGUIUpdateList(); if (gameMode != null) gameMode.AddToGUIUpdateList(); if (infoFrame != null) infoFrame.AddToGUIUpdateList(); } public void Update(float deltaTime) { TaskManager.Update(deltaTime); if (GUI.DisableHUD) return; //guiRoot.Update(deltaTime); infoButton.Update(deltaTime); if (gameMode != null) gameMode.Update(deltaTime); if (Mission != null) Mission.Update(deltaTime); if (infoFrame != null) { infoFrame.Update(deltaTime); if (CrewManager != null && CrewManager.CrewCommander != null && CrewManager.CrewCommander.IsOpen) { infoFrame = null; } } } public void Draw(SpriteBatch spriteBatch) { if (GUI.DisableHUD) return; infoButton.Draw(spriteBatch); if (gameMode != null) gameMode.Draw(spriteBatch); if (infoFrame != null) infoFrame.Draw(spriteBatch); } public void Save(string filePath) { XDocument doc = new XDocument( new XElement("Gamesession")); var now = DateTime.Now; doc.Root.Add(new XAttribute("savetime", now.ToShortTimeString() + ", " + now.ToShortDateString())); doc.Root.Add(new XAttribute("submarine", submarine==null ? "" : submarine.Name)); doc.Root.Add(new XAttribute("mapseed", Map.Seed)); ((SinglePlayerMode)gameMode).Save(doc.Root); try { doc.Save(filePath); } catch { DebugConsole.ThrowError("Saving gamesession to \"" + filePath + "\" failed!"); } } } }