using System; using System.Collections.Generic; using System.IO; using System.IO.Compression; using System.Linq; using System.Text; namespace Subsurface { class SaveUtil { public const string SaveFolder = "Content/Data/Saves/"; public delegate void ProgressDelegate(string sMessage); public static void SaveGame(string savePath) { string tempPath = Path.GetDirectoryName(savePath) + "\\temp"; if (!Directory.Exists(tempPath)) { Directory.CreateDirectory(tempPath); } //Directory.CreateDirectory(Path.GetDirectoryName(filePath) + "\\temp"); Map.Loaded.SaveAs(tempPath + "\\map.gz"); Game1.GameSession.Save(tempPath + "\\gamesession.xml"); //Game1.GameSession.crewManager.Save(directory+"\\crew.xml"); CompressDirectory(tempPath, savePath, null); Directory.Delete(tempPath, true); } public static void LoadGame(string filePath) { string tempPath = Path.GetDirectoryName(filePath) + "\\temp"; DecompressToDirectory(filePath, tempPath, null); Map selectedMap = Map.Load(tempPath +"\\map.gz"); Game1.GameSession = new GameSession(selectedMap, filePath, tempPath + "\\gamesession.xml"); Directory.Delete(tempPath, true); } public static string CreateSavePath(string saveFolder, string fileName="save") { if (!Directory.Exists(saveFolder)) { DebugConsole.ThrowError("Save folder ''"+saveFolder+"'' not found. Created new folder"); Directory.CreateDirectory(saveFolder); } string extension = ".save"; int i = 0; while (File.Exists(saveFolder + fileName + i + extension)) { i++; } return saveFolder + fileName + i; } public static void CompressStringToFile(string fileName, string value) { // A. // Write string to temporary file. string temp = Path.GetTempFileName(); File.WriteAllText(temp, value); // B. // Read file into byte array buffer. byte[] b; using (FileStream f = new FileStream(temp, FileMode.Open)) { b = new byte[f.Length]; f.Read(b, 0, (int)f.Length); } // C. // Use GZipStream to write compressed bytes to target file. using (FileStream f2 = new FileStream(fileName, FileMode.Create)) using (GZipStream gz = new GZipStream(f2, CompressionMode.Compress, false)) { gz.Write(b, 0, b.Length); } } public static Stream DecompressFiletoStream(string fileName) { if (!File.Exists(fileName)) { DebugConsole.ThrowError("File ''"+fileName+" doesn't exist!"); return null; } using (FileStream originalFileStream = new FileStream(fileName, FileMode.Open)) { MemoryStream decompressedFileStream = new MemoryStream(); using (GZipStream decompressionStream = new GZipStream(originalFileStream, CompressionMode.Decompress)) { decompressionStream.CopyTo(decompressedFileStream); return decompressedFileStream; } } } public static void CompressFile(string sDir, string sRelativePath, GZipStream zipStream) { //Compress file name char[] chars = sRelativePath.ToCharArray(); zipStream.Write(BitConverter.GetBytes(chars.Length), 0, sizeof(int)); foreach (char c in chars) zipStream.Write(BitConverter.GetBytes(c), 0, sizeof(char)); //Compress file content byte[] bytes = File.ReadAllBytes(Path.Combine(sDir, sRelativePath)); zipStream.Write(BitConverter.GetBytes(bytes.Length), 0, sizeof(int)); zipStream.Write(bytes, 0, bytes.Length); } public static bool DecompressFile(string sDir, GZipStream zipStream, ProgressDelegate progress) { //Decompress file name byte[] bytes = new byte[sizeof(int)]; int Readed = zipStream.Read(bytes, 0, sizeof(int)); if (Readed < sizeof(int)) return false; int iNameLen = BitConverter.ToInt32(bytes, 0); bytes = new byte[sizeof(char)]; StringBuilder sb = new StringBuilder(); for (int i = 0; i < iNameLen; i++) { zipStream.Read(bytes, 0, sizeof(char)); char c = BitConverter.ToChar(bytes, 0); sb.Append(c); } string sFileName = sb.ToString(); if (progress != null) progress(sFileName); //Decompress file content bytes = new byte[sizeof(int)]; zipStream.Read(bytes, 0, sizeof(int)); int iFileLen = BitConverter.ToInt32(bytes, 0); bytes = new byte[iFileLen]; zipStream.Read(bytes, 0, bytes.Length); string sFilePath = Path.Combine(sDir, sFileName); string sFinalDir = Path.GetDirectoryName(sFilePath); if (!Directory.Exists(sFinalDir)) Directory.CreateDirectory(sFinalDir); using (FileStream outFile = new FileStream(sFilePath, FileMode.Create, FileAccess.Write, FileShare.None)) outFile.Write(bytes, 0, iFileLen); return true; } public static void CompressDirectory(string sInDir, string sOutFile, ProgressDelegate progress) { string[] sFiles = Directory.GetFiles(sInDir, "*.*", SearchOption.AllDirectories); int iDirLen = sInDir[sInDir.Length - 1] == Path.DirectorySeparatorChar ? sInDir.Length : sInDir.Length + 1; using (FileStream outFile = new FileStream(sOutFile, FileMode.Create, FileAccess.Write, FileShare.None)) using (GZipStream str = new GZipStream(outFile, CompressionMode.Compress)) foreach (string sFilePath in sFiles) { string sRelativePath = sFilePath.Substring(iDirLen); if (progress != null) progress(sRelativePath); CompressFile(sInDir, sRelativePath, str); } } public static void DecompressToDirectory(string sCompressedFile, string sDir, ProgressDelegate progress) { using (FileStream inFile = new FileStream(sCompressedFile, FileMode.Open, FileAccess.Read, FileShare.None)) using (GZipStream zipStream = new GZipStream(inFile, CompressionMode.Decompress, true)) while (DecompressFile(sDir, zipStream, progress)) ; } } }