using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Xml.Linq; namespace Subsurface { class SinglePlayerMode : GameMode { public readonly CrewManager crewManager; public readonly HireManager hireManager; private GUIButton endShiftButton; //private int day; //public int Day //{ // get { return day; } //} public Map map; bool crewDead; private float endTimer; private bool savedOnStart; public SinglePlayerMode(GameModePreset preset) : base(preset) { crewManager = new CrewManager(); hireManager = new HireManager(); endShiftButton = new GUIButton(new Rectangle(Game1.GraphicsWidth - 220, 20, 200, 25), "End shift", Alignment.TopLeft, GUI.style); endShiftButton.OnClicked = EndShift; hireManager.GenerateCharacters("Content/Characters/Human/human.xml", 10); //day = 1; } public SinglePlayerMode(XElement element) : this(GameModePreset.list.Find(gm => gm.Name == "Single Player")) { //day = ToolBox.GetAttributeInt(element,"day",1); string mapSeed = ToolBox.GetAttributeString(element, "mapseed", "a"); GenerateMap(mapSeed); map.SetLocation(ToolBox.GetAttributeInt(element, "currentlocation", 0)); foreach (XElement subElement in element.Elements()) { if (subElement.Name.ToString().ToLower() != "crew") continue; crewManager = new CrewManager(subElement); } } public void GenerateMap(string seed) { map = new Map(seed.GetHashCode(), 500); } public override void Start(TimeSpan duration) { if (!savedOnStart) { SaveUtil.SaveGame(Game1.GameSession.SavePath); savedOnStart = true; //Game1.GameSession.submarine.Load(); } endTimer = 5.0f; crewManager.StartShift(); } public bool TryHireCharacter(CharacterInfo characterInfo) { if (crewManager.Money < characterInfo.Salary) return false; hireManager.availableCharacters.Remove(characterInfo); crewManager.characterInfos.Add(characterInfo); crewManager.Money -= characterInfo.Salary; return true; } public string GetMoney() { return ("Money: " + crewManager.Money); } public override void Draw(SpriteBatch spriteBatch) { base.Draw(spriteBatch); crewManager.Draw(spriteBatch); if (Level.Loaded.AtEndPosition) { endShiftButton.Text = "Enter " + map.SelectedLocation.Name; endShiftButton.Draw(spriteBatch); } else if (Level.Loaded.AtStartPosition) { endShiftButton.Text = "Enter " + map.CurrentLocation.Name; endShiftButton.Draw(spriteBatch); } //chatBox.Draw(spriteBatch); //textBox.Draw(spriteBatch); //timerBar.Draw(spriteBatch); //if (Game1.Client == null) endShiftButton.Draw(spriteBatch); } public override void Update(float deltaTime) { base.Update(deltaTime); crewManager.Update(deltaTime); endShiftButton.Update(deltaTime); if (!crewDead) { if (crewManager.characters.Find(c => !c.IsDead) == null) { crewDead = true; } } else { endTimer -= deltaTime; if (endTimer <= 0.0f) End(""); } } public override void End(string endMessage = "") { base.End(endMessage); StringBuilder sb = new StringBuilder(); List casualties = crewManager.characters.FindAll(c => c.IsDead); if (casualties.Count == crewManager.characters.Count) { sb.Append("Your entire crew has died!"); var msgBox = new GUIMessageBox("GG", sb.ToString(), new string[] { "Load game", "Quit" }); msgBox.Buttons[0].OnClicked += Game1.GameSession.LoadPrevious; msgBox.Buttons[0].OnClicked += msgBox.Close; msgBox.Buttons[1].OnClicked = Game1.LobbyScreen.QuitToMainMenu; msgBox.Buttons[1].OnClicked += msgBox.Close; } else { if (casualties.Any()) { sb.Append("Casualties: \n"); foreach (Character c in casualties) { sb.Append(" - " + c.Info.Name + "\n"); } } else { sb.Append("No casualties!"); } if (Level.Loaded.AtEndPosition) { map.MoveToNextLocation(); } SaveUtil.SaveGame(Game1.GameSession.SavePath); } crewManager.EndShift(); for (int i = Character.CharacterList.Count - 1; i >= 0; i--) { Character.CharacterList[i].Remove(); } //SaveUtil.SaveGame(Game1.GameSession.SavePath); Game1.GameSession.EndShift(""); } private bool EndShift(GUIButton button, object obj) { End(""); return true; } public void Save(XElement element) { //element.Add(new XAttribute("day", day)); XElement modeElement = new XElement("gamemode"); modeElement.Add(new XAttribute("currentlocation", map.CurrentLocationIndex)); modeElement.Add(new XAttribute("mapseed", map.Seed)); crewManager.Save(modeElement); element.Add(modeElement); } } }