using System.Linq; using System.Xml.Linq; using System.Collections.Generic; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Input; using System.Xml; using System.IO; #if CLIENT using Microsoft.Xna.Framework.Graphics; using Barotrauma.Tutorials; #endif using System; namespace Barotrauma { public enum WindowMode { Windowed, Fullscreen, BorderlessWindowed } public enum LosMode { None, Transparent, Opaque } public partial class GameSettings { const string savePath = "config.xml"; const string playerSavePath = "config_player.xml"; const string vanillaContentPackagePath = "Data/ContentPackages/Vanilla"; public int GraphicsWidth { get; set; } public int GraphicsHeight { get; set; } public bool VSyncEnabled { get; set; } public bool EnableSplashScreen { get; set; } public int ParticleLimit { get; set; } public float LightMapScale { get; set; } public bool SpecularityEnabled { get; set; } public bool ChromaticAberrationEnabled { get; set; } public bool PauseOnFocusLost { get; set; } public bool MuteOnFocusLost { get; set; } public bool UseDirectionalVoiceChat { get; set; } public enum VoiceMode { Disabled, PushToTalk, Activity }; public VoiceMode VoiceSetting { get; set; } public string VoiceCaptureDevice { get; set; } public float NoiseGateThreshold { get; set; } private KeyOrMouse[] keyMapping; private WindowMode windowMode; private LosMode losMode; public List jobPreferences; private bool useSteamMatchmaking; private bool requireSteamAuthentication; public string QuickStartSubmarineName; #if DEBUG //steam functionality can be enabled/disabled in debug builds public bool RequireSteamAuthentication { get { return requireSteamAuthentication && Steam.SteamManager.USE_STEAM; } set { requireSteamAuthentication = value; } } public bool UseSteamMatchmaking { get { return useSteamMatchmaking && Steam.SteamManager.USE_STEAM; } set { useSteamMatchmaking = value; } } #else public bool RequireSteamAuthentication { get { return requireSteamAuthentication && Steam.SteamManager.USE_STEAM; } set { requireSteamAuthentication = value; } } public bool UseSteamMatchmaking { get { return useSteamMatchmaking && Steam.SteamManager.USE_STEAM; } set { useSteamMatchmaking = value; } } #endif public bool AutoUpdateWorkshopItems; public WindowMode WindowMode { get { return windowMode; } set { #if (OSX) // Fullscreen doesn't work on macOS, so just force any usage of it to borderless windowed. if (value == WindowMode.Fullscreen) { windowMode = WindowMode.BorderlessWindowed; return; } #endif windowMode = value; } } public List JobPreferences { get { return jobPreferences; } set { jobPreferences = value; } } public int CharacterHeadIndex { get; set; } public int CharacterHairIndex { get; set; } public int CharacterBeardIndex { get; set; } public int CharacterMoustacheIndex { get; set; } public int CharacterFaceAttachmentIndex { get; set; } public Gender CharacterGender { get; set; } public Race CharacterRace { get; set; } private float aimAssistAmount; public float AimAssistAmount { get { return aimAssistAmount; } set { aimAssistAmount = MathHelper.Clamp(value, 0.0f, 5.0f); } } public bool EnableMouseLook { get; set; } = true; public bool CrewMenuOpen { get; set; } = true; public bool ChatOpen { get; set; } = true; private bool unsavedSettings; public bool UnsavedSettings { get { return unsavedSettings; } private set { unsavedSettings = value; #if CLIENT if (applyButton != null) { applyButton.Enabled = unsavedSettings; applyButton.Text = TextManager.Get(unsavedSettings ? "ApplySettingsButtonUnsavedChanges" : "ApplySettingsButton"); } #endif } } private float soundVolume, musicVolume, voiceChatVolume, microphoneVolume; public float SoundVolume { get { return soundVolume; } set { soundVolume = MathHelper.Clamp(value, 0.0f, 1.0f); #if CLIENT if (GameMain.SoundManager != null) { GameMain.SoundManager.SetCategoryGainMultiplier("default", soundVolume); GameMain.SoundManager.SetCategoryGainMultiplier("ui", soundVolume); GameMain.SoundManager.SetCategoryGainMultiplier("waterambience", soundVolume); } #endif } } public float MusicVolume { get { return musicVolume; } set { musicVolume = MathHelper.Clamp(value, 0.0f, 1.0f); #if CLIENT GameMain.SoundManager?.SetCategoryGainMultiplier("music", musicVolume); #endif } } public float VoiceChatVolume { get { return voiceChatVolume; } set { voiceChatVolume = MathHelper.Clamp(value, 0.0f, 1.0f); #if CLIENT GameMain.SoundManager?.SetCategoryGainMultiplier("voip", voiceChatVolume * 20.0f); #endif } } public float MicrophoneVolume { get { return microphoneVolume; } set { microphoneVolume = MathHelper.Clamp(value, 0.1f, 5.0f); } } public string Language { get { return TextManager.Language; } set { TextManager.Language = value; } } public readonly HashSet SelectedContentPackages = new HashSet(); private HashSet selectedContentPackagePaths = new HashSet(); public string MasterServerUrl { get; set; } public bool AutoCheckUpdates { get; set; } public bool WasGameUpdated { get; set; } private string defaultPlayerName; public string DefaultPlayerName { get { return defaultPlayerName ?? ""; } set { if (defaultPlayerName != value) { defaultPlayerName = value; } } } public LosMode LosMode { get { return losMode; } set { losMode = value; } } private const float MinHUDScale = 0.75f, MaxHUDScale = 1.25f; public static float HUDScale { get; set; } private const float MinInventoryScale = 0.75f, MaxInventoryScale = 1.25f; public static float InventoryScale { get; set; } public List CompletedTutorialNames { get; private set; } public static bool VerboseLogging { get; set; } public static bool SaveDebugConsoleLogs { get; set; } public bool CampaignDisclaimerShown, EditorDisclaimerShown; private static bool sendUserStatistics = true; public static bool SendUserStatistics { get { return sendUserStatistics; } set { sendUserStatistics = value; GameMain.Config.SaveNewPlayerConfig(); } } public static bool ShowUserStatisticsPrompt { get; set; } public bool ShowLanguageSelectionPrompt { get; set; } public GameSettings() { SelectedContentPackages = new HashSet(); ContentPackage.LoadAll(ContentPackage.Folder); CompletedTutorialNames = new List(); LoadDefaultConfig(); if (WasGameUpdated) { UpdaterUtil.CleanOldFiles(); WasGameUpdated = false; SaveNewDefaultConfig(); } LoadPlayerConfig(); } public void SetDefaultBindings(XDocument doc = null, bool legacy = false) { keyMapping = new KeyOrMouse[Enum.GetNames(typeof(InputType)).Length]; keyMapping[(int)InputType.Run] = new KeyOrMouse(Keys.LeftShift); keyMapping[(int)InputType.Attack] = new KeyOrMouse(2); keyMapping[(int)InputType.Crouch] = new KeyOrMouse(Keys.LeftControl); keyMapping[(int)InputType.Grab] = new KeyOrMouse(Keys.G); keyMapping[(int)InputType.Health] = new KeyOrMouse(Keys.H); keyMapping[(int)InputType.Ragdoll] = new KeyOrMouse(Keys.Space); keyMapping[(int)InputType.Aim] = new KeyOrMouse(1); keyMapping[(int)InputType.InfoTab] = new KeyOrMouse(Keys.Tab); keyMapping[(int)InputType.Chat] = new KeyOrMouse(Keys.T); keyMapping[(int)InputType.RadioChat] = new KeyOrMouse(Keys.R); keyMapping[(int)InputType.CrewOrders] = new KeyOrMouse(Keys.C); keyMapping[(int)InputType.Voice] = new KeyOrMouse(Keys.V); if (Language == "French") { keyMapping[(int)InputType.Up] = new KeyOrMouse(Keys.Z); keyMapping[(int)InputType.Down] = new KeyOrMouse(Keys.S); keyMapping[(int)InputType.Left] = new KeyOrMouse(Keys.Q); keyMapping[(int)InputType.Right] = new KeyOrMouse(Keys.D); keyMapping[(int)InputType.SelectNextCharacter] = new KeyOrMouse(Keys.X); keyMapping[(int)InputType.SelectPreviousCharacter] = new KeyOrMouse(Keys.W); } else { keyMapping[(int)InputType.Up] = new KeyOrMouse(Keys.W); keyMapping[(int)InputType.Down] = new KeyOrMouse(Keys.S); keyMapping[(int)InputType.Left] = new KeyOrMouse(Keys.A); keyMapping[(int)InputType.Right] = new KeyOrMouse(Keys.D); keyMapping[(int)InputType.SelectNextCharacter] = new KeyOrMouse(Keys.Z); keyMapping[(int)InputType.SelectPreviousCharacter] = new KeyOrMouse(Keys.X); } if (legacy) { keyMapping[(int)InputType.Use] = new KeyOrMouse(0); keyMapping[(int)InputType.Shoot] = new KeyOrMouse(0); keyMapping[(int)InputType.Select] = new KeyOrMouse(Keys.E); keyMapping[(int)InputType.Deselect] = new KeyOrMouse(Keys.E); } else { keyMapping[(int)InputType.Use] = new KeyOrMouse(Keys.E); keyMapping[(int)InputType.Select] = new KeyOrMouse(0); // shoot and deselect are handled in CheckBindings() so that we don't override the legacy settings. } if (doc != null) { LoadControls(doc); } } public void CheckBindings(bool useDefaults) { foreach (InputType inputType in Enum.GetValues(typeof(InputType))) { var binding = keyMapping[(int)inputType]; if (binding == null) { switch (inputType) { case InputType.Deselect: if (useDefaults) { binding = new KeyOrMouse(1); } else { // Legacy support var selectKey = keyMapping[(int)InputType.Select]; if (selectKey != null && selectKey.Key != Keys.None) { binding = new KeyOrMouse(selectKey.Key); } } break; case InputType.Shoot: if (useDefaults) { binding = new KeyOrMouse(0); } else { // Legacy support var useKey = keyMapping[(int)InputType.Use]; if (useKey != null && useKey.MouseButton.HasValue) { binding = new KeyOrMouse(useKey.MouseButton.Value); } } break; default: break; } if (binding == null) { DebugConsole.ThrowError("Key binding for the input type \"" + inputType + " not set!"); binding = new KeyOrMouse(Keys.D1); } keyMapping[(int)inputType] = binding; } } } private void LoadDefaultConfig(bool setLanguage = true) { XDocument doc = XMLExtensions.TryLoadXml(savePath); if (doc == null) { GraphicsWidth = 1024; GraphicsHeight = 768; MasterServerUrl = ""; SelectedContentPackages.Add(ContentPackage.List.Any() ? ContentPackage.List[0] : new ContentPackage("")); jobPreferences = new List(); foreach (JobPrefab job in JobPrefab.List) { jobPreferences.Add(job.Identifier); } return; } bool resetLanguage = setLanguage || string.IsNullOrEmpty(Language); SetDefaultValues(resetLanguage); SetDefaultBindings(doc, legacy: false); MasterServerUrl = doc.Root.GetAttributeString("masterserverurl", MasterServerUrl); WasGameUpdated = doc.Root.GetAttributeBool("wasgameupdated", WasGameUpdated); VerboseLogging = doc.Root.GetAttributeBool("verboselogging", VerboseLogging); SaveDebugConsoleLogs = doc.Root.GetAttributeBool("savedebugconsolelogs", SaveDebugConsoleLogs); AutoUpdateWorkshopItems = doc.Root.GetAttributeBool("autoupdateworkshopitems", AutoUpdateWorkshopItems); LoadGeneralSettings(doc, resetLanguage); LoadGraphicSettings(doc); LoadAudioSettings(doc); LoadControls(doc); LoadContentPackages(doc); UnsavedSettings = false; } private void SaveNewDefaultConfig() { XDocument doc = new XDocument(); if (doc.Root == null) { doc.Add(new XElement("config")); } doc.Root.Add( new XAttribute("language", TextManager.Language), new XAttribute("masterserverurl", MasterServerUrl), new XAttribute("autocheckupdates", AutoCheckUpdates), new XAttribute("musicvolume", musicVolume), new XAttribute("soundvolume", soundVolume), new XAttribute("microphonevolume", microphoneVolume), new XAttribute("voicechatvolume", voiceChatVolume), new XAttribute("verboselogging", VerboseLogging), new XAttribute("savedebugconsolelogs", SaveDebugConsoleLogs), new XAttribute("enablesplashscreen", EnableSplashScreen), new XAttribute("usesteammatchmaking", useSteamMatchmaking), new XAttribute("quickstartsub", QuickStartSubmarineName), new XAttribute("requiresteamauthentication", requireSteamAuthentication), new XAttribute("aimassistamount", aimAssistAmount)); if (!ShowUserStatisticsPrompt) { doc.Root.Add(new XAttribute("senduserstatistics", sendUserStatistics)); } if (WasGameUpdated) { doc.Root.Add(new XAttribute("wasgameupdated", true)); } XElement gMode = doc.Root.Element("graphicsmode"); if (gMode == null) { gMode = new XElement("graphicsmode"); doc.Root.Add(gMode); } if (GraphicsWidth == 0 || GraphicsHeight == 0) { gMode.ReplaceAttributes(new XAttribute("displaymode", windowMode)); } else { gMode.ReplaceAttributes( new XAttribute("width", GraphicsWidth), new XAttribute("height", GraphicsHeight), new XAttribute("vsync", VSyncEnabled), new XAttribute("displaymode", windowMode)); } XElement gSettings = doc.Root.Element("graphicssettings"); if (gSettings == null) { gSettings = new XElement("graphicssettings"); doc.Root.Add(gSettings); } gSettings.ReplaceAttributes( new XAttribute("particlelimit", ParticleLimit), new XAttribute("lightmapscale", LightMapScale), new XAttribute("specularity", SpecularityEnabled), new XAttribute("chromaticaberration", ChromaticAberrationEnabled), new XAttribute("losmode", LosMode), new XAttribute("hudscale", HUDScale), new XAttribute("inventoryscale", InventoryScale)); foreach (ContentPackage contentPackage in SelectedContentPackages) { if (contentPackage.Path.Contains(vanillaContentPackagePath)) { doc.Root.Add(new XElement("contentpackage", new XAttribute("path", contentPackage.Path))); break; } } var keyMappingElement = new XElement("keymapping"); doc.Root.Add(keyMappingElement); for (int i = 0; i < keyMapping.Length; i++) { if (keyMapping[i].MouseButton == null) { keyMappingElement.Add(new XAttribute(((InputType)i).ToString(), keyMapping[i].Key)); } else { keyMappingElement.Add(new XAttribute(((InputType)i).ToString(), keyMapping[i].MouseButton)); } } var gameplay = new XElement("gameplay"); var jobPreferences = new XElement("jobpreferences"); foreach (string jobName in JobPreferences) { jobPreferences.Add(new XElement("job", new XAttribute("identifier", jobName))); } gameplay.Add(jobPreferences); doc.Root.Add(gameplay); var playerElement = new XElement("player", new XAttribute("name", defaultPlayerName ?? ""), new XAttribute("headindex", CharacterHeadIndex), new XAttribute("gender", CharacterGender), new XAttribute("race", CharacterRace), new XAttribute("hairindex", CharacterHairIndex), new XAttribute("beardindex", CharacterBeardIndex), new XAttribute("moustacheindex", CharacterMoustacheIndex), new XAttribute("faceattachmentindex", CharacterFaceAttachmentIndex)); doc.Root.Add(playerElement); XmlWriterSettings settings = new XmlWriterSettings { Indent = true, OmitXmlDeclaration = true, NewLineOnAttributes = true }; try { using (var writer = XmlWriter.Create(savePath, settings)) { doc.WriteTo(writer); writer.Flush(); } } catch (Exception e) { DebugConsole.ThrowError("Saving game settings failed.", e); GameAnalyticsManager.AddErrorEventOnce("GameSettings.Save:SaveFailed", GameAnalyticsSDK.Net.EGAErrorSeverity.Error, "Saving game settings failed.\n" + e.Message + "\n" + e.StackTrace); } } #region Load PlayerConfig public void LoadPlayerConfig() { bool fileFound = LoadPlayerConfigInternal(); CheckBindings(!fileFound); if (!fileFound) { ShowLanguageSelectionPrompt = true; ShowUserStatisticsPrompt = true; SaveNewPlayerConfig(); } } // TODO: DRY /// /// Returns false if no player config file was found, in which case a new file is created. /// private bool LoadPlayerConfigInternal() { XDocument doc = XMLExtensions.LoadXml(playerSavePath); if (doc == null || doc.Root == null) { ShowUserStatisticsPrompt = true; return false; } LoadGeneralSettings(doc); LoadGraphicSettings(doc); LoadAudioSettings(doc); LoadControls(doc); LoadContentPackages(doc); //allow overriding the save paths in the config file if (doc.Root.Attribute("overridesavefolder") != null) { string saveFolder = doc.Root.GetAttributeString("overridesavefolder", ""); SaveUtil.SaveFolder = saveFolder; SaveUtil.MultiplayerSaveFolder = Path.Combine(saveFolder, "Multiplayer"); } if (doc.Root.Attribute("overridemultiplayersavefolder") != null) { SaveUtil.MultiplayerSaveFolder = doc.Root.GetAttributeString("overridemultiplayersavefolder", ""); } XElement tutorialsElement = doc.Root.Element("tutorials"); if (tutorialsElement != null) { foreach (XElement element in tutorialsElement.Elements()) { CompletedTutorialNames.Add(element.GetAttributeString("name", "")); } } UnsavedSettings = false; return true; } public void ReloadContentPackages() { LoadContentPackages(selectedContentPackagePaths); } private void LoadContentPackages(IEnumerable contentPackagePaths) { var missingPackagePaths = new List(); var incompatiblePackages = new List(); SelectedContentPackages.Clear(); foreach (string path in contentPackagePaths) { var matchingContentPackage = ContentPackage.List.Find(cp => System.IO.Path.GetFullPath(cp.Path) == path); if (matchingContentPackage == null) { missingPackagePaths.Add(path); } else if (!matchingContentPackage.IsCompatible()) { incompatiblePackages.Add(matchingContentPackage); } else { SelectedContentPackages.Add(matchingContentPackage); } } TextManager.LoadTextPacks(SelectedContentPackages); foreach (ContentPackage contentPackage in SelectedContentPackages) { bool packageOk = contentPackage.VerifyFiles(out List errorMessages); if (!packageOk) { DebugConsole.ThrowError("Error in content package \"" + contentPackage.Name + "\":\n" + string.Join("\n", errorMessages)); continue; } foreach (ContentFile file in contentPackage.Files) { ToolBox.IsProperFilenameCase(file.Path); } } EnsureCoreContentPackageSelected(); //save to get rid of the invalid selected packages in the config file if (missingPackagePaths.Count > 0 || incompatiblePackages.Count > 0) { SaveNewPlayerConfig(); } //display error messages after all content packages have been loaded //to make sure the package that contains text files has been loaded before we attempt to use TextManager foreach (string missingPackagePath in missingPackagePaths) { DebugConsole.ThrowError(TextManager.GetWithVariable("ContentPackageNotFound", "[packagepath]", missingPackagePath)); } foreach (ContentPackage incompatiblePackage in incompatiblePackages) { DebugConsole.ThrowError(TextManager.GetWithVariables(incompatiblePackage.GameVersion <= new Version(0, 0, 0, 0) ? "IncompatibleContentPackageUnknownVersion" : "IncompatibleContentPackage", new string[3] { "[packagename]", "[packageversion]", "[gameversion]" }, new string[3] { incompatiblePackage.Name, incompatiblePackage.GameVersion.ToString(), GameMain.Version.ToString() })); } } public void EnsureCoreContentPackageSelected() { if (SelectedContentPackages.Any(cp => cp.CorePackage)) { return; } if (GameMain.VanillaContent != null) { SelectedContentPackages.Add(GameMain.VanillaContent); } else { var availablePackage = ContentPackage.List.FirstOrDefault(cp => cp.IsCompatible() && cp.CorePackage); if (availablePackage != null) { SelectedContentPackages.Add(availablePackage); } } } #endregion #region Save PlayerConfig public void SaveNewPlayerConfig() { XDocument doc = new XDocument(); UnsavedSettings = false; if (doc.Root == null) { doc.Add(new XElement("config")); } doc.Root.Add( new XAttribute("language", TextManager.Language), new XAttribute("masterserverurl", MasterServerUrl), new XAttribute("autocheckupdates", AutoCheckUpdates), new XAttribute("musicvolume", musicVolume), new XAttribute("soundvolume", soundVolume), new XAttribute("verboselogging", VerboseLogging), new XAttribute("savedebugconsolelogs", SaveDebugConsoleLogs), new XAttribute("enablesplashscreen", EnableSplashScreen), new XAttribute("usesteammatchmaking", useSteamMatchmaking), new XAttribute("quickstartsub", QuickStartSubmarineName), new XAttribute("requiresteamauthentication", requireSteamAuthentication), new XAttribute("autoupdateworkshopitems", AutoUpdateWorkshopItems), new XAttribute("pauseonfocuslost", PauseOnFocusLost), new XAttribute("aimassistamount", aimAssistAmount), new XAttribute("enablemouselook", EnableMouseLook), new XAttribute("chatopen", ChatOpen), new XAttribute("crewmenuopen", CrewMenuOpen), new XAttribute("campaigndisclaimershown", CampaignDisclaimerShown), new XAttribute("editordisclaimershown", EditorDisclaimerShown)); if (!ShowUserStatisticsPrompt) { doc.Root.Add(new XAttribute("senduserstatistics", sendUserStatistics)); } XElement gMode = doc.Root.Element("graphicsmode"); if (gMode == null) { gMode = new XElement("graphicsmode"); doc.Root.Add(gMode); } if (GraphicsWidth == 0 || GraphicsHeight == 0) { gMode.ReplaceAttributes(new XAttribute("displaymode", windowMode)); } else { gMode.ReplaceAttributes( new XAttribute("width", GraphicsWidth), new XAttribute("height", GraphicsHeight), new XAttribute("vsync", VSyncEnabled), new XAttribute("displaymode", windowMode)); } XElement audio = doc.Root.Element("audio"); if (audio == null) { audio = new XElement("audio"); doc.Root.Add(audio); } audio.ReplaceAttributes( new XAttribute("musicvolume", musicVolume), new XAttribute("soundvolume", soundVolume), new XAttribute("voicechatvolume", voiceChatVolume), new XAttribute("microphonevolume", microphoneVolume), new XAttribute("muteonfocuslost", MuteOnFocusLost), new XAttribute("usedirectionalvoicechat", UseDirectionalVoiceChat), new XAttribute("voicesetting", VoiceSetting), new XAttribute("voicecapturedevice", VoiceCaptureDevice ?? ""), new XAttribute("noisegatethreshold", NoiseGateThreshold)); XElement gSettings = doc.Root.Element("graphicssettings"); if (gSettings == null) { gSettings = new XElement("graphicssettings"); doc.Root.Add(gSettings); } gSettings.ReplaceAttributes( new XAttribute("particlelimit", ParticleLimit), new XAttribute("lightmapscale", LightMapScale), new XAttribute("specularity", SpecularityEnabled), new XAttribute("chromaticaberration", ChromaticAberrationEnabled), new XAttribute("losmode", LosMode), new XAttribute("hudscale", HUDScale), new XAttribute("inventoryscale", InventoryScale)); foreach (ContentPackage contentPackage in SelectedContentPackages) { doc.Root.Add(new XElement("contentpackage", new XAttribute("path", contentPackage.Path))); } var keyMappingElement = new XElement("keymapping"); doc.Root.Add(keyMappingElement); for (int i = 0; i < keyMapping.Length; i++) { if (keyMapping[i].MouseButton == null) { keyMappingElement.Add(new XAttribute(((InputType)i).ToString(), keyMapping[i].Key)); } else { keyMappingElement.Add(new XAttribute(((InputType)i).ToString(), keyMapping[i].MouseButton)); } } var gameplay = new XElement("gameplay"); var jobPreferences = new XElement("jobpreferences"); foreach (string jobName in JobPreferences) { jobPreferences.Add(new XElement("job", new XAttribute("identifier", jobName))); } gameplay.Add(jobPreferences); doc.Root.Add(gameplay); var playerElement = new XElement("player", new XAttribute("name", defaultPlayerName ?? ""), new XAttribute("headindex", CharacterHeadIndex), new XAttribute("gender", CharacterGender), new XAttribute("race", CharacterRace), new XAttribute("hairindex", CharacterHairIndex), new XAttribute("beardindex", CharacterBeardIndex), new XAttribute("moustacheindex", CharacterMoustacheIndex), new XAttribute("faceattachmentindex", CharacterFaceAttachmentIndex)); doc.Root.Add(playerElement); #if CLIENT if (Tutorial.Tutorials != null) { foreach (Tutorial tutorial in Tutorial.Tutorials) { if (tutorial.Completed && !CompletedTutorialNames.Contains(tutorial.Identifier)) { CompletedTutorialNames.Add(tutorial.Identifier); } } } #endif var tutorialElement = new XElement("tutorials"); foreach (string tutorialName in CompletedTutorialNames) { tutorialElement.Add(new XElement("Tutorial", new XAttribute("name", tutorialName))); } doc.Root.Add(tutorialElement); XmlWriterSettings settings = new XmlWriterSettings { Indent = true, OmitXmlDeclaration = true, NewLineOnAttributes = true }; try { using (var writer = XmlWriter.Create(playerSavePath, settings)) { doc.WriteTo(writer); writer.Flush(); } } catch (Exception e) { DebugConsole.ThrowError("Saving game settings failed.", e); GameAnalyticsManager.AddErrorEventOnce("GameSettings.Save:SaveFailed", GameAnalyticsSDK.Net.EGAErrorSeverity.Error, "Saving game settings failed.\n" + e.Message + "\n" + e.StackTrace); } } #endregion #region Loading Configs private void LoadGeneralSettings(XDocument doc, bool setLanguage = true) { if (setLanguage) { Language = doc.Root.GetAttributeString("language", Language); } AutoCheckUpdates = doc.Root.GetAttributeBool("autocheckupdates", AutoCheckUpdates); sendUserStatistics = doc.Root.GetAttributeBool("senduserstatistics", sendUserStatistics); QuickStartSubmarineName = doc.Root.GetAttributeString("quickstartsubmarine", ""); useSteamMatchmaking = doc.Root.GetAttributeBool("usesteammatchmaking", useSteamMatchmaking); requireSteamAuthentication = doc.Root.GetAttributeBool("requiresteamauthentication", requireSteamAuthentication); EnableSplashScreen = doc.Root.GetAttributeBool("enablesplashscreen", EnableSplashScreen); PauseOnFocusLost = doc.Root.GetAttributeBool("pauseonfocuslost", PauseOnFocusLost); AimAssistAmount = doc.Root.GetAttributeFloat("aimassistamount", AimAssistAmount); EnableMouseLook = doc.Root.GetAttributeBool("enablemouselook", EnableMouseLook); CrewMenuOpen = doc.Root.GetAttributeBool("crewmenuopen", CrewMenuOpen); ChatOpen = doc.Root.GetAttributeBool("chatopen", ChatOpen); CampaignDisclaimerShown = doc.Root.GetAttributeBool("campaigndisclaimershown", CampaignDisclaimerShown); EditorDisclaimerShown = doc.Root.GetAttributeBool("editordisclaimershown", EditorDisclaimerShown); XElement gameplayElement = doc.Root.Element("gameplay"); if (gameplayElement != null) { jobPreferences = new List(); foreach (XElement ele in gameplayElement.Element("jobpreferences").Elements("job")) { string jobIdentifier = ele.GetAttributeString("identifier", ""); if (string.IsNullOrEmpty(jobIdentifier)) continue; jobPreferences.Add(jobIdentifier); } } XElement playerElement = doc.Root.Element("player"); if (playerElement != null) { defaultPlayerName = playerElement.GetAttributeString("name", defaultPlayerName); CharacterHeadIndex = playerElement.GetAttributeInt("headindex", CharacterHeadIndex); if (Enum.TryParse(playerElement.GetAttributeString("gender", "none"), true, out Gender g)) { CharacterGender = g; } if (Enum.TryParse(playerElement.GetAttributeString("race", "white"), true, out Race r)) { CharacterRace = r; } else { CharacterRace = Race.White; } CharacterHairIndex = playerElement.GetAttributeInt("hairindex", CharacterHairIndex); CharacterBeardIndex = playerElement.GetAttributeInt("beardindex", CharacterBeardIndex); CharacterMoustacheIndex = playerElement.GetAttributeInt("moustacheindex", CharacterMoustacheIndex); CharacterFaceAttachmentIndex = playerElement.GetAttributeInt("faceattachmentindex", CharacterFaceAttachmentIndex); } } private void LoadGraphicSettings(XDocument doc) { XElement graphicsMode = doc.Root.Element("graphicsmode"); GraphicsWidth = graphicsMode.GetAttributeInt("width", GraphicsWidth); GraphicsHeight = graphicsMode.GetAttributeInt("height", GraphicsHeight); VSyncEnabled = graphicsMode.GetAttributeBool("vsync", VSyncEnabled); XElement graphicsSettings = doc.Root.Element("graphicssettings"); ParticleLimit = graphicsSettings.GetAttributeInt("particlelimit", ParticleLimit); LightMapScale = MathHelper.Clamp(graphicsSettings.GetAttributeFloat("lightmapscale", LightMapScale), 0.1f, 1.0f); SpecularityEnabled = graphicsSettings.GetAttributeBool("specularity", SpecularityEnabled); ChromaticAberrationEnabled = graphicsSettings.GetAttributeBool("chromaticaberration", ChromaticAberrationEnabled); HUDScale = graphicsSettings.GetAttributeFloat("hudscale", HUDScale); InventoryScale = graphicsSettings.GetAttributeFloat("inventoryscale", InventoryScale); var losModeStr = graphicsSettings.GetAttributeString("losmode", "Transparent"); if (!Enum.TryParse(losModeStr, out losMode)) { losMode = LosMode.Transparent; } #if CLIENT if (GraphicsWidth == 0 || GraphicsHeight == 0) { GraphicsWidth = GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Width; GraphicsHeight = GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Height; } #endif var windowModeStr = graphicsMode.GetAttributeString("displaymode", "Fullscreen"); if (!Enum.TryParse(windowModeStr, out windowMode)) { windowMode = WindowMode.Fullscreen; } } private void LoadAudioSettings(XDocument doc) { XElement audioSettings = doc.Root.Element("audio"); if (audioSettings != null) { SoundVolume = audioSettings.GetAttributeFloat("soundvolume", SoundVolume); MusicVolume = audioSettings.GetAttributeFloat("musicvolume", MusicVolume); VoiceChatVolume = audioSettings.GetAttributeFloat("voicechatvolume", VoiceChatVolume); MuteOnFocusLost = audioSettings.GetAttributeBool("muteonfocuslost", MuteOnFocusLost); UseDirectionalVoiceChat = audioSettings.GetAttributeBool("usedirectionalvoicechat", UseDirectionalVoiceChat); VoiceCaptureDevice = audioSettings.GetAttributeString("voicecapturedevice", VoiceCaptureDevice); NoiseGateThreshold = audioSettings.GetAttributeFloat("noisegatethreshold", NoiseGateThreshold); MicrophoneVolume = audioSettings.GetAttributeFloat("microphonevolume", MicrophoneVolume); var voiceSetting = VoiceMode.Disabled; string voiceSettingStr = audioSettings.GetAttributeString("voicesetting", ""); if (Enum.TryParse(voiceSettingStr, out voiceSetting)) { VoiceSetting = voiceSetting; } } } private void LoadControls(XDocument doc) { XElement keyMapping = doc.Root.Element("keymapping"); if (keyMapping != null) { LoadKeyBinds(keyMapping); } } private void LoadContentPackages(XDocument doc) { selectedContentPackagePaths = new HashSet(); foreach (XElement subElement in doc.Root.Elements()) { switch (subElement.Name.ToString().ToLowerInvariant()) { case "contentpackage": string path = System.IO.Path.GetFullPath(subElement.GetAttributeString("path", "")); selectedContentPackagePaths.Add(path); break; } } LoadContentPackages(selectedContentPackagePaths); } #endregion private void LoadKeyBinds(XElement element) { foreach (XAttribute attribute in element.Attributes()) { if (!Enum.TryParse(attribute.Name.ToString(), true, out InputType inputType)) { continue; } if (int.TryParse(attribute.Value.ToString(), out int mouseButton)) { keyMapping[(int)inputType] = new KeyOrMouse(mouseButton); } else { if (Enum.TryParse(attribute.Value.ToString(), true, out Keys key)) { keyMapping[(int)inputType] = new KeyOrMouse(key); } } } } public void ResetToDefault() { LoadDefaultConfig(); CheckBindings(true); SaveNewPlayerConfig(); } public KeyOrMouse KeyBind(InputType inputType) { return keyMapping[(int)inputType]; } private void SetDefaultValues(bool resetLanguage = true) { GraphicsWidth = 0; GraphicsHeight = 0; VSyncEnabled = true; #if DEBUG EnableSplashScreen = false; #else EnableSplashScreen = true; #endif ParticleLimit = 1500; LightMapScale = 0.5f; SpecularityEnabled = false; ChromaticAberrationEnabled = true; PauseOnFocusLost = true; MuteOnFocusLost = false; UseDirectionalVoiceChat = true; VoiceSetting = VoiceMode.Disabled; VoiceCaptureDevice = null; NoiseGateThreshold = -45; windowMode = WindowMode.Fullscreen; losMode = LosMode.Transparent; useSteamMatchmaking = true; requireSteamAuthentication = true; QuickStartSubmarineName = string.Empty; CharacterHeadIndex = 1; CharacterHairIndex = -1; CharacterBeardIndex = -1; CharacterMoustacheIndex = -1; CharacterFaceAttachmentIndex = -1; CharacterGender = Gender.None; CharacterRace = Race.White; aimAssistAmount = 0.5f; EnableMouseLook = true; CrewMenuOpen = true; ChatOpen = true; soundVolume = 0.5f; musicVolume = 0.3f; voiceChatVolume = 0.5f; microphoneVolume = 1.0f; AutoCheckUpdates = true; defaultPlayerName = string.Empty; HUDScale = 1; InventoryScale = 1; AutoUpdateWorkshopItems = true; CampaignDisclaimerShown = false; if (resetLanguage) { Language = "English"; } MasterServerUrl = "http://www.undertowgames.com/baromaster"; WasGameUpdated = false; VerboseLogging = false; SaveDebugConsoleLogs = false; AutoUpdateWorkshopItems = true; } } }