using System; namespace Barotrauma.Networking { partial class RespawnManager { partial void UpdateWaiting(float deltaTime) { if (CountdownStarted) { respawnTimer = Math.Max(0.0f, respawnTimer - deltaTime); } } partial void UpdateTransportingProjSpecific(float deltaTime) { if (shuttleTransportTimer + deltaTime > 15.0f && shuttleTransportTimer <= 15.0f && GameMain.Client?.Character != null && GameMain.Client.Character.Submarine == respawnShuttle) { GameMain.Client.AddChatMessage("ServerMessage.ShuttleLeaving", ChatMessageType.Server); } } } }