#nullable enable using Barotrauma.Networking; namespace Barotrauma { readonly struct ConnectCommand { public readonly struct NameAndEndpoint { public readonly string ServerName; public readonly Endpoint Endpoint; public NameAndEndpoint(string serverName, Endpoint endpoint) { ServerName = serverName; Endpoint = endpoint; } } public readonly Either EndpointOrLobby; public ConnectCommand(string serverName, Endpoint endpoint) { EndpointOrLobby = new NameAndEndpoint(serverName, endpoint); } public ConnectCommand(ulong lobbyId) { EndpointOrLobby = lobbyId; } } }