#region Using Statements using System; using System.IO; using System.Linq; using System.Text; using GameAnalyticsSDK.Net; using Barotrauma.Steam; using System.Diagnostics; using System.Runtime.InteropServices; using System.Xml.Linq; #if WINDOWS using SharpDX; #endif #endregion namespace Barotrauma { #if WINDOWS || LINUX || OSX /// /// The main class. /// public static class Program { #if LINUX /// /// Sets the required environment variables for the game to initialize Steamworks correctly. /// [DllImport("linux_steam_env", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Ansi)] private static extern void setLinuxEnv(); #endif /// /// The main entry point for the application. /// [STAThread] static void Main(string[] args) { string executableDir = ""; #if !DEBUG AppDomain currentDomain = AppDomain.CurrentDomain; currentDomain.UnhandledException += new UnhandledExceptionEventHandler(CrashHandler); #endif #if LINUX setLinuxEnv(); #endif Game = null; executableDir = Path.GetDirectoryName(System.Reflection.Assembly.GetEntryAssembly().Location); Directory.SetCurrentDirectory(executableDir); SteamManager.Initialize(); Game = new GameMain(args); Game.Run(); Game.Dispose(); } private static GameMain Game; private static void CrashHandler(object sender, UnhandledExceptionEventArgs args) { try { Game?.Exit(); CrashDump(Game, "crashreport.log", (Exception)args.ExceptionObject); Game?.Dispose(); } catch { //exception handler is broken, we have a serious problem here!! return; } } public static void CrashMessageBox(string message, string filePath) { Microsoft.Xna.Framework.MessageBox.ShowWrapped(Microsoft.Xna.Framework.MessageBox.Flags.Error, "Oops! Barotrauma just crashed.", message); // Open the crash log. if (!string.IsNullOrWhiteSpace(filePath)) { ToolBox.OpenFileWithShell(filePath); } } static void CrashDump(GameMain game, string filePath, Exception exception) { int existingFiles = 0; string originalFilePath = filePath; while (File.Exists(filePath)) { existingFiles++; filePath = Path.GetFileNameWithoutExtension(originalFilePath) + " (" + (existingFiles + 1) + ")" + Path.GetExtension(originalFilePath); } DebugConsole.DequeueMessages(); string exePath = System.Reflection.Assembly.GetEntryAssembly().Location; var md5 = System.Security.Cryptography.MD5.Create(); Md5Hash exeHash = null; using (var stream = File.OpenRead(exePath)) { exeHash = new Md5Hash(stream); } StreamWriter sw = new StreamWriter(filePath); StringBuilder sb = new StringBuilder(); sb.AppendLine("Barotrauma Client crash report (generated on " + DateTime.Now + ")"); sb.AppendLine("\n"); sb.AppendLine("Barotrauma seems to have crashed. Sorry for the inconvenience! "); sb.AppendLine("\n"); try { if (exception is GameMain.LoadingException) { //exception occurred in loading screen: //assume content packages are the culprit and reset them XDocument doc = XMLExtensions.TryLoadXml(GameSettings.PlayerSavePath); XDocument baseDoc = XMLExtensions.TryLoadXml(GameSettings.SavePath); if (doc != null && baseDoc != null) { XElement newElement = new XElement(doc.Root.Name); newElement.Add(doc.Root.Attributes()); newElement.Add(doc.Root.Elements().Where(e => !e.Name.LocalName.Equals("contentpackage", StringComparison.InvariantCultureIgnoreCase))); newElement.Add(baseDoc.Root.Elements().Where(e => e.Name.LocalName.Equals("contentpackage", StringComparison.InvariantCultureIgnoreCase))); XDocument newDoc = new XDocument(newElement); newDoc.Save(GameSettings.PlayerSavePath); sb.AppendLine("To prevent further startup errors, installed mods will be disabled the next time you launch the game."); sb.AppendLine("\n"); } } } catch { //welp i guess we couldn't reset the config! } if (exeHash?.Hash != null) { sb.AppendLine(exeHash.Hash); } sb.AppendLine("\n"); sb.AppendLine("Game version " + GameMain.Version + " (" + AssemblyInfo.GetBuildString() + ", branch " + AssemblyInfo.GetGitBranch() + ", revision " + AssemblyInfo.GetGitRevision() + ")"); if (GameMain.Config != null) { sb.AppendLine("Graphics mode: " + GameMain.Config.GraphicsWidth + "x" + GameMain.Config.GraphicsHeight + " (" + GameMain.Config.WindowMode.ToString() + ")"); sb.AppendLine("VSync "+ (GameMain.Config.VSyncEnabled ? "ON" : "OFF")); } if (GameMain.SelectedPackages != null) { sb.AppendLine("Selected content packages: " + (!GameMain.SelectedPackages.Any() ? "None" : string.Join(", ", GameMain.SelectedPackages.Select(c => c.Name)))); } sb.AppendLine("Level seed: " + ((Level.Loaded == null) ? "no level loaded" : Level.Loaded.Seed)); sb.AppendLine("Loaded submarine: " + ((Submarine.MainSub == null) ? "None" : Submarine.MainSub.Info.Name + " (" + Submarine.MainSub.Info.MD5Hash + ")")); sb.AppendLine("Selected screen: " + (Screen.Selected == null ? "None" : Screen.Selected.ToString())); if (SteamManager.IsInitialized) { sb.AppendLine("SteamManager initialized"); } if (GameMain.Client != null) { sb.AppendLine("Client (" + (GameMain.Client.GameStarted ? "Round had started)" : "Round hadn't been started)")); } sb.AppendLine("\n"); sb.AppendLine("System info:"); sb.AppendLine(" Operating system: " + System.Environment.OSVersion + (System.Environment.Is64BitOperatingSystem ? " 64 bit" : " x86")); if (game == null) { sb.AppendLine(" Game not initialized"); } else { if (game.GraphicsDevice == null) { sb.AppendLine(" Graphics device not set"); } else { if (game.GraphicsDevice.Adapter == null) { sb.AppendLine(" Graphics adapter not set"); } else { sb.AppendLine(" GPU name: " + game.GraphicsDevice.Adapter.Description); sb.AppendLine(" Display mode: " + game.GraphicsDevice.Adapter.CurrentDisplayMode); } sb.AppendLine(" GPU status: " + game.GraphicsDevice.GraphicsDeviceStatus); } } sb.AppendLine("\n"); sb.AppendLine("Exception: " + exception.Message + " (" + exception.GetType().ToString() + ")"); #if WINDOWS if (exception is SharpDXException sharpDxException && ((uint)sharpDxException.HResult) == 0x887A0005) { var dxDevice = (SharpDX.Direct3D11.Device)game.GraphicsDevice.Handle; sb.AppendLine("Device removed reason: " + dxDevice.DeviceRemovedReason.ToString()); } #endif if (exception.TargetSite != null) { sb.AppendLine("Target site: " + exception.TargetSite.ToString()); } sb.AppendLine("Stack trace: "); sb.AppendLine(exception.StackTrace); sb.AppendLine("\n"); if (exception.InnerException != null) { sb.AppendLine("InnerException: " + exception.InnerException.Message); if (exception.InnerException.TargetSite != null) { sb.AppendLine("Target site: " + exception.InnerException.TargetSite.ToString()); } sb.AppendLine("Stack trace: "); sb.AppendLine(exception.InnerException.StackTrace); } sb.AppendLine("Last debug messages:"); for (int i = DebugConsole.Messages.Count - 1; i >= 0; i--) { sb.AppendLine("[" + DebugConsole.Messages[i].Time + "] " + DebugConsole.Messages[i].Text); } string crashReport = sb.ToString(); sw.WriteLine(crashReport); sw.Close(); if (GameSettings.SaveDebugConsoleLogs) DebugConsole.SaveLogs(); if (GameSettings.SendUserStatistics) { CrashMessageBox("A crash report (\"" + filePath + "\") was saved in the root folder of the game and sent to the developers.", filePath); GameAnalytics.AddErrorEvent(EGAErrorSeverity.Critical, crashReport); GameAnalytics.OnQuit(); } else { CrashMessageBox("A crash report (\"" + filePath + "\") was saved in the root folder of the game. The error was not sent to the developers because user statistics have been disabled, but" + " if you'd like to help fix this bug, you may post it on Barotrauma's GitHub issue tracker: https://github.com/Regalis11/Barotrauma/issues/", filePath); } } } #endif }