using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Xml.Linq; namespace Barotrauma { class LinkedSubmarinePrefab : MapEntityPrefab { public readonly Submarine mainSub; public LinkedSubmarinePrefab(Submarine submarine) { this.mainSub = submarine; } protected override void CreateInstance(Rectangle rect) { System.Diagnostics.Debug.Assert(Submarine.MainSub != null); LinkedSubmarine.Create(Submarine.MainSub, mainSub.FilePath, rect.Location.ToVector2()); } } class LinkedSubmarine : MapEntity { private List wallVertices; private string filePath; private XElement saveElement; public LinkedSubmarine(Submarine submarine) : base(null, submarine) { InsertToList(); } public static LinkedSubmarine Create(Submarine mainSub, string filePath, Vector2 position) { LinkedSubmarine sl = new LinkedSubmarine(mainSub); sl.filePath = filePath; XDocument doc = Submarine.OpenFile(filePath); if (doc == null || doc.Root == null) return null; sl.GenerateWallVertices(doc.Root); //for (int i = 0; i < sl.wallVertices.Count; i++) //{ // sl.wallVertices[i] = sl.wallVertices[i] += position; //} sl.Rect = new Rectangle( (int)sl.wallVertices.Min(v => v.X + position.X), (int)sl.wallVertices.Max(v => v.Y + position.Y), (int)sl.wallVertices.Max(v => v.X + position.X), (int)sl.wallVertices.Min(v => v.Y + position.Y)); sl.rect = new Rectangle(sl.rect.X, sl.rect.Y, sl.rect.Width - sl.rect.X, sl.rect.Y - sl.rect.Height); return sl; } public override bool IsMouseOn(Vector2 position) { return Vector2.Distance(position, WorldPosition) < 50.0f; } public override void Draw(SpriteBatch spriteBatch, bool editing, bool back = true) { if (!editing || wallVertices == null) return; Color color = (isHighlighted) ? Color.Orange : Color.Green; if (isSelected) color = Color.Red; Vector2 pos = new Vector2(rect.X + rect.Width/2, rect.Y - rect.Height/2); for (int i = 0; i < wallVertices.Count; i++) { Vector2 startPos = wallVertices[i] + pos; startPos.Y = -startPos.Y; Vector2 endPos = wallVertices[(i + 1) % wallVertices.Count] + pos; endPos.Y = -endPos.Y; GUI.DrawLine(spriteBatch, startPos, endPos, color, 0.0f, 5); } pos.Y = -pos.Y; GUI.DrawLine(spriteBatch, pos + Vector2.UnitY * 50.0f, pos - Vector2.UnitY * 50.0f, color, 0.0f, 5); GUI.DrawLine(spriteBatch, pos + Vector2.UnitX * 50.0f, pos - Vector2.UnitX * 50.0f, color, 0.0f, 5); } private void GenerateWallVertices(XElement rootElement) { List points = new List(); var wallPrefabs = MapEntityPrefab.list.FindAll(mp => (mp is StructurePrefab) && ((StructurePrefab)mp).HasBody); foreach (XElement element in rootElement.Elements()) { if (element.Name != "Structure") continue; string name = ToolBox.GetAttributeString(element, "name", ""); if (!wallPrefabs.Any(wp => wp.Name == name)) continue; var rect = ToolBox.GetAttributeVector4(element, "rect", Vector4.Zero); points.Add(new Vector2(rect.X, rect.Y)); points.Add(new Vector2(rect.X + rect.Z, rect.Y)); points.Add(new Vector2(rect.X, rect.Y - rect.W)); points.Add(new Vector2(rect.X + rect.Z, rect.Y - rect.W)); } wallVertices = MathUtils.GiftWrap(points); } public override XElement Save(XElement parentElement) { var doc = Submarine.OpenFile(filePath); doc.Root.Name = "LinkedSubmarine"; doc.Root.Add( new XAttribute("filepath", filePath), new XAttribute("pos", ToolBox.Vector2ToString(Position - Submarine.HiddenSubPosition))); parentElement.Add(doc.Root); return doc.Root; } public static void Load(XElement element, Submarine submarine) { Vector2 pos = ToolBox.GetAttributeVector2(element, "pos", Vector2.Zero); if (Screen.Selected == GameMain.EditMapScreen) { string filePath = ToolBox.GetAttributeString(element, "filepath", ""); Create(submarine, filePath, pos); return; } var ls = new LinkedSubmarine(submarine); ls.saveElement = element; ls.rect.Location = pos.ToPoint(); } public override void OnMapLoaded() { if (saveElement == null) return; var sub = Submarine.Load(saveElement, false); sub.SetPosition(WorldPosition - Submarine.WorldPosition); sub.Submarine = Submarine; } } }