// MonoGame - Copyright (C) The MonoGame Team // This file is subject to the terms and conditions defined in // file 'LICENSE.txt', which is part of this source code package. namespace Microsoft.Xna.Framework.Content.Pipeline { /// /// Provides properties that define various aspects of content stored using the intermediate file format of the XNA Framework. /// public class ContentItem { OpaqueDataDictionary opaqueData = new OpaqueDataDictionary(); /// /// Gets or sets the identity of the content item. /// [ContentSerializer(Optional = true)] public ContentIdentity Identity { get; set; } /// /// Gets or sets the name of the content item. /// [ContentSerializer(Optional = true)] public string Name { get; set; } /// /// Gets the opaque data of the content item. /// [ContentSerializer(Optional = true)] public OpaqueDataDictionary OpaqueData { get { return opaqueData; } } /// /// Initializes a new instance of ContentItem. /// public ContentItem() { } } }