// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
namespace Microsoft.Xna.Framework.Content.Pipeline
{
///
/// Provides properties that define various aspects of content stored using the intermediate file format of the XNA Framework.
///
public class ContentItem
{
OpaqueDataDictionary opaqueData = new OpaqueDataDictionary();
///
/// Gets or sets the identity of the content item.
///
[ContentSerializer(Optional = true)]
public ContentIdentity Identity { get; set; }
///
/// Gets or sets the name of the content item.
///
[ContentSerializer(Optional = true)]
public string Name { get; set; }
///
/// Gets the opaque data of the content item.
///
[ContentSerializer(Optional = true)]
public OpaqueDataDictionary OpaqueData { get { return opaqueData; } }
///
/// Initializes a new instance of ContentItem.
///
public ContentItem()
{
}
}
}