using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Barotrauma.Networking { static class NetConfig { public const int DefaultPort = 14242; //UpdateEntity networkevents aren't sent to clients if they're further than this from the entity public const float UpdateEntityDistance = 2500.0f; public static string MasterServerUrl = GameMain.Config.MasterServerUrl; //if a character is further than this from the sub, the server will ignore it //(in sim units) public const float CharacterIgnoreDistance = 100.0f; //if a ragdoll is further than this from the correct position, teleport it there //(in sim units) public const float ResetRagdollDistance = 2.0f; //if the ragdoll is closer than this, don't try to correct its position public const float AllowedRagdollDistance = 0.1f; public const float LargeCharacterUpdateInterval = 5.0f; public const float DeleteDisconnectedTime = 10.0f; public const float IdSendInterval = 0.2f; public const float RerequestInterval = 0.2f; public const int ResendAttempts = 8; } }