using Barotrauma.Items.Components; using FarseerPhysics; using Microsoft.Xna.Framework; using System; using System.Linq; using Barotrauma.Extensions; namespace Barotrauma { class AIObjectiveExtinguishFire : AIObjective { public override string DebugTag => "extinguish fire"; public override bool ForceRun => true; public override bool ConcurrentObjectives => true; private readonly Hull targetHull; private AIObjectiveGetItem getExtinguisherObjective; private AIObjectiveGoTo gotoObjective; private float useExtinquisherTimer; public AIObjectiveExtinguishFire(Character character, Hull targetHull, AIObjectiveManager objectiveManager, float priorityModifier = 1) : base(character, objectiveManager, priorityModifier) { this.targetHull = targetHull; } public override float GetPriority() { if (Character.CharacterList.Any(c => c.CurrentHull == targetHull && !HumanAIController.IsFriendly(c))) { return 0; } // Vertical distance matters more than horizontal (climbing up/down is harder than moving horizontally) float dist = Math.Abs(character.WorldPosition.X - targetHull.WorldPosition.X) + Math.Abs(character.WorldPosition.Y - targetHull.WorldPosition.Y) * 2.0f; float distanceFactor = MathHelper.Lerp(1, 0.1f, MathUtils.InverseLerp(0, 10000, dist)); float severity = AIObjectiveExtinguishFires.GetFireSeverity(targetHull); float severityFactor = MathHelper.Lerp(0, 1, severity / 100); float devotion = Math.Min(Priority, 10) / 100; return MathHelper.Lerp(0, 100, MathHelper.Clamp(devotion + severityFactor * distanceFactor, 0, 1)); } public override bool IsCompleted() => targetHull.FireSources.None(); public override bool IsDuplicate(AIObjective otherObjective) => otherObjective is AIObjectiveExtinguishFire otherExtinguishFire && otherExtinguishFire.targetHull == targetHull; protected override void Act(float deltaTime) { var extinguisherItem = character.Inventory.FindItemByIdentifier("extinguisher") ?? character.Inventory.FindItemByTag("extinguisher"); if (extinguisherItem == null || extinguisherItem.Condition <= 0.0f || !character.HasEquippedItem(extinguisherItem)) { TryAddSubObjective(ref getExtinguisherObjective, () => { character.Speak(TextManager.Get("DialogFindExtinguisher"), null, 2.0f, "findextinguisher", 30.0f); return new AIObjectiveGetItem(character, "extinguisher", objectiveManager, equip: true); }); } else { var extinguisher = extinguisherItem.GetComponent(); if (extinguisher == null) { #if DEBUG DebugConsole.ThrowError("AIObjectiveExtinguishFire failed - the item \"" + extinguisherItem + "\" has no RepairTool component but is tagged as an extinguisher"); #endif abandon = true; return; } foreach (FireSource fs in targetHull.FireSources) { bool inRange = fs.IsInDamageRange(character, MathHelper.Clamp(fs.DamageRange * 1.5f, extinguisher.Range * 0.5f, extinguisher.Range)); bool move = !inRange; if (inRange || useExtinquisherTimer > 0.0f) { useExtinquisherTimer += deltaTime; if (useExtinquisherTimer > 2.0f) { useExtinquisherTimer = 0.0f; } character.AIController.SteeringManager.Reset(); character.CursorPosition = fs.Position; if (extinguisher.Item.RequireAimToUse) { bool isOperatingButtons = false; if (SteeringManager == PathSteering) { var door = PathSteering.CurrentPath?.CurrentNode?.ConnectedDoor; if (door != null && !door.IsOpen) { isOperatingButtons = door.HasIntegratedButtons || door.Item.GetConnectedComponents(true).Any(); } } if (!isOperatingButtons) { character.SetInput(InputType.Aim, false, true); } } Limb sightLimb = null; if (character.Inventory.IsInLimbSlot(extinguisherItem, InvSlotType.RightHand)) { sightLimb = character.AnimController.GetLimb(LimbType.RightHand); } else if (character.Inventory.IsInLimbSlot(extinguisherItem, InvSlotType.LeftHand)) { sightLimb = character.AnimController.GetLimb(LimbType.LeftHand); } if (!character.CanSeeTarget(fs, sightLimb)) { move = true; } else { move = false; extinguisher.Use(deltaTime, character); if (!targetHull.FireSources.Contains(fs)) { character.Speak(TextManager.GetWithVariable("DialogPutOutFire", "[roomname]", targetHull.Name, true), null, 0, "putoutfire", 10.0f); } } } if (move) { //go to the first firesource TryAddSubObjective(ref gotoObjective, () => new AIObjectiveGoTo(fs, character, objectiveManager)); } break; } } } } }