using System; using System.Collections.Generic; using System.Text; using Barotrauma.Networking; using MoonSharp.Interpreter; namespace Barotrauma { partial class LuaSetup { public class LuaGUI { LuaSetup env; public LuaGUI(LuaSetup _env) { env = _env; RectTransform = UserData.CreateStatic(); LayoutGroup = UserData.CreateStatic(); Button = UserData.CreateStatic(); TextBox = UserData.CreateStatic(); Canvas = UserData.CreateStatic(); Frame = UserData.CreateStatic(); TextBlock = UserData.CreateStatic(); TickBox = UserData.CreateStatic(); Image = UserData.CreateStatic(); ListBox = UserData.CreateStatic(); Anchor = UserData.CreateStatic(); Alignment = UserData.CreateStatic(); Pivot = UserData.CreateStatic(); } public ChatBox ChatBox { get { return GameMain.Client.ChatBox; } } public static object RectTransform; public static object LayoutGroup; public static object Button; public static object TextBox; public static object Canvas; public static object Frame; public static object TextBlock; public static object TickBox; public static object Image; public static object ListBox; public static object Pivot; public static object Anchor; public static object Alignment; } } }