using System.Collections.Generic; using System.Linq; using Barotrauma.Extensions; namespace Barotrauma { class AIObjectiveRescueAll : AIObjectiveLoop { public override string DebugTag => "rescue all"; public override bool ForceRun => true; private const float vitalityThreshold = 0.85f; private const float vitalityThresholdForOrders = 0.95f; public static float GetVitalityThreshold(AIObjectiveManager manager) => manager.CurrentOrder is AIObjectiveRescueAll ? vitalityThresholdForOrders : vitalityThreshold; public AIObjectiveRescueAll(Character character, AIObjectiveManager objectiveManager, float priorityModifier = 1) : base(character, objectiveManager, priorityModifier) { } public override bool IsDuplicate(AIObjective otherObjective) => otherObjective is AIObjectiveRescueAll; protected override bool Filter(Character target) => IsValidTarget(target, character); protected override IEnumerable GetList() => Character.CharacterList; protected override float TargetEvaluation() => Targets.Max(t => GetVitalityFactor(t)) * 100; public static float GetVitalityFactor(Character character) => (character.MaxVitality - character.Vitality) / character.MaxVitality; protected override AIObjective ObjectiveConstructor(Character target) => new AIObjectiveRescue(character, target, objectiveManager, PriorityModifier); protected override void OnObjectiveCompleted(AIObjective objective, Character target) => HumanAIController.RemoveTargets(character, target); public static bool IsValidTarget(Character target, Character character) { if (target == null || target.IsDead || target.Removed) { return false; } if (target == character) { return false; } // TODO: enable healing self if (!HumanAIController.IsFriendly(character, target)) { return false; } if (!(character.AIController is HumanAIController humanAI)) { return false; } if (target.Vitality / target.MaxVitality > GetVitalityThreshold(humanAI.ObjectiveManager)) { return false; } if (target.Submarine == null) { return false; } if (target.Submarine.TeamID != character.Submarine.TeamID) { return false; } if (target.CurrentHull == null) { return false; } if (character.Submarine != null && !character.Submarine.IsEntityFoundOnThisSub(target.CurrentHull, true)) { return false; } return true; } } }