using Barotrauma.Items.Components; using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Barotrauma.Extensions; namespace Barotrauma { class AIObjectivePumpWater : AIObjectiveLoop { public override string DebugTag => "pump water"; private IEnumerable pumpList; public AIObjectivePumpWater(Character character, AIObjectiveManager objectiveManager, string option, float priorityModifier = 1) : base(character, objectiveManager, priorityModifier, option) { } public override bool IsDuplicate(AIObjective otherObjective) => otherObjective is AIObjectivePumpWater && otherObjective.Option == Option; protected override void FindTargets() { if (Option == null) { return; } base.FindTargets(); } protected override bool Filter(Pump pump) { if (pump == null) { return false; } if (pump.Item.HasTag("ballast")) { return false; } if (pump.Item.Submarine == null) { return false; } if (pump.Item.CurrentHull == null) { return false; } if (pump.Item.Submarine.TeamID != character.TeamID) { return false; } if (pump.Item.ConditionPercentage <= 0) { return false; } if (pump.Item.CurrentHull.FireSources.Count > 0) { return false; } if (character.Submarine != null && !character.Submarine.IsEntityFoundOnThisSub(pump.Item, true)) { return false; } if (Character.CharacterList.Any(c => c.CurrentHull == pump.Item.CurrentHull && !HumanAIController.IsFriendly(c))) { return false; } if (Option == "stoppumping") { if (!pump.IsActive || MathUtils.NearlyEqual(pump.FlowPercentage, 0)) { return false; } } else { if (!pump.Item.InWater) { return false; } if (pump.IsActive && pump.FlowPercentage <= -99.9f) { return false; } } return true; } protected override IEnumerable GetList() { if (pumpList == null) { pumpList = character.Submarine.GetItems(true).Select(i => i.GetComponent()).Where(p => p != null); } return pumpList; } protected override float TargetEvaluation() { if (Option == "stoppumping") { return Targets.Max(t => MathHelper.Lerp(0, 100, Math.Abs(t.FlowPercentage / 100))); } else { return Targets.Max(t => MathHelper.Lerp(100, 0, Math.Abs(-t.FlowPercentage / 100))); } } protected override AIObjective ObjectiveConstructor(Pump pump) => new AIObjectiveOperateItem(pump, character, objectiveManager, Option, false) { IsLoop = false }; protected override void OnObjectiveCompleted(AIObjective objective, Pump target) => HumanAIController.RemoveTargets(character, target); } }