using Microsoft.Xna.Framework; using System; namespace Barotrauma { partial class MissionMode : GameMode { public override void MsgBox() { if (mission == null) return; var missionMsg = new GUIMessageBox(mission.Name, mission.Description, new Vector2(0.25f, 0.0f), new Point(400, 200)) { UserData = "missionstartmessage" }; #if SERVER Networking.GameServer.Log(TextManager.Get("Mission") + ": " + mission.Name, Networking.ServerLog.MessageType.ServerMessage); Networking.GameServer.Log(mission.Description, Networking.ServerLog.MessageType.ServerMessage); #endif } } }