using System; namespace Barotrauma.Networking { public interface IWriteMessage { void WriteBoolean(bool val); void WritePadBits(); void WriteByte(byte val); void WriteInt16(Int16 val); void WriteUInt16(UInt16 val); void WriteInt32(Int32 val); void WriteUInt32(UInt32 val); void WriteInt64(Int64 val); void WriteUInt64(UInt64 val); void WriteSingle(Single val); void WriteDouble(Double val); void WriteColorR8G8B8(Microsoft.Xna.Framework.Color val); void WriteColorR8G8B8A8(Microsoft.Xna.Framework.Color val); void WriteVariableUInt32(UInt32 val); void WriteString(string val); void WriteIdentifier(Identifier val); void WriteRangedInteger(int val, int min, int max); void WriteRangedSingle(Single val, Single min, Single max, int bitCount); void WriteBytes(byte[] val, int startIndex, int length); byte[] PrepareForSending(bool compressPastThreshold, out bool isCompressed, out int outLength); int BitPosition { get; set; } int BytePosition { get; } byte[] Buffer { get; } int LengthBits { get; set; } int LengthBytes { get; } } }