using System.Collections.Generic; namespace Barotrauma.LuaCs.Compatibility; internal partial interface ILuaCsTimer : IReusableService, ILuaCsShim { public static double Time => Timing.TotalTime; public static double GetTime() => Time; public static double AccumulatorMax { get; set; } public void Clear(); public void Wait(LuaCsAction action, int millisecondDelay); public void NextFrame(LuaCsAction action); }