using Barotrauma.Networking; namespace Barotrauma.LuaCs.Compatibility; public interface ILuaCsNetworking : ILuaCsShim { void Receive(string netId, LuaCsAction action); #if SERVER void Send(IWriteMessage mesage, NetworkConnection connection = null, DeliveryMethod deliveryMethod = DeliveryMethod.Reliable); #elif CLIENT void Send(IWriteMessage mesage, DeliveryMethod deliveryMethod = DeliveryMethod.Reliable); #endif }