using System.Linq; namespace Barotrauma { partial class TestGameMode : GameMode { public TestGameMode(GameModePreset preset) : base(preset) { foreach (JobPrefab jobPrefab in JobPrefab.Prefabs.OrderBy(p => p.Identifier)) { for (int i = 0; i < jobPrefab.InitialCount; i++) { var variant = Rand.Range(0, jobPrefab.Variants); CrewManager.AddCharacterInfo(new CharacterInfo(CharacterPrefab.HumanSpeciesName, jobOrJobPrefab: jobPrefab, variant: variant)); } } } } }