using System.Collections.Generic; namespace Barotrauma { class CoOpMode : MissionMode { public CoOpMode(GameModePreset preset, IEnumerable missionPrefabs) : base(preset, ValidateMissionPrefabs(missionPrefabs, MissionPrefab.CoOpMissionClasses)) { } public CoOpMode(GameModePreset preset, IEnumerable missionTypes, string seed) : base(preset, ValidateMissionTypes(missionTypes, MissionPrefab.CoOpMissionClasses), seed) { } } }