namespace Barotrauma { /// /// Completes the tutorial. Only valid in tutorial events. /// class TutorialCompleteAction : EventAction { private bool isFinished; public TutorialCompleteAction(ScriptedEvent parentEvent, ContentXElement element) : base(parentEvent, element) { } public override void Update(float deltaTime) { if (isFinished) { return; } #if CLIENT if (GameMain.GameSession?.GameMode is TutorialMode tutorialMode) { tutorialMode.Tutorial?.Complete(); } #endif isFinished = true; } public override bool IsFinished(ref string goToLabel) { return isFinished; } public override void Reset() { isFinished = false; } } }