using System.Collections.Generic; namespace Barotrauma.PerkBehaviors { internal class GiveTalentPointPerk : PerkBase { [Serialize(0, IsPropertySaveable.Yes)] public int Amount { get; set; } public GiveTalentPointPerk(ContentXElement element, DisembarkPerkPrefab prefab) : base(element, prefab) { } public override void ApplyOnRoundStart(IReadOnlyCollection teamCharacters, Submarine teamSubmarine) { foreach (Character character in teamCharacters) { character.Info.AdditionalTalentPoints += Amount; } } } }