using Barotrauma.Networking; namespace Barotrauma.Items.Components { partial class WifiComponent { private readonly int[] networkReceivedChannelMemory = new int[ChannelMemorySize]; public void ServerEventWrite(IWriteMessage msg, Client c, NetEntityEvent.IData extraData = null) { SharedEventWrite(msg); } public void ServerEventRead(IReadMessage msg, Client c) { int newChannel = msg.ReadRangedInteger(MinChannel, MaxChannel); for (int i = 0; i < ChannelMemorySize; i++) { networkReceivedChannelMemory[i] = msg.ReadRangedInteger(MinChannel, MaxChannel); } if (item.CanClientAccess(c)) { Channel = newChannel; for (int i = 0; i < ChannelMemorySize; i++) { channelMemory[i] = networkReceivedChannelMemory[i]; } } // Create an event to notify other clients about the changes item.CreateServerEvent(this); } } }