using Barotrauma.Networking; namespace Barotrauma { abstract partial class CampaignMode : GameMode { public override void ShowStartMessage() { if (Mission == null) return; Networking.GameServer.Log(TextManager.Get("Mission") + ": " + Mission.Name, Networking.ServerLog.MessageType.ServerMessage); Networking.GameServer.Log(Mission.Description, Networking.ServerLog.MessageType.ServerMessage); } } }