using Barotrauma.Extensions; using Barotrauma.Items.Components; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using System; using System.Collections.Generic; using System.Linq; using System.Threading; using System.Xml.Linq; using Microsoft.Xna.Framework.Input; #if DEBUG using System.IO; #else using Barotrauma.IO; #endif // ReSharper disable AccessToModifiedClosure, PossibleLossOfFraction, RedundantLambdaParameterType, UnusedVariable namespace Barotrauma { class SubEditorScreen : Screen { private static readonly string[] crewExperienceLevels = { "CrewExperienceLow", "CrewExperienceMid", "CrewExperienceHigh" }; public enum Mode { Default, Wiring } public static Vector2 MouseDragStart = Vector2.Zero; private readonly Point defaultPreviewImageSize = new Point(640, 368); private readonly Camera cam; private Vector2 camTargetFocus = Vector2.Zero; private SubmarineInfo backedUpSubInfo; private Point screenResolution; private bool lightingEnabled; private bool wasSelectedBefore; public GUIComponent TopPanel; private GUIComponent showEntitiesPanel, entityCountPanel; private readonly List showEntitiesTickBoxes = new List(); private GUITextBlock subNameLabel; public bool ShowThalamus { get; private set; } = true; private bool entityMenuOpen = true; private float entityMenuOpenState = 1.0f; public GUIComponent EntityMenu; private GUITextBox entityFilterBox; private GUIListBox entityList; private GUIButton toggleEntityMenuButton; public GUIButton ToggleEntityMenuButton => toggleEntityMenuButton; private GUITickBox defaultModeTickBox, wiringModeTickBox; private GUIComponent loadFrame, saveFrame; private GUITextBox nameBox, descriptionBox; private GUIButton selectedCategoryButton; private GUITextBlock selectedCategoryText; private readonly List entityCategoryButtons = new List(); private MapEntityCategory? selectedCategory; private GUIFrame hullVolumeFrame; private GUIFrame saveAssemblyFrame; const int PreviouslyUsedCount = 10; private GUIFrame previouslyUsedPanel; private GUIListBox previouslyUsedList; private GUIDropDown linkedSubBox; //a Character used for picking up and manipulating items private Character dummyCharacter; /// /// Prefab used for dragging from the item catalog into inventories /// /// public static MapEntityPrefab DraggedItemPrefab; /// /// Currently opened hand-held item container like crates /// private Item OpenedItem; /// /// When opening an item we save the location of it so we can teleport the dummy character there /// private Vector2 oldItemPosition; private GUIFrame wiringToolPanel; private DateTime editorSelectedTime; private const string containerDeleteTag = "containerdelete"; private GUIImage previewImage; private GUIListBox contextMenu; private const int submarineNameLimit = 30; private GUITextBlock submarineNameCharacterCount; private const int submarineDescriptionLimit = 500; private GUITextBlock submarineDescriptionCharacterCount; private Mode mode; private Color backgroundColor = GameSettings.SubEditorBackgroundColor; // Prevent the mode from changing private bool lockMode; private static bool isAutoSaving; public override Camera Cam => cam; private static string GetSubDescription() { string localizedDescription = TextManager.Get("submarine.description." + (Submarine.MainSub?.Info.Name ?? ""), true); if (localizedDescription != null) { return localizedDescription; } return (Submarine.MainSub == null) ? "" : Submarine.MainSub.Info.Description; } private static string GetTotalHullVolume() { return TextManager.Get("TotalHullVolume") + ":\n" + Hull.hullList.Sum(h => h.Volume); } private static string GetSelectedHullVolume() { float buoyancyVol = 0.0f; float selectedVol = 0.0f; float neutralPercentage = SubmarineBody.NeutralBallastPercentage; Hull.hullList.ForEach(h => { buoyancyVol += h.Volume; if (h.IsSelected) { selectedVol += h.Volume; } }); buoyancyVol *= neutralPercentage; string retVal = TextManager.Get("SelectedHullVolume") + ":\n" + selectedVol; if (selectedVol > 0.0f && buoyancyVol > 0.0f) { if (buoyancyVol / selectedVol < 1.0f) { retVal += " (" + TextManager.GetWithVariable("OptimalBallastLevel", "[value]", (buoyancyVol / selectedVol).ToString("0.000")) + ")"; } else { retVal += " (" + TextManager.Get("InsufficientBallast") + ")"; } } return retVal; } public bool WiringMode => mode == Mode.Wiring; public SubEditorScreen() { cam = new Camera(); WayPoint.ShowWayPoints = false; WayPoint.ShowSpawnPoints = false; Hull.ShowHulls = false; Gap.ShowGaps = false; CreateUI(); } private void CreateUI() { TopPanel = new GUIFrame(new RectTransform(new Vector2(GUI.Canvas.RelativeSize.X, 0.01f), GUI.Canvas) { MinSize = new Point(0, 35) }, "GUIFrameTop"); GUILayoutGroup paddedTopPanel = new GUILayoutGroup(new RectTransform(new Vector2(0.98f, 0.8f), TopPanel.RectTransform, Anchor.Center), isHorizontal: true, childAnchor: Anchor.CenterLeft) { RelativeSpacing = 0.005f }; new GUIButton(new RectTransform(new Vector2(0.9f, 0.9f), paddedTopPanel.RectTransform, scaleBasis: ScaleBasis.BothHeight), style: "GUIButtonToggleLeft") { ToolTip = TextManager.Get("back"), OnClicked = (b, d) => { var msgBox = new GUIMessageBox("", TextManager.Get("PauseMenuQuitVerificationEditor"), new[] { TextManager.Get("Yes"), TextManager.Get("Cancel") }) { UserData = "verificationprompt" }; msgBox.Buttons[0].OnClicked = (yesBtn, userdata) => { GUIMessageBox.CloseAll(); GameMain.MainMenuScreen.Select(); return true; }; msgBox.Buttons[0].OnClicked += msgBox.Close; msgBox.Buttons[1].OnClicked = (_, userdata) => { msgBox.Close(); return true; }; return true; } }; new GUIFrame(new RectTransform(new Vector2(0.01f, 0.9f), paddedTopPanel.RectTransform), style: "VerticalLine"); new GUIButton(new RectTransform(new Vector2(0.9f, 0.9f), paddedTopPanel.RectTransform, scaleBasis: ScaleBasis.BothHeight), style: "OpenButton") { ToolTip = TextManager.Get("OpenSubButton"), OnClicked = (btn, data) => { saveFrame = null; CreateLoadScreen(); return true; } }; new GUIFrame(new RectTransform(new Vector2(0.01f, 0.9f), paddedTopPanel.RectTransform), style: "VerticalLine"); new GUIButton(new RectTransform(new Vector2(0.9f, 0.9f), paddedTopPanel.RectTransform, scaleBasis: ScaleBasis.BothHeight), style: "SaveButton") { ToolTip = TextManager.Get("SaveSubButton") + "‖color:125,125,125‖\nCtrl + S‖color:end‖", OnClicked = (btn, data) => { loadFrame = null; CreateSaveScreen(); return true; } }; new GUIFrame(new RectTransform(new Vector2(0.01f, 0.9f), paddedTopPanel.RectTransform), style: "VerticalLine"); new GUIButton(new RectTransform(new Vector2(0.9f, 0.9f), paddedTopPanel.RectTransform, scaleBasis: ScaleBasis.BothHeight), style: "TestButton") { ToolTip = TextManager.Get("TestSubButton"), OnClicked = TestSubmarine }; new GUIFrame(new RectTransform(new Vector2(0.01f, 0.9f), paddedTopPanel.RectTransform), style: "VerticalLine"); var visibilityButton = new GUIButton(new RectTransform(new Vector2(0.9f, 0.9f), paddedTopPanel.RectTransform, scaleBasis: ScaleBasis.BothHeight), "", style: "SetupVisibilityButton") { ToolTip = TextManager.Get("SubEditorVisibilityButton") + '\n' + TextManager.Get("SubEditorVisibilityToolTip"), OnClicked = (btn, userData) => { previouslyUsedPanel.Visible = false; showEntitiesPanel.Visible = !showEntitiesPanel.Visible; showEntitiesPanel.RectTransform.AbsoluteOffset = new Point(Math.Max(Math.Max(btn.Rect.X, entityCountPanel.Rect.Right), saveAssemblyFrame.Rect.Right), TopPanel.Rect.Height); return true; } }; var previouslyUsedButton = new GUIButton(new RectTransform(new Vector2(0.9f, 0.9f), paddedTopPanel.RectTransform, scaleBasis: ScaleBasis.BothHeight), "", style: "RecentlyUsedButton") { ToolTip = TextManager.Get("PreviouslyUsedLabel"), OnClicked = (btn, userData) => { showEntitiesPanel.Visible = false; previouslyUsedPanel.Visible = !previouslyUsedPanel.Visible; previouslyUsedPanel.RectTransform.AbsoluteOffset = new Point(Math.Max(Math.Max(btn.Rect.X, entityCountPanel.Rect.Right), saveAssemblyFrame.Rect.Right), TopPanel.Rect.Height); return true; } }; new GUIFrame(new RectTransform(new Vector2(0.01f, 0.9f), paddedTopPanel.RectTransform), style: "VerticalLine"); subNameLabel = new GUITextBlock(new RectTransform(new Vector2(0.3f, 0.9f), paddedTopPanel.RectTransform, Anchor.CenterLeft), TextManager.Get("unspecifiedsubfilename"), font: GUI.LargeFont, textAlignment: Alignment.CenterLeft); linkedSubBox = new GUIDropDown(new RectTransform(new Vector2(0.15f, 0.9f), paddedTopPanel.RectTransform), TextManager.Get("AddSubButton"), elementCount: 20) { ToolTip = TextManager.Get("AddSubToolTip") }; foreach (SubmarineInfo sub in SubmarineInfo.SavedSubmarines) { linkedSubBox.AddItem(sub.Name, sub); } linkedSubBox.OnSelected += SelectLinkedSub; linkedSubBox.OnDropped += (component, obj) => { MapEntity.SelectedList.Clear(); return true; }; var spacing = new GUIFrame(new RectTransform(new Vector2(0.02f, 1.0f), paddedTopPanel.RectTransform), style: null); new GUIFrame(new RectTransform(new Vector2(0.1f, 0.9f), spacing.RectTransform, Anchor.Center), style: "VerticalLine"); defaultModeTickBox = new GUITickBox(new RectTransform(new Vector2(0.9f, 0.9f), paddedTopPanel.RectTransform, scaleBasis: ScaleBasis.BothHeight), "", style: "EditSubButton") { ToolTip = TextManager.Get("SubEditorEditingMode") + "‖color:125,125,125‖\nCtrl + 1‖color:end‖", OnSelected = tBox => { if (!lockMode) { if (tBox.Selected) { SetMode(Mode.Default); } return true; } return false; } }; wiringModeTickBox = new GUITickBox(new RectTransform(new Vector2(0.9f, 0.9f), paddedTopPanel.RectTransform, scaleBasis: ScaleBasis.BothHeight), "", style: "WiringModeButton") { ToolTip = TextManager.Get("WiringModeButton") + '\n' + TextManager.Get("WiringModeToolTip") + "‖color:125,125,125‖\nCtrl + 2‖color:end‖", OnSelected = tBox => { if (!lockMode) { SetMode(tBox.Selected ? Mode.Wiring : Mode.Default); return true; } return false; } }; spacing = new GUIFrame(new RectTransform(new Vector2(0.02f, 1.0f), paddedTopPanel.RectTransform), style: null); new GUIFrame(new RectTransform(new Vector2(0.1f, 0.9f), spacing.RectTransform, Anchor.Center), style: "VerticalLine"); new GUIButton(new RectTransform(new Vector2(0.9f, 0.9f), paddedTopPanel.RectTransform, scaleBasis: ScaleBasis.BothHeight), "", style: "GenerateWaypointsButton") { ToolTip = TextManager.Get("GenerateWaypointsButton") + '\n' + TextManager.Get("GenerateWaypointsToolTip"), OnClicked = (btn, userdata) => { if (WayPoint.WayPointList.Any()) { var generateWaypointsVerification = new GUIMessageBox("", TextManager.Get("generatewaypointsverification"), new[] { TextManager.Get("ok"), TextManager.Get("cancel") }); generateWaypointsVerification.Buttons[0].OnClicked = delegate { if (GenerateWaypoints()) { GUI.AddMessage(TextManager.Get("waypointsgeneratedsuccesfully"), GUI.Style.Green); } WayPoint.ShowWayPoints = true; generateWaypointsVerification.Close(); return true; }; generateWaypointsVerification.Buttons[1].OnClicked = generateWaypointsVerification.Close; } else { if (GenerateWaypoints()) { GUI.AddMessage(TextManager.Get("waypointsgeneratedsuccesfully"), GUI.Style.Green); } WayPoint.ShowWayPoints = true; } return true; } }; var disclaimerBtn = new GUIButton(new RectTransform(new Vector2(0.1f, 1.0f), paddedTopPanel.RectTransform, Anchor.CenterRight), style: "GUINotificationButton") { IgnoreLayoutGroups = true, OnClicked = (btn, userdata) => { GameMain.Instance.ShowEditorDisclaimer(); return true; } }; disclaimerBtn.RectTransform.MaxSize = new Point(disclaimerBtn.Rect.Height); TopPanel.RectTransform.MinSize = new Point(0, (int)(paddedTopPanel.RectTransform.Children.Max(c => c.MinSize.Y) / paddedTopPanel.RectTransform.RelativeSize.Y)); paddedTopPanel.Recalculate(); //----------------------------------------------- previouslyUsedPanel = new GUIFrame(new RectTransform(new Vector2(0.1f, 0.2f), GUI.Canvas) { MinSize = new Point(200, 200) }) { Visible = false }; previouslyUsedList = new GUIListBox(new RectTransform(new Vector2(0.9f, 0.9f), previouslyUsedPanel.RectTransform, Anchor.Center)) { ScrollBarVisible = true, OnSelected = SelectPrefab }; //----------------------------------------------- showEntitiesPanel = new GUIFrame(new RectTransform(new Vector2(0.08f, 0.5f), GUI.Canvas) { MinSize = new Point(170, 0) }) { Visible = false }; GUILayoutGroup paddedShowEntitiesPanel = new GUILayoutGroup(new RectTransform(new Vector2(0.95f, 0.95f), showEntitiesPanel.RectTransform, Anchor.Center)) { Stretch = true }; var tickBox = new GUITickBox(new RectTransform(new Vector2(1.0f, 0.1f), paddedShowEntitiesPanel.RectTransform), TextManager.Get("ShowLighting")) { UserData = "lighting", Selected = lightingEnabled, OnSelected = (GUITickBox obj) => { lightingEnabled = obj.Selected; if (lightingEnabled) { //turn off lights that are inside containers foreach (Item item in Item.ItemList) { foreach (LightComponent lightComponent in item.GetComponents()) { lightComponent.Light.Color = item.Container != null || (item.body != null && !item.body.Enabled) ? Color.Transparent : lightComponent.LightColor; } } } return true; } }; new GUITickBox(new RectTransform(new Vector2(1.0f, 0.1f), paddedShowEntitiesPanel.RectTransform), TextManager.Get("ShowWalls")) { UserData = "wall", Selected = Structure.ShowWalls, OnSelected = (GUITickBox obj) => { Structure.ShowWalls = obj.Selected; return true; } }; new GUITickBox(new RectTransform(new Vector2(1.0f, 0.1f), paddedShowEntitiesPanel.RectTransform), TextManager.Get("ShowStructures")) { UserData = "structure", Selected = Structure.ShowStructures, OnSelected = (GUITickBox obj) => { Structure.ShowStructures = obj.Selected; return true; } }; new GUITickBox(new RectTransform(new Vector2(1.0f, 0.1f), paddedShowEntitiesPanel.RectTransform), TextManager.Get("ShowItems")) { UserData = "item", Selected = Item.ShowItems, OnSelected = (GUITickBox obj) => { Item.ShowItems = obj.Selected; return true; } }; new GUITickBox(new RectTransform(new Vector2(1.0f, 0.1f), paddedShowEntitiesPanel.RectTransform), TextManager.Get("ShowWaypoints")) { UserData = "waypoint", Selected = WayPoint.ShowWayPoints, OnSelected = (GUITickBox obj) => { WayPoint.ShowWayPoints = obj.Selected; return true; } }; new GUITickBox(new RectTransform(new Vector2(1.0f, 0.1f), paddedShowEntitiesPanel.RectTransform), TextManager.Get("ShowSpawnpoints")) { UserData = "spawnpoint", Selected = WayPoint.ShowSpawnPoints, OnSelected = (GUITickBox obj) => { WayPoint.ShowSpawnPoints = obj.Selected; return true; } }; new GUITickBox(new RectTransform(new Vector2(1.0f, 0.1f), paddedShowEntitiesPanel.RectTransform), TextManager.Get("ShowLinks")) { UserData = "link", Selected = Item.ShowLinks, OnSelected = (GUITickBox obj) => { Item.ShowLinks = obj.Selected; return true; } }; new GUITickBox(new RectTransform(new Vector2(1.0f, 0.1f), paddedShowEntitiesPanel.RectTransform), TextManager.Get("ShowHulls")) { UserData = "hull", Selected = Hull.ShowHulls, OnSelected = (GUITickBox obj) => { Hull.ShowHulls = obj.Selected; return true; } }; new GUITickBox(new RectTransform(new Vector2(1.0f, 0.1f), paddedShowEntitiesPanel.RectTransform), TextManager.Get("ShowGaps")) { UserData = "gap", Selected = Gap.ShowGaps, OnSelected = (GUITickBox obj) => { Gap.ShowGaps = obj.Selected; return true; }, }; new GUITickBox(new RectTransform(new Vector2(1.0f, 0.1f), paddedShowEntitiesPanel.RectTransform), TextManager.Get("mapentitycategory.thalamus")) { UserData = "thalamus", Selected = ShowThalamus, OnSelected = (GUITickBox obj) => { ShowThalamus = obj.Selected; return true; }, }; showEntitiesTickBoxes.AddRange(paddedShowEntitiesPanel.Children.Select(c => c as GUITickBox)); showEntitiesPanel.RectTransform.NonScaledSize = new Point( (int)(paddedShowEntitiesPanel.RectTransform.Children.Max(c => (int)((c.GUIComponent as GUITickBox)?.TextBlock.TextSize.X ?? 0)) / paddedShowEntitiesPanel.RectTransform.RelativeSize.X), (int)(paddedShowEntitiesPanel.RectTransform.Children.Sum(c => c.MinSize.Y) / paddedShowEntitiesPanel.RectTransform.RelativeSize.Y)); GUITextBlock.AutoScaleAndNormalize(paddedShowEntitiesPanel.Children.Where(c => c is GUITickBox).Select(c => ((GUITickBox)c).TextBlock)); //----------------------------------------------- float longestTextWidth = GUI.SmallFont.MeasureString(TextManager.Get("SubEditorShadowCastingLights")).X; entityCountPanel = new GUIFrame(new RectTransform(new Vector2(0.08f, 0.5f), GUI.Canvas) { MinSize = new Point(Math.Max(170, (int)(longestTextWidth * 1.5f)), 0), AbsoluteOffset = new Point(0, TopPanel.Rect.Height) }); GUILayoutGroup paddedEntityCountPanel = new GUILayoutGroup(new RectTransform(new Vector2(0.95f, 0.95f), entityCountPanel.RectTransform, Anchor.Center)) { Stretch = true, AbsoluteSpacing = (int)(GUI.Scale * 4) }; var itemCountText = new GUITextBlock(new RectTransform(new Vector2(0.75f, 0.0f), paddedEntityCountPanel.RectTransform), TextManager.Get("Items"), textAlignment: Alignment.CenterLeft, font: GUI.SmallFont); var itemCount = new GUITextBlock(new RectTransform(new Vector2(0.33f, 1.0f), itemCountText.RectTransform, Anchor.TopRight, Pivot.TopLeft), "", textAlignment: Alignment.CenterRight); itemCount.TextGetter = () => { itemCount.TextColor = ToolBox.GradientLerp(Item.ItemList.Count / 5000.0f, GUI.Style.Green, GUI.Style.Orange, GUI.Style.Red); return Item.ItemList.Count.ToString(); }; var structureCountText = new GUITextBlock(new RectTransform(new Vector2(0.75f, 0.0f), paddedEntityCountPanel.RectTransform), TextManager.Get("Structures"), textAlignment: Alignment.CenterLeft, font: GUI.SmallFont); var structureCount = new GUITextBlock(new RectTransform(new Vector2(0.33f, 1.0f), structureCountText.RectTransform, Anchor.TopRight, Pivot.TopLeft), "", textAlignment: Alignment.CenterRight); structureCount.TextGetter = () => { int count = (MapEntity.mapEntityList.Count - Item.ItemList.Count - Hull.hullList.Count - WayPoint.WayPointList.Count - Gap.GapList.Count); structureCount.TextColor = ToolBox.GradientLerp(count / 1000.0f, GUI.Style.Green, GUI.Style.Orange, GUI.Style.Red); return count.ToString(); }; var wallCountText = new GUITextBlock(new RectTransform(new Vector2(0.75f, 0.0f), paddedEntityCountPanel.RectTransform), TextManager.Get("Walls"), textAlignment: Alignment.CenterLeft, font: GUI.SmallFont); var wallCount = new GUITextBlock(new RectTransform(new Vector2(0.33f, 1.0f), wallCountText.RectTransform, Anchor.TopRight, Pivot.TopLeft), "", textAlignment: Alignment.CenterRight); wallCount.TextGetter = () => { wallCount.TextColor = ToolBox.GradientLerp(Structure.WallList.Count / 500.0f, GUI.Style.Green, GUI.Style.Orange, GUI.Style.Red); return Structure.WallList.Count.ToString(); }; var lightCountText = new GUITextBlock(new RectTransform(new Vector2(0.75f, 0.0f), paddedEntityCountPanel.RectTransform), TextManager.Get("SubEditorLights"), textAlignment: Alignment.CenterLeft, font: GUI.SmallFont); var lightCount = new GUITextBlock(new RectTransform(new Vector2(0.33f, 1.0f), lightCountText.RectTransform, Anchor.TopRight, Pivot.TopLeft), "", textAlignment: Alignment.CenterRight); lightCount.TextGetter = () => { int disabledItemLightCount = 0; foreach (Item item in Item.ItemList) { if (item.ParentInventory == null) { continue; } disabledItemLightCount += item.GetComponents().Count(); } int count = GameMain.LightManager.Lights.Count() - disabledItemLightCount; lightCount.TextColor = ToolBox.GradientLerp(count / 250.0f, GUI.Style.Green, GUI.Style.Orange, GUI.Style.Red); return count.ToString(); }; var shadowCastingLightCountText = new GUITextBlock(new RectTransform(new Vector2(0.75f, 0.0f), paddedEntityCountPanel.RectTransform), TextManager.Get("SubEditorShadowCastingLights"), textAlignment: Alignment.CenterLeft, font: GUI.SmallFont, wrap: true); var shadowCastingLightCount = new GUITextBlock(new RectTransform(new Vector2(0.33f, 1.0f), shadowCastingLightCountText.RectTransform, Anchor.TopRight, Pivot.TopLeft), "", textAlignment: Alignment.CenterRight); shadowCastingLightCount.TextGetter = () => { int disabledItemLightCount = 0; foreach (Item item in Item.ItemList) { if (item.ParentInventory == null) { continue; } disabledItemLightCount += item.GetComponents().Count(); } int count = GameMain.LightManager.Lights.Count(l => l.CastShadows) - disabledItemLightCount; shadowCastingLightCount.TextColor = ToolBox.GradientLerp(count / 60.0f, GUI.Style.Green, GUI.Style.Orange, GUI.Style.Red); return count.ToString(); }; entityCountPanel.RectTransform.NonScaledSize = new Point( (int)(paddedEntityCountPanel.RectTransform.Children.Max(c => (int)((GUITextBlock) c.GUIComponent).TextSize.X / 0.75f) / paddedEntityCountPanel.RectTransform.RelativeSize.X), (int)(paddedEntityCountPanel.RectTransform.Children.Sum(c => (int)(c.NonScaledSize.Y * 1.5f) + paddedEntityCountPanel.AbsoluteSpacing) / paddedEntityCountPanel.RectTransform.RelativeSize.Y)); //GUITextBlock.AutoScaleAndNormalize(paddedEntityCountPanel.Children.Where(c => c is GUITextBlock).Cast()); //----------------------------------------------- hullVolumeFrame = new GUIFrame(new RectTransform(new Vector2(0.15f, 2.0f), TopPanel.RectTransform, Anchor.BottomLeft, Pivot.TopLeft, minSize: new Point(300, 85)) { AbsoluteOffset = new Point(entityCountPanel.Rect.Width, 0) }, "GUIToolTip") { Visible = false }; GUITextBlock totalHullVolume = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.5f), hullVolumeFrame.RectTransform), "", font: GUI.SmallFont) { TextGetter = GetTotalHullVolume }; GUITextBlock selectedHullVolume = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.5f), hullVolumeFrame.RectTransform) { RelativeOffset = new Vector2(0.0f, 0.5f) }, "", font: GUI.SmallFont) { TextGetter = GetSelectedHullVolume }; saveAssemblyFrame = new GUIFrame(new RectTransform(new Vector2(0.08f, 0.5f), TopPanel.RectTransform, Anchor.BottomLeft, Pivot.TopLeft) { MinSize = new Point((int)(250 * GUI.Scale), (int)(80 * GUI.Scale)), AbsoluteOffset = new Point((int)(10 * GUI.Scale), -entityCountPanel.Rect.Height - (int)(10 * GUI.Scale)) }, "InnerFrame") { Visible = false }; var saveAssemblyButton = new GUIButton(new RectTransform(new Vector2(0.9f, 0.8f), saveAssemblyFrame.RectTransform, Anchor.Center), TextManager.Get("SaveItemAssembly")); saveAssemblyButton.TextBlock.AutoScaleHorizontal = true; saveAssemblyButton.OnClicked += (btn, userdata) => { CreateSaveAssemblyScreen(); return true; }; saveAssemblyFrame.RectTransform.MinSize = new Point(saveAssemblyFrame.Rect.Width, (int)(saveAssemblyButton.Rect.Height / saveAssemblyButton.RectTransform.RelativeSize.Y)); //Entity menu //------------------------------------------------ EntityMenu = new GUIFrame(new RectTransform(new Point(GameMain.GraphicsWidth, (int)(359 * GUI.Scale)), GUI.Canvas, Anchor.BottomRight)); toggleEntityMenuButton = new GUIButton(new RectTransform(new Vector2(0.15f, 0.08f), EntityMenu.RectTransform, Anchor.TopCenter, Pivot.BottomCenter) { MinSize = new Point(0, 15) }, style: "UIToggleButtonVertical") { ToolTip = TextManager.Get("EntityMenuToggleTooltip") + "‖color:125,125,125‖\nQ‖color:end‖", OnClicked = (btn, userdata) => { entityMenuOpen = !entityMenuOpen; SetMode(Mode.Default); foreach (GUIComponent child in btn.Children) { child.SpriteEffects = entityMenuOpen ? SpriteEffects.None : SpriteEffects.FlipVertically; } return true; } }; var paddedTab = new GUILayoutGroup(new RectTransform(new Vector2(0.98f, 0.96f), EntityMenu.RectTransform, Anchor.BottomCenter), childAnchor: Anchor.TopCenter) { RelativeSpacing = 0.04f, Stretch = true }; var entityMenuTop = new GUILayoutGroup(new RectTransform(new Vector2(0.95f, 0.13f), paddedTab.RectTransform), isHorizontal: true, childAnchor: Anchor.CenterLeft) { Stretch = true }; selectedCategoryButton = new GUIButton(new RectTransform(new Vector2(1.0f, 1.0f), entityMenuTop.RectTransform, scaleBasis: ScaleBasis.BothHeight), "", style: "CategoryButton.All") { CanBeFocused = false }; selectedCategoryText = new GUITextBlock(new RectTransform(new Vector2(0.2f, 1.0f), entityMenuTop.RectTransform), TextManager.Get("MapEntityCategory.All"), font: GUI.LargeFont); var filterText = new GUITextBlock(new RectTransform(new Vector2(0.1f, 1.0f), entityMenuTop.RectTransform), TextManager.Get("serverlog.filter"), font: GUI.SubHeadingFont); filterText.RectTransform.MaxSize = new Point((int)(filterText.TextSize.X * 1.5f), int.MaxValue); entityFilterBox = new GUITextBox(new RectTransform(new Vector2(0.17f, 1.0f), entityMenuTop.RectTransform), font: GUI.Font, createClearButton: true); entityFilterBox.OnTextChanged += (textBox, text) => { FilterEntities(text); return true; }; //spacing new GUIFrame(new RectTransform(new Vector2(0.075f, 1.0f), entityMenuTop.RectTransform), style: null); entityCategoryButtons.Clear(); entityCategoryButtons.Add( new GUIButton(new RectTransform(new Vector2(1.0f, 1.0f), entityMenuTop.RectTransform, scaleBasis: ScaleBasis.BothHeight), "", style: "CategoryButton.All") { OnClicked = (btn, userdata) => { OpenEntityMenu(null); return true; } }); foreach (MapEntityCategory category in Enum.GetValues(typeof(MapEntityCategory))) { entityCategoryButtons.Add(new GUIButton(new RectTransform(new Vector2(1.0f, 1.0f), entityMenuTop.RectTransform, scaleBasis: ScaleBasis.BothHeight), "", style: "CategoryButton." + category.ToString()) { UserData = category, ToolTip = TextManager.Get("MapEntityCategory." + category.ToString()), OnClicked = (btn, userdata) => { MapEntityCategory newCategory = (MapEntityCategory)userdata; OpenEntityMenu(newCategory); return true; } }); } entityCategoryButtons.ForEach(b => b.RectTransform.MaxSize = new Point(b.Rect.Height)); new GUIFrame(new RectTransform(new Vector2(0.8f, 0.01f), paddedTab.RectTransform), style: "HorizontalLine"); entityList = new GUIListBox(new RectTransform(new Vector2(1.0f, 0.9f), paddedTab.RectTransform), useMouseDownToSelect: true) { OnSelected = SelectPrefab, UseGridLayout = true, CheckSelected = MapEntityPrefab.GetSelected }; screenResolution = new Point(GameMain.GraphicsWidth, GameMain.GraphicsHeight); } private bool TestSubmarine(GUIButton button, object obj) { List errorMsgs = new List(); if (!Hull.hullList.Any()) { errorMsgs.Add(TextManager.Get("NoHullsWarning")); } if (!WayPoint.WayPointList.Any(wp => wp.ShouldBeSaved && wp.SpawnType == SpawnType.Human)) { errorMsgs.Add(TextManager.Get("NoHumanSpawnpointWarning")); } if (errorMsgs.Any()) { new GUIMessageBox(TextManager.Get("Error"), string.Join("\n\n", errorMsgs), new Vector2(0.25f, 0.0f), new Point(400, 200)); return true; } backedUpSubInfo = new SubmarineInfo(Submarine.MainSub); GameMain.GameScreen.Select(); GameSession gameSession = new GameSession(backedUpSubInfo, "", GameModePreset.List.Find(gm => gm.Identifier == "subtest"), null); gameSession.StartRound(null, false); return true; } public void ClearBackedUpSubInfo() { backedUpSubInfo = null; } private void UpdateEntityList() { entityList.Content.ClearChildren(); int entitiesPerRow = (int)Math.Ceiling(entityList.Content.Rect.Width / Math.Max(125 * GUI.Scale, 60)); foreach (MapEntityPrefab ep in MapEntityPrefab.List) { #if !DEBUG if (ep.HideInMenus) { continue; } #endif bool legacy = ep.Category.HasFlag(MapEntityCategory.Legacy); float relWidth = 1.0f / entitiesPerRow; GUIFrame frame = new GUIFrame(new RectTransform( new Vector2(relWidth, relWidth * ((float)entityList.Content.Rect.Width / entityList.Content.Rect.Height)), entityList.Content.RectTransform) { MinSize = new Point(0, 50) }, style: "GUITextBox") { UserData = ep, }; frame.RectTransform.MinSize = new Point(0, frame.Rect.Width); frame.RectTransform.MaxSize = new Point(int.MaxValue, frame.Rect.Width); string name = legacy ? TextManager.GetWithVariable("legacyitemformat", "[name]", ep.Name) : ep.Name; frame.ToolTip = string.IsNullOrEmpty(ep.Description) ? name : name + '\n' + ep.Description; if (ep.HideInMenus) { frame.Color = Color.Red; name = "[HIDDEN] " + name; } GUILayoutGroup paddedFrame = new GUILayoutGroup(new RectTransform(new Vector2(0.8f, 0.8f), frame.RectTransform, Anchor.Center), childAnchor: Anchor.TopCenter) { Stretch = true, RelativeSpacing = 0.03f, CanBeFocused = false }; Sprite icon = ep.sprite; Color iconColor = Color.White; if (ep is ItemPrefab itemPrefab) { if (itemPrefab.InventoryIcon != null) { icon = itemPrefab.InventoryIcon; iconColor = itemPrefab.InventoryIconColor; } else { iconColor = itemPrefab.SpriteColor; } } GUIImage img = null; if (ep.sprite != null) { img = new GUIImage(new RectTransform(new Vector2(1.0f, 0.8f), paddedFrame.RectTransform, Anchor.TopCenter), icon) { CanBeFocused = false, LoadAsynchronously = true, Color = legacy ? iconColor * 0.6f : iconColor }; } if (ep is ItemAssemblyPrefab itemAssemblyPrefab) { new GUICustomComponent(new RectTransform(new Vector2(1.0f, 0.75f), paddedFrame.RectTransform, Anchor.TopCenter), onDraw: (sb, customComponent) => { if (GUIImage.LoadingTextures) { return; } itemAssemblyPrefab.DrawIcon(sb, customComponent); }) { HideElementsOutsideFrame = true, ToolTip = frame.RawToolTip }; } GUITextBlock textBlock = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), paddedFrame.RectTransform, Anchor.BottomCenter), text: name, textAlignment: Alignment.Center, font: GUI.SmallFont) { CanBeFocused = false }; if (legacy) textBlock.TextColor *= 0.6f; textBlock.Text = ToolBox.LimitString(textBlock.Text, textBlock.Font, textBlock.Rect.Width); if (ep.Category == MapEntityCategory.ItemAssembly) { var deleteButton = new GUIButton(new RectTransform(new Vector2(1.0f, 0.2f), paddedFrame.RectTransform, Anchor.BottomCenter) { MinSize = new Point(0, 20) }, TextManager.Get("Delete"), style: "GUIButtonSmall") { UserData = ep, OnClicked = (btn, userData) => { ItemAssemblyPrefab assemblyPrefab = (ItemAssemblyPrefab) userData; if (assemblyPrefab != null) { var msgBox = new GUIMessageBox( TextManager.Get("DeleteDialogLabel"), TextManager.GetWithVariable("DeleteDialogQuestion", "[file]", assemblyPrefab.Name), new[] { TextManager.Get("Yes"), TextManager.Get("Cancel") }); msgBox.Buttons[0].OnClicked += (deleteBtn, userData2) => { try { assemblyPrefab.Delete(); UpdateEntityList(); OpenEntityMenu(MapEntityCategory.ItemAssembly); } catch (Exception e) { DebugConsole.ThrowError(TextManager.GetWithVariable("DeleteFileError", "[file]", assemblyPrefab.Name), e); } return true; }; msgBox.Buttons[0].OnClicked += msgBox.Close; msgBox.Buttons[1].OnClicked += msgBox.Close; } return true; } }; } paddedFrame.Recalculate(); if (img != null) { img.Scale = Math.Min(Math.Min(img.Rect.Width / img.Sprite.size.X, img.Rect.Height / img.Sprite.size.Y), 1.5f); img.RectTransform.NonScaledSize = new Point((int)(img.Sprite.size.X * img.Scale), img.Rect.Height); } } entityList.Content.RectTransform.SortChildren((i1, i2) => string.Compare(((MapEntityPrefab) i1.GUIComponent.UserData). Name, (i2.GUIComponent.UserData as MapEntityPrefab)?.Name, StringComparison.Ordinal)); } public override void Select() { base.Select(); GameMain.LightManager.AmbientLight = Level.Loaded?.GenerationParams?.AmbientLightColor ?? LevelGenerationParams.LevelParams?.FirstOrDefault()?.AmbientLightColor ?? new Color(20, 20, 20, 255); UpdateEntityList(); isAutoSaving = false; if (!wasSelectedBefore) { OpenEntityMenu(null); wasSelectedBefore = true; } if (backedUpSubInfo != null) { Submarine.Unload(); } string name = (Submarine.MainSub == null) ? TextManager.Get("unspecifiedsubfilename") : Submarine.MainSub.Info.Name; if (backedUpSubInfo != null) { name = backedUpSubInfo.Name; } subNameLabel.Text = ToolBox.LimitString(name, subNameLabel.Font, subNameLabel.Rect.Width); editorSelectedTime = DateTime.Now; GUI.ForceMouseOn(null); SetMode(Mode.Default); if (backedUpSubInfo != null) { Submarine.MainSub = new Submarine(backedUpSubInfo); backedUpSubInfo = null; } else if (Submarine.MainSub == null) { var subInfo = new SubmarineInfo(); Submarine.MainSub = new Submarine(subInfo); } Submarine.MainSub.SetPrevTransform(Submarine.MainSub.Position); Submarine.MainSub.UpdateTransform(interpolate: false); cam.Position = Submarine.MainSub.Position + Submarine.MainSub.HiddenSubPosition; GameMain.SoundManager.SetCategoryGainMultiplier("default", 0.0f); GameMain.SoundManager.SetCategoryGainMultiplier("waterambience", 0.0f); linkedSubBox.ClearChildren(); foreach (SubmarineInfo sub in SubmarineInfo.SavedSubmarines) { linkedSubBox.AddItem(sub.Name, sub); } cam.UpdateTransform(); CreateDummyCharacter(); if (GameSettings.EnableSubmarineAutoSave) { CoroutineManager.StartCoroutine(AutoSaveCoroutine(), "SubEditorAutoSave"); } GameAnalyticsManager.SetCustomDimension01("editor"); if (!GameMain.Config.EditorDisclaimerShown) { GameMain.Instance.ShowEditorDisclaimer(); } } /// /// Coroutine that waits 5 minutes and then runs itself recursively again to save the submarine into a temporary file /// /// /// private static IEnumerable AutoSaveCoroutine() { DateTime target = DateTime.Now.AddMinutes(5); DateTime tempTarget = DateTime.Now; bool wasPaused = false; while (DateTime.Now < target && Selected is SubEditorScreen || GameMain.Instance.Paused || wasPaused) { if (GameMain.Instance.Paused && !wasPaused) { AutoSave(); tempTarget = DateTime.Now; wasPaused = true; } if (!GameMain.Instance.Paused && wasPaused) { wasPaused = false; target = target.AddSeconds((DateTime.Now - tempTarget).TotalSeconds); } yield return CoroutineStatus.Running; } if (Selected is SubEditorScreen) { AutoSave(); CoroutineManager.StartCoroutine(AutoSaveCoroutine(), "SubEditorAutoSave"); } yield return CoroutineStatus.Success; } public override void Deselect() { base.Deselect(); TimeSpan timeInEditor = DateTime.Now - editorSelectedTime; #if USE_STEAM Steam.SteamManager.IncrementStat("hoursineditor", (float)timeInEditor.TotalHours); #endif GUI.ForceMouseOn(null); MapEntityPrefab.Selected = null; saveFrame = null; loadFrame = null; MapEntity.DeselectAll(); MapEntity.SelectionGroups.Clear(); SetMode(Mode.Default); SoundPlayer.OverrideMusicType = null; GameMain.SoundManager.SetCategoryGainMultiplier("default", GameMain.Config.SoundVolume); GameMain.SoundManager.SetCategoryGainMultiplier("waterambience", GameMain.Config.SoundVolume); if (CoroutineManager.IsCoroutineRunning("SubEditorAutoSave")) { CoroutineManager.StopCoroutines("SubEditorAutoSave"); } if (dummyCharacter != null) { dummyCharacter.Remove(); dummyCharacter = null; GameMain.World.ProcessChanges(); } if (GUIMessageBox.MessageBoxes.Any(mbox => (mbox as GUIMessageBox)?.Tag == containerDeleteTag)) { for (int i = 0; i < GUIMessageBox.MessageBoxes.Count; i++) { GUIMessageBox box = GUIMessageBox.MessageBoxes[i] as GUIMessageBox; if (box != null && box.Tag != containerDeleteTag) continue; box?.Close(); i--; // Take into account the message boxes removing themselves from the list when closed } } ClearFilter(); } public void HandleContainerContentsDeletion(Item itemToDelete, Inventory itemInventory) { string itemNames = string.Empty; foreach (Item item in itemInventory.Items) { if (item == null) continue; itemNames += item.Name + "\n"; } if (itemNames.Length > 0) { // Multiple prompts open if (GUIMessageBox.MessageBoxes.Any(mbox => (mbox as GUIMessageBox)?.Tag == containerDeleteTag)) { var msgBox = new GUIMessageBox(itemToDelete.Name, TextManager.Get("DeletingContainerWithItems") + itemNames, new[] { TextManager.Get("Yes"), TextManager.Get("No"), TextManager.Get("YesToAll"), TextManager.Get("NoToAll") }, tag: containerDeleteTag); // Yes msgBox.Buttons[0].OnClicked = (btn, userdata) => { itemInventory.DeleteAllItems(); msgBox.Close(); return true; }; // No msgBox.Buttons[1].OnClicked = (btn, userdata) => { if (Selected == GameMain.SubEditorScreen) { foreach (Item item in itemInventory.Items) { item?.Drop(null); } } else // If current screen is not subeditor, delete anyway to avoid lingering objects { itemInventory.DeleteAllItems(); } msgBox.Close(); return true; }; // Yes to All msgBox.Buttons[2].OnClicked = (btn, userdata) => { for (int i = 0; i < GUIMessageBox.MessageBoxes.Count; i++) { GUIMessageBox box = GUIMessageBox.MessageBoxes[i] as GUIMessageBox; if (box?.Tag != msgBox.Tag || box == msgBox) continue; GUIButton button = box?.Buttons[0]; button?.OnClicked(button, button.UserData); i--; // Take into account the message boxes removing themselves from the list when closed } itemInventory.DeleteAllItems(); msgBox.Close(); return true; }; // No to all msgBox.Buttons[3].OnClicked = (btn, userdata) => { for (int i = 0; i < GUIMessageBox.MessageBoxes.Count; i++) { GUIMessageBox box = GUIMessageBox.MessageBoxes[i] as GUIMessageBox; if (box?.Tag != msgBox.Tag || box == msgBox) continue; GUIButton button = box?.Buttons[1]; button?.OnClicked(button, button.UserData); i--; // Take into account the message boxes removing themselves from the list when closed } if (Selected == GameMain.SubEditorScreen) { foreach (Item item in itemInventory.Items) { item?.Drop(null); } } else // If current screen is not subeditor, delete anyway to avoid lingering objects { itemInventory.DeleteAllItems(); } msgBox.Close(); return true; }; } else // Single prompt { var msgBox = new GUIMessageBox(itemToDelete.Name, TextManager.Get("DeletingContainerWithItems") + itemNames, new[] { TextManager.Get("Yes"), TextManager.Get("No") }, tag: containerDeleteTag); // Yes msgBox.Buttons[0].OnClicked = (btn, userdata) => { itemInventory.DeleteAllItems(); msgBox.Close(); return true; }; // No msgBox.Buttons[1].OnClicked = (btn, userdata) => { if (Selected == GameMain.SubEditorScreen) { foreach (Item item in itemInventory.Items) { item?.Drop(null); } } else // If current screen is not subeditor, delete anyway to avoid lingering objects { itemInventory.DeleteAllItems(); } msgBox.Close(); return true; }; } } } private void CreateDummyCharacter() { if (dummyCharacter != null) RemoveDummyCharacter(); dummyCharacter = Character.Create(CharacterPrefab.HumanSpeciesName, Vector2.Zero, "", hasAi: false); //make space for the entity menu for (int i = 0; i < dummyCharacter.Inventory.SlotPositions.Length; i++) { if (CharacterInventory.PersonalSlots.HasFlag(dummyCharacter.Inventory.SlotTypes[i])) { continue; } if (dummyCharacter.Inventory.SlotPositions[i].Y > GameMain.GraphicsHeight / 2) { dummyCharacter.Inventory.SlotPositions[i].Y -= 50 * GUI.Scale; } } dummyCharacter.Inventory.CreateSlots(); Character.Controlled = dummyCharacter; GameMain.World.ProcessChanges(); } /// /// Saves the current main sub into a temporary file outside of the Submarines/ folder /// /// /// The saving is ran in another thread to avoid lag spikes private static void AutoSave() { if (MapEntity.mapEntityList.Any() && GameSettings.EnableSubmarineAutoSave && !isAutoSaving) { if (Submarine.MainSub != null) { isAutoSaving = true; string filePath = Path.Combine(SubmarineInfo.SavePath, ".AutoSaves"); if (!Directory.Exists(filePath)) { var e = Directory.CreateDirectory(filePath); e.Attributes = System.IO.FileAttributes.Directory | System.IO.FileAttributes.Hidden; if (!e.Exists) { return; } } XDocument doc = new XDocument(new XElement("Submarine")); Submarine.MainSub.SaveToXElement(doc.Root); Thread saveThread = new Thread(start => { try { SaveUtil.CompressStringToFile(Path.Combine(filePath, "AutoSave.sub"), doc.ToString()); CrossThread.RequestExecutionOnMainThread(() => GUI.AddMessage(TextManager.Get("AutoSaved"), GUI.Style.Green, playSound: false)); } catch (Exception e) { CrossThread.RequestExecutionOnMainThread(() => DebugConsole.ThrowError("Saving submarine \"" + filePath + "\" failed!", e)); } isAutoSaving = false; }) { Name = "Auto Save Thread" }; saveThread.Start(); } } } private bool SaveSub(GUIButton button, object obj) { if (string.IsNullOrWhiteSpace(nameBox.Text)) { GUI.AddMessage(TextManager.Get("SubNameMissingWarning"), GUI.Style.Red); nameBox.Flash(); return false; } var result = SaveSubToFile(nameBox.Text); saveFrame = null; return result; } private bool SaveSubToFile(string name) { if (string.IsNullOrWhiteSpace(name)) { GUI.AddMessage(TextManager.Get("SubNameMissingWarning"), GUI.Style.Red); return false; } foreach (var illegalChar in Path.GetInvalidFileNameChars()) { if (!name.Contains(illegalChar)) continue; GUI.AddMessage(TextManager.GetWithVariable("SubNameIllegalCharsWarning", "[illegalchar]", illegalChar.ToString()), GUI.Style.Red); return false; } Submarine.MainSub.Info.Name = name; string savePath = name + ".sub"; string prevSavePath = null; if (!string.IsNullOrEmpty(Submarine.MainSub?.Info.FilePath) && Submarine.MainSub.Info.Name.Equals(name, StringComparison.InvariantCultureIgnoreCase)) { prevSavePath = Submarine.MainSub.Info.FilePath.CleanUpPath(); string prevDir = Path.GetDirectoryName(Submarine.MainSub.Info.FilePath).CleanUpPath(); string[] subDirs = prevDir.Split('/'); bool forceToSubFolder = Steam.SteamManager.IsInitialized; if (forceToSubFolder && subDirs.Length>1 && subDirs[0].Equals("Mods", StringComparison.InvariantCultureIgnoreCase)) { string modName = subDirs[1]; ContentPackage contentPackage = ContentPackage.List.Find(p => p.Name.Equals(modName, StringComparison.InvariantCultureIgnoreCase)); if (contentPackage != null) { Steamworks.Data.PublishedFileId packageId = Steam.SteamManager.GetWorkshopItemIDFromUrl(contentPackage.SteamWorkshopUrl); Steamworks.Ugc.Item? item = Steamworks.Ugc.Item.GetAsync(packageId).Result; if (item?.Owner.Id == Steam.SteamManager.GetSteamID()) { forceToSubFolder = false; contentPackage.Files.Add(new ContentFile(Path.Combine(prevDir, savePath).CleanUpPath(), ContentType.Submarine)); contentPackage.Save(contentPackage.Path); } } } savePath = Path.Combine(forceToSubFolder ? SubmarineInfo.SavePath : prevDir, savePath).CleanUpPath(); } else { savePath = Path.Combine(SubmarineInfo.SavePath, savePath); } #if !DEBUG var vanilla = GameMain.VanillaContent; if (vanilla != null) { var vanillaSubs = vanilla.GetFilesOfType(ContentType.Submarine); string pathToCompare = savePath.Replace(@"\", @"/"); if (vanillaSubs.Any(sub => sub.Replace(@"\", @"/").Equals(pathToCompare, StringComparison.OrdinalIgnoreCase))) { GUI.AddMessage(TextManager.Get("CannotEditVanillaSubs"), GUI.Style.Red, font: GUI.LargeFont); return false; } } #endif if (Submarine.MainSub != null) { if (previewImage?.Sprite?.Texture != null) { bool savePreviewImage = true; using System.IO.MemoryStream imgStream = new System.IO.MemoryStream(); try { previewImage.Sprite.Texture.SaveAsPng(imgStream, previewImage.Sprite.Texture.Width, previewImage.Sprite.Texture.Height); } catch (Exception e) { DebugConsole.ThrowError($"Saving the preview image of the submarine \"{Submarine.MainSub.Info.Name}\" failed.", e); savePreviewImage = false; } Submarine.MainSub.SaveAs(savePath, savePreviewImage ? imgStream : null); } else { Submarine.MainSub.SaveAs(savePath); } Submarine.MainSub.CheckForErrors(); GUI.AddMessage(TextManager.GetWithVariable("SubSavedNotification", "[filepath]", savePath), GUI.Style.Green); SubmarineInfo.RefreshSavedSub(savePath); if (prevSavePath != null && prevSavePath != savePath) { SubmarineInfo.RefreshSavedSub(prevSavePath); } linkedSubBox.ClearChildren(); foreach (SubmarineInfo sub in SubmarineInfo.SavedSubmarines) { linkedSubBox.AddItem(sub.Name, sub); } subNameLabel.Text = ToolBox.LimitString(Submarine.MainSub.Info.Name, subNameLabel.Font, subNameLabel.Rect.Width); } return false; } private void CreateSaveScreen(bool quickSave = false) { if (saveFrame != null) { return; } if (!quickSave) { CloseItem(); SetMode(Mode.Default); } saveFrame = new GUIButton(new RectTransform(Vector2.One, GUI.Canvas, Anchor.Center), style: null) { OnClicked = (btn, userdata) => { if (GUI.MouseOn == btn || GUI.MouseOn == btn.TextBlock) saveFrame = null; return true; } }; new GUIFrame(new RectTransform(GUI.Canvas.RelativeSize, saveFrame.RectTransform, Anchor.Center), style: "GUIBackgroundBlocker"); var innerFrame = new GUIFrame(new RectTransform(new Vector2(0.4f, 0.5f), saveFrame.RectTransform, Anchor.Center) { MinSize = new Point(750, 400) }); var paddedSaveFrame = new GUILayoutGroup(new RectTransform(new Vector2(0.95f, 0.9f), innerFrame.RectTransform, Anchor.Center)) { Stretch = true, RelativeSpacing = 0.02f }; //var header = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), paddedSaveFrame.RectTransform), TextManager.Get("SaveSubDialogHeader"), font: GUI.LargeFont); var columnArea = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.9f), paddedSaveFrame.RectTransform), isHorizontal: true) { RelativeSpacing = 0.02f, Stretch = true }; var leftColumn = new GUILayoutGroup(new RectTransform(new Vector2(0.55f, 1.0f), columnArea.RectTransform)) { RelativeSpacing = 0.01f, Stretch = true }; var rightColumn = new GUILayoutGroup(new RectTransform(new Vector2(0.42f, 1.0f), columnArea.RectTransform)) { RelativeSpacing = 0.02f, Stretch = true }; // left column ----------------------------------------------------------------------- var nameHeaderGroup = new GUILayoutGroup(new RectTransform(new Vector2(.975f, 0.03f), leftColumn.RectTransform), true); var saveSubLabel = new GUITextBlock(new RectTransform(new Vector2(.5f, 1f), nameHeaderGroup.RectTransform), TextManager.Get("SaveSubDialogName"), font: GUI.SubHeadingFont); submarineNameCharacterCount = new GUITextBlock(new RectTransform(new Vector2(.5f, 1f), nameHeaderGroup.RectTransform), string.Empty, textAlignment: Alignment.TopRight); nameBox = new GUITextBox(new RectTransform(new Vector2(.95f, 0.05f), leftColumn.RectTransform)) { OnEnterPressed = ChangeSubName }; nameBox.OnTextChanged += (textBox, text) => { if (text.Length > submarineNameLimit) { nameBox.Text = text.Substring(0, submarineNameLimit); nameBox.Flash(GUI.Style.Red); return true; } submarineNameCharacterCount.Text = text.Length + " / " + submarineNameLimit; return true; }; nameBox.Text = subNameLabel?.Text ?? ""; submarineNameCharacterCount.Text = nameBox.Text.Length + " / " + submarineNameLimit; var descriptionHeaderGroup = new GUILayoutGroup(new RectTransform(new Vector2(.975f, 0.03f), leftColumn.RectTransform), true); new GUITextBlock(new RectTransform(new Vector2(0.5f, 1f), descriptionHeaderGroup.RectTransform), TextManager.Get("SaveSubDialogDescription"), font: GUI.SubHeadingFont); submarineDescriptionCharacterCount = new GUITextBlock(new RectTransform(new Vector2(.5f, 1f), descriptionHeaderGroup.RectTransform), string.Empty, textAlignment: Alignment.TopRight); var descriptionContainer = new GUIListBox(new RectTransform(new Vector2(1.0f, 0.25f), leftColumn.RectTransform)); descriptionBox = new GUITextBox(new RectTransform(Vector2.One, descriptionContainer.Content.RectTransform, Anchor.Center), font: GUI.SmallFont, style: "GUITextBoxNoBorder", wrap: true, textAlignment: Alignment.TopLeft) { Padding = new Vector4(10 * GUI.Scale) }; descriptionBox.OnTextChanged += (textBox, text) => { if (text.Length > submarineDescriptionLimit) { descriptionBox.Text = text.Substring(0, submarineDescriptionLimit); descriptionBox.Flash(GUI.Style.Red); return true; } Vector2 textSize = textBox.Font.MeasureString(descriptionBox.WrappedText); textBox.RectTransform.NonScaledSize = new Point(textBox.RectTransform.NonScaledSize.X, Math.Max(descriptionContainer.Content.Rect.Height, (int)textSize.Y + 10)); descriptionContainer.UpdateScrollBarSize(); descriptionContainer.BarScroll = 1.0f; ChangeSubDescription(textBox, text); return true; }; descriptionBox.Text = GetSubDescription(); var crewSizeArea = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.04f), leftColumn.RectTransform), isHorizontal: true) { Stretch = true, AbsoluteSpacing = 5 }; new GUITextBlock(new RectTransform(new Vector2(0.6f, 1.0f), crewSizeArea.RectTransform), TextManager.Get("RecommendedCrewSize"), textAlignment: Alignment.CenterLeft, wrap: true, font: GUI.SmallFont); var crewSizeMin = new GUINumberInput(new RectTransform(new Vector2(0.1f, 1.0f), crewSizeArea.RectTransform), GUINumberInput.NumberType.Int) { MinValueInt = 1, MaxValueInt = 128 }; new GUITextBlock(new RectTransform(new Vector2(0.1f, 1.0f), crewSizeArea.RectTransform), "-", textAlignment: Alignment.Center); var crewSizeMax = new GUINumberInput(new RectTransform(new Vector2(0.1f, 1.0f), crewSizeArea.RectTransform), GUINumberInput.NumberType.Int) { MinValueInt = 1, MaxValueInt = 128 }; crewSizeMin.OnValueChanged += (numberInput) => { crewSizeMax.IntValue = Math.Max(crewSizeMax.IntValue, numberInput.IntValue); Submarine.MainSub.Info.RecommendedCrewSizeMin = crewSizeMin.IntValue; Submarine.MainSub.Info.RecommendedCrewSizeMax = crewSizeMax.IntValue; }; crewSizeMax.OnValueChanged += (numberInput) => { crewSizeMin.IntValue = Math.Min(crewSizeMin.IntValue, numberInput.IntValue); Submarine.MainSub.Info.RecommendedCrewSizeMin = crewSizeMin.IntValue; Submarine.MainSub.Info.RecommendedCrewSizeMax = crewSizeMax.IntValue; }; var crewExpArea = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.04f), leftColumn.RectTransform), isHorizontal: true) { Stretch = true, AbsoluteSpacing = 5 }; new GUITextBlock(new RectTransform(new Vector2(0.6f, 1.0f), crewExpArea.RectTransform), TextManager.Get("RecommendedCrewExperience"), textAlignment: Alignment.CenterLeft, wrap: true, font: GUI.SmallFont); var toggleExpLeft = new GUIButton(new RectTransform(new Vector2(0.05f, 1.0f), crewExpArea.RectTransform), style: "GUIButtonToggleLeft"); var experienceText = new GUITextBlock(new RectTransform(new Vector2(0.3f, 1.0f), crewExpArea.RectTransform), crewExperienceLevels[0], textAlignment: Alignment.Center); var toggleExpRight = new GUIButton(new RectTransform(new Vector2(0.05f, 1.0f), crewExpArea.RectTransform), style: "GUIButtonToggleRight"); toggleExpLeft.OnClicked += (btn, userData) => { int currentIndex = Array.IndexOf(crewExperienceLevels, (string)experienceText.UserData); currentIndex--; if (currentIndex < 0) currentIndex = crewExperienceLevels.Length - 1; experienceText.UserData = crewExperienceLevels[currentIndex]; experienceText.Text = TextManager.Get(crewExperienceLevels[currentIndex]); Submarine.MainSub.Info.RecommendedCrewExperience = (string)experienceText.UserData; return true; }; toggleExpRight.OnClicked += (btn, userData) => { int currentIndex = Array.IndexOf(crewExperienceLevels, (string)experienceText.UserData); currentIndex++; if (currentIndex >= crewExperienceLevels.Length) currentIndex = 0; experienceText.UserData = crewExperienceLevels[currentIndex]; experienceText.Text = TextManager.Get(crewExperienceLevels[currentIndex]); Submarine.MainSub.Info.RecommendedCrewExperience = (string)experienceText.UserData; return true; }; if (Submarine.MainSub != null) { int min = Submarine.MainSub.Info.RecommendedCrewSizeMin; int max = Submarine.MainSub.Info.RecommendedCrewSizeMax; crewSizeMin.IntValue = min; crewSizeMax.IntValue = max; experienceText.UserData = string.IsNullOrEmpty(Submarine.MainSub.Info.RecommendedCrewExperience) ? crewExperienceLevels[0] : Submarine.MainSub.Info.RecommendedCrewExperience; experienceText.Text = TextManager.Get((string)experienceText.UserData); } // right column --------------------------------------------------- new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), rightColumn.RectTransform), TextManager.Get("SubPreviewImage"), font: GUI.SubHeadingFont); var previewImageHolder = new GUIFrame(new RectTransform(new Vector2(1.0f, 0.5f), rightColumn.RectTransform), style: null) { Color = Color.Black, CanBeFocused = false }; previewImage = new GUIImage(new RectTransform(Vector2.One, previewImageHolder.RectTransform), Submarine.MainSub?.Info.PreviewImage, scaleToFit: true); var previewImageButtonHolder = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.05f), rightColumn.RectTransform), isHorizontal: true) { Stretch = true, RelativeSpacing = 0.05f }; new GUIButton(new RectTransform(new Vector2(0.5f, 1.0f), previewImageButtonHolder.RectTransform), TextManager.Get("SubPreviewImageCreate"), style: "GUIButtonSmall") { OnClicked = (btn, userdata) => { using (System.IO.MemoryStream imgStream = new System.IO.MemoryStream()) { CreateImage(defaultPreviewImageSize.X, defaultPreviewImageSize.Y, imgStream); previewImage.Sprite = new Sprite(TextureLoader.FromStream(imgStream, compress: false), null, null); if (Submarine.MainSub != null) { Submarine.MainSub.Info.PreviewImage = previewImage.Sprite; } } return true; } }; new GUIButton(new RectTransform(new Vector2(0.5f, 1.0f), previewImageButtonHolder.RectTransform), TextManager.Get("SubPreviewImageBrowse"), style: "GUIButtonSmall") { OnClicked = (btn, userdata) => { FileSelection.OnFileSelected = (file) => { if (new FileInfo(file).Length > 2048 * 2048) { new GUIMessageBox(TextManager.Get("Error"), TextManager.Get("WorkshopItemPreviewImageTooLarge")); return; } previewImage.Sprite = new Sprite(file, sourceRectangle: null); if (Submarine.MainSub != null) { Submarine.MainSub.Info.PreviewImage = previewImage.Sprite; } }; FileSelection.ClearFileTypeFilters(); FileSelection.AddFileTypeFilter("PNG", "*.png"); FileSelection.AddFileTypeFilter("JPEG", "*.jpg, *.jpeg"); FileSelection.AddFileTypeFilter("All files", "*.*"); FileSelection.SelectFileTypeFilter("*.png"); FileSelection.Open = true; return false; } }; previewImageButtonHolder.RectTransform.MinSize = new Point(0, previewImageButtonHolder.RectTransform.Children.Max(c => c.MinSize.Y)); var horizontalArea = new GUIFrame(new RectTransform(new Vector2(1.0f, 0.35f), rightColumn.RectTransform), style: null); var settingsLabel = new GUITextBlock(new RectTransform(new Vector2(0.5f, 0.0f), horizontalArea.RectTransform), TextManager.Get("SaveSubDialogSettings"), wrap: true, font: GUI.SmallFont); var tagContainer = new GUIListBox(new RectTransform(new Vector2(0.5f, 1.0f - settingsLabel.RectTransform.RelativeSize.Y), horizontalArea.RectTransform, Anchor.BottomLeft), style: "InnerFrame"); foreach (SubmarineTag tag in Enum.GetValues(typeof(SubmarineTag))) { string tagStr = TextManager.Get(tag.ToString()); var tagTickBox = new GUITickBox(new RectTransform(new Vector2(0.2f, 0.2f), tagContainer.Content.RectTransform), tagStr, font: GUI.SmallFont) { Selected = Submarine.MainSub != null && Submarine.MainSub.Info.HasTag(tag), UserData = tag, OnSelected = (GUITickBox tickBox) => { if (Submarine.MainSub == null) return false; if (tickBox.Selected) { Submarine.MainSub.Info.AddTag((SubmarineTag)tickBox.UserData); } else { Submarine.MainSub.Info.RemoveTag((SubmarineTag)tickBox.UserData); } return true; } }; } var contentPackagesLabel = new GUITextBlock(new RectTransform(new Vector2(0.5f, 0.0f), horizontalArea.RectTransform, Anchor.TopRight), TextManager.Get("RequiredContentPackages"), wrap: true, font: GUI.SmallFont); var contentPackList = new GUIListBox(new RectTransform(new Vector2(0.5f, 1.0f - contentPackagesLabel.RectTransform.RelativeSize.Y), horizontalArea.RectTransform, Anchor.BottomRight)); if (Submarine.MainSub != null) { List contentPacks = Submarine.MainSub.Info.RequiredContentPackages.ToList(); foreach (ContentPackage contentPack in ContentPackage.List) { //don't show content packages that only define submarine files //(it doesn't make sense to require another sub to be installed to install this one) if (contentPack.Files.All(cp => cp.Type == ContentType.Submarine)) { continue; } if (!contentPacks.Contains(contentPack.Name)) { contentPacks.Add(contentPack.Name); } } foreach (string contentPackageName in contentPacks) { var cpTickBox = new GUITickBox(new RectTransform(new Vector2(0.2f, 0.2f), contentPackList.Content.RectTransform), contentPackageName, font: GUI.SmallFont) { Selected = Submarine.MainSub.Info.RequiredContentPackages.Contains(contentPackageName), UserData = contentPackageName }; cpTickBox.OnSelected += tickBox => { if (tickBox.Selected) { Submarine.MainSub.Info.RequiredContentPackages.Add((string)tickBox.UserData); } else { Submarine.MainSub.Info.RequiredContentPackages.Remove((string)tickBox.UserData); } return true; }; } } var buttonArea = new GUIFrame(new RectTransform(new Vector2(1.0f, 0.05f), paddedSaveFrame.RectTransform, Anchor.BottomCenter, minSize: new Point(0, 30)), style: null); var cancelButton = new GUIButton(new RectTransform(new Vector2(0.3f, 1.0f), buttonArea.RectTransform, Anchor.BottomLeft), TextManager.Get("Cancel")) { OnClicked = (GUIButton btn, object userdata) => { saveFrame = null; return true; } }; var saveButton = new GUIButton(new RectTransform(new Vector2(0.3f, 1.0f), buttonArea.RectTransform, Anchor.BottomRight), TextManager.Get("SaveSubButton")) { OnClicked = SaveSub }; paddedSaveFrame.Recalculate(); leftColumn.Recalculate(); descriptionBox.Text = Submarine.MainSub == null ? "" : Submarine.MainSub.Info.Description; submarineDescriptionCharacterCount.Text = descriptionBox.Text.Length + " / " + submarineDescriptionLimit; if (quickSave) { SaveSub(saveButton, saveButton.UserData); } } private void CreateSaveAssemblyScreen() { SetMode(Mode.Default); saveFrame = new GUIButton(new RectTransform(Vector2.One, GUI.Canvas, Anchor.Center), style: null) { OnClicked = (btn, userdata) => { if (GUI.MouseOn == btn || GUI.MouseOn == btn.TextBlock) saveFrame = null; return true; } }; new GUIFrame(new RectTransform(GUI.Canvas.RelativeSize, saveFrame.RectTransform, Anchor.Center), style: "GUIBackgroundBlocker"); var innerFrame = new GUIFrame(new RectTransform(new Vector2(0.25f, 0.3f), saveFrame.RectTransform, Anchor.Center) { MinSize = new Point(400, 300) }); GUILayoutGroup paddedSaveFrame = new GUILayoutGroup(new RectTransform(new Vector2(0.9f, 0.9f), innerFrame.RectTransform, Anchor.Center)) { AbsoluteSpacing = 5, Stretch = true }; new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), paddedSaveFrame.RectTransform), TextManager.Get("SaveItemAssemblyDialogHeader"), font: GUI.LargeFont); new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), paddedSaveFrame.RectTransform), TextManager.Get("SaveItemAssemblyDialogName")); nameBox = new GUITextBox(new RectTransform(new Vector2(0.6f, 0.1f), paddedSaveFrame.RectTransform)); #if DEBUG new GUITickBox(new RectTransform(new Vector2(1.0f, 0.1f), paddedSaveFrame.RectTransform), TextManager.Get("SaveItemAssemblyHideInMenus")) { UserData = "hideinmenus" }; #endif new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), paddedSaveFrame.RectTransform), TextManager.Get("SaveItemAssemblyDialogDescription")); descriptionBox = new GUITextBox(new RectTransform(new Vector2(1.0f, 0.3f), paddedSaveFrame.RectTransform)) { UserData = "description", Wrap = true, Text = "" }; var buttonArea = new GUIFrame(new RectTransform(new Vector2(1.0f, 0.1f), paddedSaveFrame.RectTransform), style: null); new GUIButton(new RectTransform(new Vector2(0.25f, 1.0f), buttonArea.RectTransform, Anchor.BottomLeft), TextManager.Get("Cancel")) { OnClicked = (GUIButton btn, object userdata) => { saveFrame = null; return true; } }; new GUIButton(new RectTransform(new Vector2(0.25f, 1.0f), buttonArea.RectTransform, Anchor.BottomRight), TextManager.Get("SaveSubButton")) { OnClicked = SaveAssembly }; } /// /// Loads an item assembly and only returns items which are not inside other inventories. /// This is to prevent us from trying to place for example Oxygen Tanks inside an inventory /// when it's already inside a diving suit. /// /// /// private List LoadItemAssemblyInventorySafe(ItemAssemblyPrefab assemblyPrefab) { var realItems = assemblyPrefab.CreateInstance(Vector2.Zero, Submarine.MainSub); var itemInstance = new List(); realItems.ForEach(entity => { if (entity is Item it && it.ParentInventory == null) { itemInstance.Add(it); } }); return itemInstance; } private bool SaveAssembly(GUIButton button, object obj) { if (string.IsNullOrWhiteSpace(nameBox.Text)) { GUI.AddMessage(TextManager.Get("ItemAssemblyNameMissingWarning"), GUI.Style.Red); nameBox.Flash(); return false; } foreach (char illegalChar in Path.GetInvalidFileNameChars()) { if (nameBox.Text.Contains(illegalChar)) { GUI.AddMessage(TextManager.GetWithVariable("ItemAssemblyNameIllegalCharsWarning", "[illegalchar]", illegalChar.ToString()), GUI.Style.Red); nameBox.Flash(); return false; } } var hideInMenusTickBox = nameBox.Parent.GetChildByUserData("hideinmenus") as GUITickBox; bool hideInMenus = hideInMenusTickBox == null ? false : hideInMenusTickBox.Selected; string saveFolder = Path.Combine("Content", "Items", "Assemblies"); string filePath = Path.Combine(saveFolder, nameBox.Text + ".xml"); if (File.Exists(filePath)) { var msgBox = new GUIMessageBox(TextManager.Get("Warning"), TextManager.Get("ItemAssemblyFileExistsWarning"), new[] { TextManager.Get("Yes"), TextManager.Get("No") }); msgBox.Buttons[0].OnClicked = (btn, userdata) => { msgBox.Close(); ItemAssemblyPrefab.Remove(filePath); Save(); return true; }; msgBox.Buttons[1].OnClicked = msgBox.Close; } else { Save(); } void Save() { XDocument doc = new XDocument(ItemAssemblyPrefab.Save(MapEntity.SelectedList, nameBox.Text, descriptionBox.Text, hideInMenus)); #if DEBUG doc.Save(filePath); #else doc.SaveSafe(filePath); #endif new ItemAssemblyPrefab(filePath); UpdateEntityList(); } saveFrame = null; return false; } private void CreateLoadScreen() { CloseItem(); SetMode(Mode.Default); loadFrame = new GUIButton(new RectTransform(Vector2.One, GUI.Canvas, Anchor.Center), style: null) { OnClicked = (btn, userdata) => { if (GUI.MouseOn == btn || GUI.MouseOn == btn.TextBlock) loadFrame = null; return true; }, }; new GUIFrame(new RectTransform(GUI.Canvas.RelativeSize, loadFrame.RectTransform, Anchor.Center), style: "GUIBackgroundBlocker"); var innerFrame = new GUIFrame(new RectTransform(new Vector2(0.3f, 0.5f), loadFrame.RectTransform, Anchor.Center) { MinSize = new Point(350, 500) }); var paddedLoadFrame = new GUILayoutGroup(new RectTransform(new Vector2(0.9f, 0.9f), innerFrame.RectTransform, Anchor.Center)) { Stretch = true, RelativeSpacing = 0.02f }; var deleteButtonHolder = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.2f), paddedLoadFrame.RectTransform, Anchor.Center)) { RelativeSpacing = 0.1f, Stretch = true }; var searchBox = new GUITextBox(new RectTransform(new Vector2(1.0f, 0.1f), paddedLoadFrame.RectTransform), font: GUI.Font, createClearButton: true); var searchTitle = new GUITextBlock(new RectTransform(Vector2.One, searchBox.RectTransform), TextManager.Get("serverlog.filter"), textAlignment: Alignment.CenterLeft, font: GUI.Font) { CanBeFocused = false, IgnoreLayoutGroups = true }; searchTitle.TextColor *= 0.5f; var subList = new GUIListBox(new RectTransform(new Vector2(1.0f, 0.7f), paddedLoadFrame.RectTransform)) { ScrollBarVisible = true, OnSelected = (GUIComponent selected, object userData) => { if (deleteButtonHolder.FindChild("delete") is GUIButton deleteBtn) { #if DEBUG deleteBtn.Enabled = true; #else deleteBtn.Enabled = userData is SubmarineInfo subInfo && !subInfo.IsVanillaSubmarine(); #endif } return true; } }; searchBox.OnSelected += (sender, userdata) => { searchTitle.Visible = false; }; searchBox.OnDeselected += (sender, userdata) => { searchTitle.Visible = true; }; searchBox.OnTextChanged += (textBox, text) => { FilterSubs(subList, text); return true; }; foreach (SubmarineInfo sub in SubmarineInfo.SavedSubmarines) { GUITextBlock textBlock = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.1f), subList.Content.RectTransform) { MinSize = new Point(0, 30) }, ToolBox.LimitString(sub.Name, GUI.Font, subList.Rect.Width - 80)) { UserData = sub, ToolTip = sub.FilePath }; if (sub.HasTag(SubmarineTag.Shuttle)) { var shuttleText = new GUITextBlock(new RectTransform(new Vector2(0.2f, 1.0f), textBlock.RectTransform, Anchor.CenterRight), TextManager.Get("Shuttle", fallBackTag: "RespawnShuttle"), textAlignment: Alignment.CenterRight, font: GUI.SmallFont) { TextColor = textBlock.TextColor * 0.8f, ToolTip = textBlock.RawToolTip }; } } var deleteButton = new GUIButton(new RectTransform(Vector2.One, deleteButtonHolder.RectTransform, Anchor.TopCenter), TextManager.Get("Delete")) { Enabled = false, UserData = "delete" }; deleteButton.OnClicked = (btn, userdata) => { if (subList.SelectedComponent != null) { TryDeleteSub(subList.SelectedComponent.UserData as SubmarineInfo); } deleteButton.Enabled = false; return true; }; var loadAutoSave = new GUIButton(new RectTransform(Vector2.One, deleteButtonHolder.RectTransform, Anchor.BottomCenter), TextManager.Get("LoadAutoSave")) { Enabled = File.Exists(Path.Combine(SubmarineInfo.SavePath, ".AutoSaves", "AutoSave.sub")), ToolTip = TextManager.Get("LoadAutoSaveTooltip"), UserData = "loadautosave", OnClicked = (button, o) => { LoadAutoSave(); return true; } }; var controlBtnHolder = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.1f), paddedLoadFrame.RectTransform), isHorizontal: true) { RelativeSpacing = 0.2f, Stretch = true }; new GUIButton(new RectTransform(new Vector2(0.5f, 1.0f), controlBtnHolder.RectTransform, Anchor.BottomLeft), TextManager.Get("Cancel")) { OnClicked = (GUIButton btn, object userdata) => { loadFrame = null; return true; } }; new GUIButton(new RectTransform(new Vector2(0.5f, 1.0f), controlBtnHolder.RectTransform, Anchor.BottomRight), TextManager.Get("Load")) { OnClicked = LoadSub }; } private void FilterSubs(GUIListBox subList, string filter) { foreach (GUIComponent child in subList.Content.Children) { if (!(child.UserData is SubmarineInfo sub)) { return; } child.Visible = string.IsNullOrEmpty(filter) || sub.Name.ToLower().Contains(filter.ToLower()); } } /// /// Recovers the auto saved submarine /// /// private void LoadAutoSave() { string filePath = Path.Combine(SubmarineInfo.SavePath, ".AutoSaves", "AutoSave.sub"); var loadedSub = Submarine.Load(new SubmarineInfo(filePath), true); // set the submarine file path to the "default" value loadedSub.Info.FilePath = Path.Combine(SubmarineInfo.SavePath, $"{TextManager.Get("UnspecifiedSubFileName")}.sub"); loadedSub.Info.Name = TextManager.Get("UnspecifiedSubFileName"); try { loadedSub.Info.Name = loadedSub.Info.SubmarineElement.GetAttributeString("name", loadedSub.Info.Name); } catch (Exception e) { DebugConsole.ThrowError("Failed to find a name for the submarine.", e); } Submarine.MainSub = loadedSub; Submarine.MainSub.SetPrevTransform(Submarine.MainSub.Position); Submarine.MainSub.UpdateTransform(); Submarine.MainSub.Info.Name = loadedSub.Info.Name; subNameLabel.Text = ToolBox.LimitString(loadedSub.Info.Name, subNameLabel.Font, subNameLabel.Rect.Width); CreateDummyCharacter(); cam.Position = Submarine.MainSub.Position + Submarine.MainSub.HiddenSubPosition; loadFrame = null; //turn off lights that are inside an inventory (cabinet for example) foreach (Item item in Item.ItemList) { var lightComponent = item.GetComponent(); if (lightComponent != null) { lightComponent.Light.Enabled = item.ParentInventory == null; } } } private bool LoadSub(GUIButton button, object obj) { if (loadFrame == null) { DebugConsole.NewMessage("load frame null", Color.Red); return false; } GUIListBox subList = loadFrame.GetAnyChild(); if (subList == null) { DebugConsole.NewMessage("Sublist null", Color.Red); return false; } if (subList.SelectedComponent == null) { return false; } if (!(subList.SelectedComponent.UserData is SubmarineInfo selectedSubInfo)) { return false; } Submarine.Unload(); var selectedSub = new Submarine(selectedSubInfo); Submarine.MainSub = selectedSub; Submarine.MainSub.UpdateTransform(interpolate: false); CreateDummyCharacter(); string name = Submarine.MainSub.Info.Name; subNameLabel.Text = ToolBox.LimitString(name, subNameLabel.Font, subNameLabel.Rect.Width); cam.Position = Submarine.MainSub.Position + Submarine.MainSub.HiddenSubPosition; loadFrame = null; //turn off lights that are inside an inventory (cabinet for example) foreach (Item item in Item.ItemList) { var lightComponent = item.GetComponent(); if (lightComponent != null) { lightComponent.Light.Enabled = item.ParentInventory == null; } } if (selectedSub.Info.GameVersion < new Version("0.8.9.0")) { var adjustLightsPrompt = new GUIMessageBox(TextManager.Get("Warning"), TextManager.Get("AdjustLightsPrompt"), new[] { TextManager.Get("Yes"), TextManager.Get("No") }); adjustLightsPrompt.Buttons[0].OnClicked += adjustLightsPrompt.Close; adjustLightsPrompt.Buttons[0].OnClicked += (btn, userdata) => { foreach (Item item in Item.ItemList) { if (item.ParentInventory != null || item.body != null) continue; var lightComponent = item.GetComponent(); if (lightComponent != null) lightComponent.LightColor = new Color(lightComponent.LightColor, lightComponent.LightColor.A / 255.0f * 0.5f); } new GUIMessageBox("", TextManager.Get("AdjustedLightsNotification")); return true; }; adjustLightsPrompt.Buttons[1].OnClicked += adjustLightsPrompt.Close; } return true; } private void TryDeleteSub(SubmarineInfo sub) { if (sub == null) { return; } //if the sub is included in a content package that only defines that one sub, //delete the content package as well ContentPackage subPackage = null; foreach (ContentPackage cp in ContentPackage.List) { if (!cp.CorePackage && cp.Files.Count == 1 && Path.GetFullPath(cp.Files[0].Path) == Path.GetFullPath(sub.FilePath)) { subPackage = cp; break; } } subPackage?.Delete(); var msgBox = new GUIMessageBox( TextManager.Get("DeleteDialogLabel"), TextManager.GetWithVariable("DeleteDialogQuestion", "[file]", sub.Name), new string[] { TextManager.Get("Yes"), TextManager.Get("Cancel") }); msgBox.Buttons[0].OnClicked += (btn, userData) => { try { sub.Dispose(); File.Delete(sub.FilePath); SubmarineInfo.RefreshSavedSubs(); CreateLoadScreen(); } catch (Exception e) { DebugConsole.ThrowError(TextManager.GetWithVariable("DeleteFileError", "[file]", sub.FilePath), e); } return true; }; msgBox.Buttons[0].OnClicked += msgBox.Close; msgBox.Buttons[1].OnClicked += msgBox.Close; } private void OpenEntityMenu(MapEntityCategory? entityCategory) { foreach (GUIButton categoryButton in entityCategoryButtons) { categoryButton.Selected = entityCategory.HasValue ? categoryButton.UserData is MapEntityCategory category && entityCategory.Value == category : categoryButton.UserData == null; string categoryName = entityCategory.HasValue ? entityCategory.Value.ToString() : "All"; selectedCategoryText.Text = TextManager.Get("MapEntityCategory." + categoryName); selectedCategoryButton.ApplyStyle(GUI.Style.GetComponentStyle("CategoryButton." + categoryName)); } selectedCategory = entityCategory; SetMode(Mode.Default); saveFrame = null; loadFrame = null; foreach (GUIComponent child in toggleEntityMenuButton.Children) { child.SpriteEffects = entityMenuOpen ? SpriteEffects.None : SpriteEffects.FlipVertically; } foreach (GUIComponent child in entityList.Content.Children) { child.Visible = !entityCategory.HasValue || ((MapEntityPrefab) child.UserData).Category == entityCategory; if (child.Visible && dummyCharacter?.SelectedConstruction?.OwnInventory != null) { child.Visible = child.UserData is MapEntityPrefab item && IsItemPrefab(item); } } if (!string.IsNullOrEmpty(entityFilterBox.Text)) { FilterEntities(entityFilterBox.Text); } entityList.UpdateScrollBarSize(); entityList.BarScroll = 0.0f; } private void FilterEntities(string filter) { if (string.IsNullOrWhiteSpace(filter)) { entityList.Content.Children.ForEach(c => { c.Visible = !selectedCategory.HasValue || selectedCategory == ((MapEntityPrefab) c.UserData).Category; if (c.Visible && dummyCharacter?.SelectedConstruction?.OwnInventory != null) { c.Visible = c.UserData is MapEntityPrefab item && IsItemPrefab(item); } }); entityList.UpdateScrollBarSize(); entityList.BarScroll = 0.0f; return; } filter = filter.ToLower(); foreach (GUIComponent child in entityList.Content.Children) { var textBlock = child.GetChild(); child.Visible = (!selectedCategory.HasValue || selectedCategory == ((MapEntityPrefab) child.UserData).Category) && ((MapEntityPrefab) child.UserData).Name.ToLower().Contains(filter); if (child.Visible && dummyCharacter?.SelectedConstruction?.OwnInventory != null) { child.Visible = child.UserData is MapEntityPrefab item && IsItemPrefab(item); } } entityList.UpdateScrollBarSize(); entityList.BarScroll = 0.0f; } private void ClearFilter() { FilterEntities(""); entityList.UpdateScrollBarSize(); entityList.BarScroll = 0.0f; entityFilterBox.Text = ""; } public void SetMode(Mode newMode) { if (newMode == mode) { return; } mode = newMode; lockMode = true; defaultModeTickBox.Selected = newMode == Mode.Default; wiringModeTickBox.Selected = newMode == Mode.Wiring; lockMode = false; foreach (MapEntity me in MapEntity.mapEntityList) { me.IsHighlighted = false; } MapEntity.DeselectAll(); MapEntity.FilteredSelectedList.Clear(); CreateDummyCharacter(); if (newMode == Mode.Wiring) { var item = new Item(MapEntityPrefab.Find(null, "screwdriver") as ItemPrefab, Vector2.Zero, null); dummyCharacter.Inventory.TryPutItem(item, null, new List() { InvSlotType.RightHand }); wiringToolPanel = CreateWiringPanel(); } } private void RemoveDummyCharacter() { if (dummyCharacter == null || dummyCharacter.Removed) { return; } foreach (Item item in dummyCharacter.Inventory.Items) { item?.Remove(); } dummyCharacter.Remove(); dummyCharacter = null; } private void CreateContextMenu() { List targets = MapEntity.mapEntityList.Any(me => me.IsHighlighted && !MapEntity.SelectedList.Contains(me)) ? MapEntity.mapEntityList.Where(me => me.IsHighlighted).ToList() : new List(MapEntity.SelectedList); contextMenu = new GUIListBox(new RectTransform(new Vector2(0.1f, 0.1f), GUI.Canvas) { ScreenSpaceOffset = PlayerInput.MousePosition.ToPoint() }, style: "GUIToolTip") { Padding = new Vector4(5) }; Item target = null; var single = targets.Count == 1 ? targets.Single() : null; if (single is Item item && item.Components.Any(ic => !(ic is ConnectionPanel) && !(ic is Repairable) && ic.GuiFrame != null)) { // Do not offer the ability to open the inventory if the inventory should never be drawn var container = item.GetComponent(); if (container == null || container.DrawInventory) { target = item; } } // Holding shift brings up special context menu options if (PlayerInput.IsShiftDown()) { new GUITextBlock(new RectTransform(Point.Zero, contextMenu.Content.RectTransform), TextManager.Get("CharacterEditor.EditBackgroundColor"), font: GUI.SmallFont) { UserData = "bgcolor" }; } else { new GUITextBlock(new RectTransform(Point.Zero, contextMenu.Content.RectTransform), TextManager.Get("label.openlabel"), font: GUI.SmallFont) { UserData = "open", Enabled = target != null }; new GUITextBlock(new RectTransform(Point.Zero, contextMenu.Content.RectTransform), TextManager.Get("editor.cut"), font: GUI.SmallFont) { UserData = "cut", Enabled = targets.Count > 0 }; new GUITextBlock(new RectTransform(Point.Zero, contextMenu.Content.RectTransform), TextManager.Get("editor.copytoclipboard"), font: GUI.SmallFont) { UserData = "copy", Enabled = targets.Count > 0 }; new GUITextBlock(new RectTransform(Point.Zero, contextMenu.Content.RectTransform), TextManager.Get("editor.paste"), font: GUI.SmallFont) { UserData = "paste", Enabled = MapEntity.CopiedList.Any(), }; new GUITextBlock(new RectTransform(Point.Zero, contextMenu.Content.RectTransform), TextManager.Get("delete"), font: GUI.SmallFont) { UserData = "delete", Enabled = targets.Count > 0 }; } foreach (var guiComponent in contextMenu.Content.Children) { if (guiComponent is GUITextBlock child) { if (!child.Enabled) { child.TextColor *= 0.5f; } } } contextMenu.Content.Children.ForEach(c => { if (c is GUITextBlock block) { block.RectTransform.NonScaledSize = new Point((int) (block.TextSize.X + block.Padding.X * 2), (int)(18 * GUI.Scale)); } }); int biggestSize = contextMenu.Content.Children.Max(c => c.Rect.Width + (int)contextMenu.Padding.X * 2); contextMenu.Content.Children.ForEach(c => c.RectTransform.MinSize = new Point(biggestSize, c.Rect.Height)); contextMenu.RectTransform.NonScaledSize = new Point(biggestSize, (int)(contextMenu.Content.Children.Sum(c => c.Rect.Height) + (contextMenu.Padding.X * 2))); contextMenu.OnSelected = (component, obj) => { if (!component.Enabled) { return false; } switch (obj as string) { case "bgcolor": CreateBackgroundColorPicker(); break; case "copy": MapEntity.Copy(targets); break; case "cut": MapEntity.Cut(targets); break; case "paste": MapEntity.Paste(cam.ScreenToWorld(contextMenu.Rect.Location.ToVector2())); break; case "delete": targets.ForEach(me => { me.Remove(); }); break; case "open" when target != null: OpenItem(target); break; } contextMenu = null; return true; }; } /// /// Creates a color picker that can be used to change the submarine editor's background color /// private void CreateBackgroundColorPicker() { var msgBox = new GUIMessageBox(TextManager.Get("CharacterEditor.EditBackgroundColor"), "", new[] { TextManager.Get("Reset"), TextManager.Get("OK")}, new Vector2(0.2f, 0.175f), minSize: new Point(300, 175)); var rgbLayout = new GUILayoutGroup(new RectTransform(new Vector2(1f, 0.25f), msgBox.Content.RectTransform), isHorizontal: true); // Generate R,G,B labels and parent elements var layoutParents = new GUILayoutGroup[3]; for (int i = 0; i < 3; i++) { var colorContainer = new GUILayoutGroup(new RectTransform(new Vector2(0.33f, 1), rgbLayout.RectTransform), isHorizontal: true) { Stretch = true }; new GUITextBlock(new RectTransform(new Vector2(0.2f, 1), colorContainer.RectTransform, Anchor.CenterLeft) { MinSize = new Point(15, 0) }, GUI.colorComponentLabels[i], font: GUI.SmallFont, textAlignment: Alignment.Center); layoutParents[i] = colorContainer; } // attach number inputs to our generated parent elements var rInput = new GUINumberInput(new RectTransform(new Vector2(0.7f, 1f), layoutParents[0].RectTransform), GUINumberInput.NumberType.Int) { IntValue = backgroundColor.R }; var gInput = new GUINumberInput(new RectTransform(new Vector2(0.7f, 1f), layoutParents[1].RectTransform), GUINumberInput.NumberType.Int) { IntValue = backgroundColor.G }; var bInput = new GUINumberInput(new RectTransform(new Vector2(0.7f, 1f), layoutParents[2].RectTransform), GUINumberInput.NumberType.Int) { IntValue = backgroundColor.B }; rInput.MinValueInt = gInput.MinValueInt = bInput.MinValueInt = 0; rInput.MaxValueInt = gInput.MaxValueInt = bInput.MaxValueInt = 255; rInput.OnValueChanged = gInput.OnValueChanged = bInput.OnValueChanged = delegate { var color = new Color(rInput.IntValue, gInput.IntValue, bInput.IntValue); backgroundColor = color; GameSettings.SubEditorBackgroundColor = color; }; // Reset button msgBox.Buttons[0].OnClicked = (button, o) => { rInput.IntValue = 13; gInput.IntValue = 37; bInput.IntValue = 69; return true; }; // Ok button msgBox.Buttons[1].OnClicked = (button, o) => { msgBox.Close(); GameMain.Config.SaveNewPlayerConfig(); return true; }; } private GUIFrame CreateWiringPanel() { GUIFrame frame = new GUIFrame(new RectTransform(new Vector2(0.03f, 0.35f), GUI.Canvas) { MinSize = new Point(120, 300), AbsoluteOffset = new Point((int)(10 * GUI.Scale), TopPanel.Rect.Height + entityCountPanel.Rect.Height + (int)(10 * GUI.Scale)) }); GUIListBox listBox = new GUIListBox(new RectTransform(new Vector2(0.9f, 0.9f), frame.RectTransform, Anchor.Center)) { OnSelected = SelectWire }; foreach (ItemPrefab itemPrefab in ItemPrefab.Prefabs) { if (string.IsNullOrEmpty(itemPrefab.Name)) { continue; } if (!itemPrefab.Tags.Contains("wire")) { continue; } GUIFrame imgFrame = new GUIFrame(new RectTransform(new Point(listBox.Content.Rect.Width, listBox.Rect.Width / 2), listBox.Content.RectTransform), style: "ListBoxElement") { UserData = itemPrefab }; var img = new GUIImage(new RectTransform(new Vector2(0.9f), imgFrame.RectTransform, Anchor.Center), itemPrefab.sprite, scaleToFit: true) { UserData = itemPrefab, Color = itemPrefab.SpriteColor }; } return frame; } private bool SelectLinkedSub(GUIComponent selected, object userData) { if (!(selected.UserData is SubmarineInfo submarine)) return false; var prefab = new LinkedSubmarinePrefab(submarine); MapEntityPrefab.SelectPrefab(prefab); return true; } private bool SelectWire(GUIComponent component, object userData) { if (dummyCharacter == null) return false; //if the same type of wire has already been selected, deselect it and return Item existingWire = dummyCharacter.SelectedItems.FirstOrDefault(i => i != null && i.Prefab == userData as ItemPrefab); if (existingWire != null) { existingWire.Drop(null); existingWire.Remove(); return false; } var wire = new Item(userData as ItemPrefab, Vector2.Zero, null); int slotIndex = dummyCharacter.Inventory.FindLimbSlot(InvSlotType.LeftHand); //if there's some other type of wire in the inventory, remove it existingWire = dummyCharacter.Inventory.Items[slotIndex]; if (existingWire != null && existingWire.Prefab != userData as ItemPrefab) { existingWire.Drop(null); existingWire.Remove(); } dummyCharacter.Inventory.TryPutItem(wire, slotIndex, false, false, dummyCharacter); return true; } /// /// Tries to open an item container in the submarine editor using the dummy character /// /// The item we want to open private void OpenItem(Item itemContainer) { if (dummyCharacter == null || itemContainer == null) { return; } if ((itemContainer.GetComponent() != null || itemContainer.GetComponent() != null) && itemContainer.GetComponent() != null) { // We teleport our dummy character to the item so it appears as the entity stays still when in reality the dummy is holding it oldItemPosition = itemContainer.SimPosition; TeleportDummyCharacter(oldItemPosition); // Override this so we can be sure the container opens var container = itemContainer.GetComponent(); if (container != null) { container.KeepOpenWhenEquipped = true; } // We accept any slots except "Any" since that would take priority List allowedSlots = new List(); itemContainer.AllowedSlots.ForEach(type => { if (type != InvSlotType.Any) { allowedSlots.Add(type); } }); // Try to place the item in the dummy character's inventory bool success = dummyCharacter.Inventory.TryPutItem(itemContainer, dummyCharacter, allowedSlots); if (success) { OpenedItem = itemContainer; } else { return; } } MapEntity.SelectedList.Clear(); MapEntity.FilteredSelectedList.Clear(); MapEntity.SelectEntity(itemContainer); dummyCharacter.SelectedConstruction = itemContainer; FilterEntities(entityFilterBox.Text); } /// /// Close the currently opened item /// private void CloseItem() { if (dummyCharacter == null) { return; } DraggedItemPrefab = null; dummyCharacter.SelectedConstruction = null; OpenedItem?.Drop(dummyCharacter); OpenedItem?.SetTransform(oldItemPosition, 0f); OpenedItem = null; FilterEntities(entityFilterBox.Text); } /// /// Teleports the dummy character to the specified position /// /// The desired position private void TeleportDummyCharacter(Vector2 pos) { if (dummyCharacter != null) { foreach (Limb limb in dummyCharacter.AnimController.Limbs) { limb.body.SetTransform(pos, 0.0f); } dummyCharacter.AnimController.Collider.SetTransform(pos, 0); } } private bool ChangeSubName(GUITextBox textBox, string text) { if (string.IsNullOrWhiteSpace(text)) { textBox.Flash(GUI.Style.Red); return false; } if (Submarine.MainSub != null) Submarine.MainSub.Info.Name = text; textBox.Deselect(); textBox.Text = text; textBox.Flash(GUI.Style.Green); return true; } private void ChangeSubDescription(GUITextBox textBox, string text) { if (Submarine.MainSub != null) { Submarine.MainSub.Info.Description = text; } else { textBox.UserData = text; } submarineDescriptionCharacterCount.Text = text.Length + " / " + submarineDescriptionLimit; } /// /// Checks if the prefab is an item or if it only consists of items /// /// The prefab to check /// True if the the prefab is an item or it contains only items private bool IsItemPrefab(MapEntityPrefab mapPrefab) { if (dummyCharacter?.SelectedConstruction == null) { return false; } return mapPrefab switch { ItemPrefab iPrefab => true, ItemAssemblyPrefab aPrefab => aPrefab.DisplayEntities.All(pair => pair.First is ItemPrefab), _ => false }; } private bool SelectPrefab(GUIComponent component, object obj) { if (GUI.MouseOn is GUIButton || GUI.MouseOn?.Parent is GUIButton) { return false; } AddPreviouslyUsed(obj as MapEntityPrefab); //if selecting a gap/hull/waypoint/spawnpoint, make sure the visibility is toggled on if (obj is CoreEntityPrefab prefab) { var matchingTickBox = showEntitiesTickBoxes.Find(tb => tb.UserData as string == prefab.Identifier); if (matchingTickBox != null && !matchingTickBox.Selected) { previouslyUsedPanel.Visible = false; showEntitiesPanel.Visible = true; showEntitiesPanel.RectTransform.AbsoluteOffset = new Point(Math.Max(entityCountPanel.Rect.Right, saveAssemblyFrame.Rect.Right), TopPanel.Rect.Height); matchingTickBox.Selected = true; matchingTickBox.Flash(GUI.Style.Green); } } if (dummyCharacter?.SelectedConstruction != null) { var inv = dummyCharacter?.SelectedConstruction?.OwnInventory; if (inv != null) { switch (obj) { case ItemAssemblyPrefab assemblyPrefab when PlayerInput.IsShiftDown(): { var itemInstance = LoadItemAssemblyInventorySafe(assemblyPrefab); var spawnedItem = false; itemInstance.ForEach(newItem => { if (newItem != null) { var placedItem = inv.TryPutItem(newItem, dummyCharacter); spawnedItem |= placedItem; if (!placedItem) { // Remove everything inside of the item so we don't get the popup asking if we want to keep the contained items newItem.OwnInventory?.DeleteAllItems(); newItem.Remove(); } } }); GUI.PlayUISound(spawnedItem ? GUISoundType.PickItem : GUISoundType.PickItemFail); break; } case ItemPrefab itemPrefab when PlayerInput.IsShiftDown(): { var item = new Item(itemPrefab, Vector2.Zero, Submarine.MainSub); if (!inv.TryPutItem(item, dummyCharacter)) { // We failed, remove the item so it doesn't stay at x:0,y:0 GUI.PlayUISound(GUISoundType.PickItemFail); item.Remove(); } else { GUI.PlayUISound(GUISoundType.PickItem); } break; } case ItemAssemblyPrefab _: case ItemPrefab _: { // Place the item into our hands DraggedItemPrefab = (MapEntityPrefab) obj; GUI.PlayUISound(GUISoundType.PickItem); break; } } } } else { GUI.PlayUISound(GUISoundType.PickItem); MapEntityPrefab.SelectPrefab(obj); } return false; } private bool GenerateWaypoints() { if (Submarine.MainSub == null) { return false; } return WayPoint.GenerateSubWaypoints(Submarine.MainSub); } private void AddPreviouslyUsed(MapEntityPrefab mapEntityPrefab) { if (previouslyUsedList == null || mapEntityPrefab == null) { return; } previouslyUsedList.Deselect(); if (previouslyUsedList.CountChildren == PreviouslyUsedCount) { previouslyUsedList.RemoveChild(previouslyUsedList.Content.Children.Last()); } var existing = previouslyUsedList.Content.FindChild(mapEntityPrefab); if (existing != null) { previouslyUsedList.Content.RemoveChild(existing); } var textBlock = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), previouslyUsedList.Content.RectTransform) { MinSize = new Point(0, 15) }, ToolBox.LimitString(mapEntityPrefab.Name, GUI.SmallFont, previouslyUsedList.Content.Rect.Width), font: GUI.SmallFont) { UserData = mapEntityPrefab }; textBlock.RectTransform.SetAsFirstChild(); } public void AutoHull() { for (int i = 0; i < MapEntity.mapEntityList.Count; i++) { MapEntity h = MapEntity.mapEntityList[i]; if (h is Hull || h is Gap) { h.Remove(); i--; } } List wallPoints = new List(); Vector2 max; List mapEntityList = new List(); foreach (MapEntity e in MapEntity.mapEntityList) { if (e is Item it) { Door door = it.GetComponent(); if (door != null) { int halfW = it.WorldRect.Width / 2; wallPoints.Add(new Vector2(it.WorldRect.X + halfW, -it.WorldRect.Y + it.WorldRect.Height)); mapEntityList.Add(it); } continue; } if (!(e is Structure)) continue; Structure s = e as Structure; if (!s.HasBody) continue; mapEntityList.Add(e); if (e.Rect.Width > e.Rect.Height) { int halfH = e.WorldRect.Height / 2; wallPoints.Add(new Vector2(e.WorldRect.X, -e.WorldRect.Y + halfH)); wallPoints.Add(new Vector2(e.WorldRect.X + e.WorldRect.Width, -e.WorldRect.Y + halfH)); } else { int halfW = e.WorldRect.Width / 2; wallPoints.Add(new Vector2(e.WorldRect.X + halfW, -e.WorldRect.Y)); wallPoints.Add(new Vector2(e.WorldRect.X + halfW, -e.WorldRect.Y + e.WorldRect.Height)); } } if (wallPoints.Count < 4) { DebugConsole.ThrowError("Generating hulls for the submarine failed. Not enough wall structures to generate hulls."); return; } var min = wallPoints[0]; max = wallPoints[0]; for (int i = 0; i < wallPoints.Count; i++) { min.X = Math.Min(min.X, wallPoints[i].X); min.Y = Math.Min(min.Y, wallPoints[i].Y); max.X = Math.Max(max.X, wallPoints[i].X); max.Y = Math.Max(max.Y, wallPoints[i].Y); } List hullRects = new List { new Rectangle((int)min.X, (int)min.Y, (int)(max.X - min.X), (int)(max.Y - min.Y)) }; foreach (Vector2 point in wallPoints) { MathUtils.SplitRectanglesHorizontal(hullRects, point); MathUtils.SplitRectanglesVertical(hullRects, point); } hullRects.Sort((a, b) => { if (a.Y < b.Y) return -1; if (a.Y > b.Y) return 1; if (a.X < b.X) return -1; if (a.X > b.X) return 1; return 0; }); for (int i = 0; i < hullRects.Count - 1; i++) { Rectangle rect = hullRects[i]; if (hullRects[i + 1].Y > rect.Y) continue; Vector2 hullRPoint = new Vector2(rect.X + rect.Width - 8, rect.Y + rect.Height / 2); Vector2 hullLPoint = new Vector2(rect.X, rect.Y + rect.Height / 2); MapEntity container = null; foreach (MapEntity e in mapEntityList) { Rectangle entRect = e.WorldRect; entRect.Y = -entRect.Y; if (entRect.Contains(hullRPoint)) { if (!entRect.Contains(hullLPoint)) container = e; break; } } if (container == null) { rect.Width += hullRects[i + 1].Width; hullRects[i] = rect; hullRects.RemoveAt(i + 1); i--; } } foreach (MapEntity e in mapEntityList) { Rectangle entRect = e.WorldRect; if (entRect.Width < entRect.Height) continue; entRect.Y = -entRect.Y - 16; for (int i = 0; i < hullRects.Count; i++) { Rectangle hullRect = hullRects[i]; if (entRect.Intersects(hullRect)) { if (hullRect.Y < entRect.Y) { hullRect.Height = Math.Max((entRect.Y + 16 + entRect.Height / 2) - hullRect.Y, hullRect.Height); hullRects[i] = hullRect; } else if (hullRect.Y + hullRect.Height <= entRect.Y + 16 + entRect.Height) { hullRects.RemoveAt(i); i--; } } } } foreach (MapEntity e in mapEntityList) { Rectangle entRect = e.WorldRect; if (entRect.Width < entRect.Height) continue; entRect.Y = -entRect.Y; for (int i = 0; i < hullRects.Count; i++) { Rectangle hullRect = hullRects[i]; if (entRect.Intersects(hullRect)) { if (hullRect.Y >= entRect.Y - 8 && hullRect.Y + hullRect.Height <= entRect.Y + entRect.Height + 8) { hullRects.RemoveAt(i); i--; } } } } for (int i = 0; i < hullRects.Count;) { Rectangle hullRect = hullRects[i]; Vector2 point = new Vector2(hullRect.X+2, hullRect.Y+hullRect.Height/2); MapEntity container = null; foreach (MapEntity e in mapEntityList) { Rectangle entRect = e.WorldRect; entRect.Y = -entRect.Y; if (entRect.Contains(point)) { container = e; break; } } if (container == null) { hullRects.RemoveAt(i); continue; } while (hullRects[i].Y <= hullRect.Y) { i++; if (i >= hullRects.Count) break; } } for (int i = hullRects.Count-1; i >= 0;) { Rectangle hullRect = hullRects[i]; Vector2 point = new Vector2(hullRect.X+hullRect.Width-2, hullRect.Y+hullRect.Height/2); MapEntity container = null; foreach (MapEntity e in mapEntityList) { Rectangle entRect = e.WorldRect; entRect.Y = -entRect.Y; if (entRect.Contains(point)) { container = e; break; } } if (container == null) { hullRects.RemoveAt(i); i--; continue; } while (hullRects[i].Y >= hullRect.Y) { i--; if (i < 0) break; } } hullRects.Sort((a, b) => { if (a.X < b.X) return -1; if (a.X > b.X) return 1; if (a.Y < b.Y) return -1; if (a.Y > b.Y) return 1; return 0; }); for (int i = 0; i < hullRects.Count - 1; i++) { Rectangle rect = hullRects[i]; if (hullRects[i + 1].Width != rect.Width) continue; if (hullRects[i + 1].X > rect.X) continue; Vector2 hullBPoint = new Vector2(rect.X + rect.Width / 2, rect.Y + rect.Height - 8); Vector2 hullUPoint = new Vector2(rect.X + rect.Width / 2, rect.Y); MapEntity container = null; foreach (MapEntity e in mapEntityList) { Rectangle entRect = e.WorldRect; entRect.Y = -entRect.Y; if (entRect.Contains(hullBPoint)) { if (!entRect.Contains(hullUPoint)) container = e; break; } } if (container == null) { rect.Height += hullRects[i + 1].Height; hullRects[i] = rect; hullRects.RemoveAt(i + 1); i--; } } for (int i = 0; i < hullRects.Count;i++) { Rectangle rect = hullRects[i]; rect.Y -= 16; rect.Height += 32; hullRects[i] = rect; } hullRects.Sort((a, b) => { if (a.Y < b.Y) return -1; if (a.Y > b.Y) return 1; if (a.X < b.X) return -1; if (a.X > b.X) return 1; return 0; }); for (int i = 0; i < hullRects.Count; i++) { for (int j = i+1; j < hullRects.Count; j++) { if (hullRects[j].Y <= hullRects[i].Y) continue; if (hullRects[j].Intersects(hullRects[i])) { Rectangle rect = hullRects[i]; rect.Height = hullRects[j].Y - rect.Y; hullRects[i] = rect; break; } } } foreach (Rectangle rect in hullRects) { Rectangle hullRect = rect; hullRect.Y = -hullRect.Y; Hull newHull = new Hull(MapEntityPrefab.Find(null, "hull"), hullRect, Submarine.MainSub); } foreach (MapEntity e in mapEntityList) { if (!(e is Structure)) continue; if (!(e as Structure).IsPlatform) continue; Rectangle gapRect = e.WorldRect; gapRect.Y -= 8; gapRect.Height = 16; Gap newGap = new Gap(MapEntityPrefab.Find(null, "gap"), gapRect); } } public override void AddToGUIUpdateList() { MapEntity.FilteredSelectedList.FirstOrDefault()?.AddToGUIUpdateList(); EntityMenu.AddToGUIUpdateList(); showEntitiesPanel.AddToGUIUpdateList(); previouslyUsedPanel.AddToGUIUpdateList(); entityCountPanel.AddToGUIUpdateList(); TopPanel.AddToGUIUpdateList(); if (WiringMode) { wiringToolPanel.AddToGUIUpdateList(); } if (contextMenu != null) { contextMenu.AddToGUIUpdateList(); } else if (MapEntity.HighlightedListBox != null) { MapEntity.HighlightedListBox.AddToGUIUpdateList(); } if (dummyCharacter != null) { CharacterHUD.AddToGUIUpdateList(dummyCharacter); if (dummyCharacter.SelectedConstruction != null) { dummyCharacter.SelectedConstruction.AddToGUIUpdateList(); } else if (WiringMode && MapEntity.SelectedList.FirstOrDefault() is Item item && item.GetComponent() != null) { MapEntity.SelectedList.FirstOrDefault()?.AddToGUIUpdateList(); } } if (loadFrame != null) { loadFrame.AddToGUIUpdateList(); } else if (saveFrame != null) { saveFrame.AddToGUIUpdateList(); } } /// /// GUI.MouseOn doesn't get updated while holding primary mouse and we need it to /// private bool IsMouseOnEditorGUI() { if (GUI.MouseOn == null) { return false; } return (EntityMenu?.MouseRect.Contains(PlayerInput.MousePosition) ?? false) || (entityCountPanel?.MouseRect.Contains(PlayerInput.MousePosition) ?? false) || (MapEntity.EditingHUD?.MouseRect.Contains(PlayerInput.MousePosition) ?? false) || (TopPanel?.MouseRect.Contains(PlayerInput.MousePosition) ?? false); } /// /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// public override void Update(double deltaTime) { if (GameMain.GraphicsWidth != screenResolution.X || GameMain.GraphicsHeight != screenResolution.Y) { saveFrame = null; loadFrame = null; saveAssemblyFrame = null; CreateUI(); UpdateEntityList(); } if (WiringMode && dummyCharacter != null) { Wire equippedWire = Character.Controlled?.SelectedItems[0]?.GetComponent() ?? Character.Controlled?.SelectedItems[1]?.GetComponent() ?? Wire.DraggingWire; if (equippedWire == null) { // Highlight wires when hovering over the entity selection box if (MapEntity.HighlightedListBox != null) { var lBox = MapEntity.HighlightedListBox; foreach (var child in lBox.Content.Children) { if (child.UserData is Item item) { item.ExternalHighlight = GUI.IsMouseOn(child); } } } var highlightedEntities = new List(); // ReSharper disable once LoopCanBeConvertedToQuery foreach (Item item in MapEntity.mapEntityList.Where(entity => entity is Item).Cast()) { var wire = item.GetComponent(); if (wire == null || !wire.IsMouseOn()) { continue; } highlightedEntities.Add(item); } MapEntity.UpdateHighlighting(highlightedEntities, true); } } hullVolumeFrame.Visible = MapEntity.SelectedList.Any(s => s is Hull); hullVolumeFrame.RectTransform.AbsoluteOffset = new Point(Math.Max(showEntitiesPanel.Rect.Right, previouslyUsedPanel.Rect.Right), 0); saveAssemblyFrame.Visible = MapEntity.SelectedList.Count > 0; var offset = cam.WorldView.Top - cam.ScreenToWorld(new Vector2(0, GameMain.GraphicsHeight - EntityMenu.Rect.Top)).Y; // Move the camera towards to the focus point if (camTargetFocus != Vector2.Zero) { if (GameMain.Config.KeyBind(InputType.Up).IsDown() || GameMain.Config.KeyBind(InputType.Down).IsDown() || GameMain.Config.KeyBind(InputType.Left).IsDown() || GameMain.Config.KeyBind(InputType.Right).IsDown()) { camTargetFocus = Vector2.Zero; } else { var targetWithOffset = new Vector2(camTargetFocus.X, camTargetFocus.Y - offset / 2); if (Math.Abs(cam.Position.X - targetWithOffset.X) < 1.0f && Math.Abs(cam.Position.Y - targetWithOffset.Y) < 1.0f) { camTargetFocus = Vector2.Zero; } else { cam.Position += (targetWithOffset - cam.Position) / cam.MoveSmoothness; } } } if (GUI.KeyboardDispatcher.Subscriber == null) { if (PlayerInput.KeyHit(Keys.E) && mode == Mode.Default) { if (dummyCharacter != null) { if (dummyCharacter.SelectedConstruction == null) { foreach (var entity in MapEntity.mapEntityList) { if (entity is Item item && entity.IsHighlighted && item.Components.Any(ic => !(ic is ConnectionPanel) && !(ic is Repairable) && ic.GuiFrame != null)) { var container = item.GetComponents().ToList(); if (!container.Any() || container.Any(ic => ic?.DrawInventory ?? false)) { OpenItem(item); break; } } } } else { CloseItem(); } } } // Focus to selection if (PlayerInput.KeyHit(Keys.F) && mode == Mode.Default) { // content warning: contains coordinate system workarounds var selected = MapEntity.SelectedList; if (selected.Count > 0) { var dRect = selected.First().Rect; var rect = new Rectangle(dRect.Left, dRect.Top, dRect.Width, dRect.Height * -1); if (selected.Count > 1) { // Create one big rect out of our selection selected.Skip(1).ForEach(me => { var wRect = me.Rect; rect = Rectangle.Union(rect, new Rectangle(wRect.Left, wRect.Top, wRect.Width, wRect.Height * -1)); }); } camTargetFocus = rect.Center.ToVector2(); } } if (GameMain.Config.KeyBind(InputType.ToggleInventory).IsHit() && mode == Mode.Default) { toggleEntityMenuButton.OnClicked?.Invoke(toggleEntityMenuButton, toggleEntityMenuButton.UserData); } if (PlayerInput.KeyHit(Keys.Tab)) { entityFilterBox.Select(); } if (PlayerInput.IsCtrlDown() && MapEntity.StartMovingPos == Vector2.Zero) { cam.MoveCamera((float) deltaTime, allowMove: false); // Save menu if (PlayerInput.KeyHit(Keys.S)) { if (PlayerInput.IsShiftDown()) { // Quick-save, but only when we've set a custom name for our sub CreateSaveScreen(subNameLabel != null && subNameLabel.Text != TextManager.Get("unspecifiedsubfilename")); } else { // Save menu CreateSaveScreen(); } } // Select or deselect everything if (PlayerInput.KeyHit(Keys.A) && mode == Mode.Default) { if (MapEntity.SelectedList.Any()) { MapEntity.DeselectAll(); } else { var selectables = MapEntity.mapEntityList.Where(entity => entity.SelectableInEditor).ToList(); lock (selectables) { selectables.ForEach(MapEntity.AddSelection); } } } // 1-2 keys on the keyboard for switching modes if (PlayerInput.KeyHit(Keys.D1)) { SetMode(Mode.Default); } if (PlayerInput.KeyHit(Keys.D2)) { SetMode(Mode.Wiring); } } else { cam.MoveCamera((float) deltaTime, allowMove: true); } } else { cam.MoveCamera((float) deltaTime, allowMove: false); } if (PlayerInput.MidButtonHeld()) { Vector2 moveSpeed = PlayerInput.MouseSpeed * (float)deltaTime * 60.0f / cam.Zoom; moveSpeed.X = -moveSpeed.X; cam.Position += moveSpeed; // break out of trying to focus camTargetFocus = Vector2.Zero; } if (PlayerInput.KeyHit(Keys.Escape) && dummyCharacter != null) { CloseItem(); } if (contextMenu != null) { Rectangle expandedRect = contextMenu.Rect; expandedRect.Inflate(20, 20); if (!expandedRect.Contains(PlayerInput.MousePosition)) { contextMenu = null; } } if (dummyCharacter != null && Entity.FindEntityByID(dummyCharacter.ID) == dummyCharacter) { if (WiringMode) { foreach (MapEntity me in MapEntity.mapEntityList) { me.IsHighlighted = false; } if (dummyCharacter.SelectedConstruction == null) { List wires = new List(); foreach (Item item in Item.ItemList) { var wire = item.GetComponent(); if (wire != null) wires.Add(wire); } Wire.UpdateEditing(wires); } } if (!WiringMode) { // Move all of our slots on top center of the entity list // We use the slots to open item inventories and we want the position of them to be consisent dummyCharacter.Inventory.slots.ForEach(slot => { slot.Rect.Y = EntityMenu.Rect.Top; slot.Rect.X = EntityMenu.Rect.X + (EntityMenu.Rect.Width / 2) - (slot.Rect.Width /2); }); } if (dummyCharacter.SelectedConstruction == null || dummyCharacter.SelectedConstruction.GetComponent() != null) { if (WiringMode && PlayerInput.IsShiftDown()) { Wire equippedWire = Character.Controlled?.SelectedItems[0]?.GetComponent() ?? Character.Controlled?.SelectedItems[1]?.GetComponent(); if (equippedWire != null && equippedWire.GetNodes().Count > 0) { Vector2 lastNode = equippedWire.GetNodes().Last(); if (equippedWire.Item.Submarine != null) { lastNode += equippedWire.Item.Submarine.HiddenSubPosition + equippedWire.Item.Submarine.Position; } var (cursorX, cursorY) = dummyCharacter.CursorPosition; bool isHorizontal = Math.Abs(cursorX - lastNode.X) < Math.Abs(cursorY - lastNode.Y); float roundedY = MathUtils.Round(cursorY, Submarine.GridSize.Y / 2.0f); float roundedX = MathUtils.Round(cursorX, Submarine.GridSize.X / 2.0f); dummyCharacter.CursorPosition = isHorizontal ? new Vector2(lastNode.X, roundedY) : new Vector2(roundedX, lastNode.Y); } } // Keep teleporting the dummy character to the opened item to make it look like the container didn't go anywhere if (OpenedItem != null) { TeleportDummyCharacter(oldItemPosition); } if (WiringMode && dummyCharacter?.SelectedConstruction == null) { TeleportDummyCharacter(FarseerPhysics.ConvertUnits.ToSimUnits(dummyCharacter.CursorPosition)); } } if (WiringMode) { dummyCharacter.ControlLocalPlayer((float)deltaTime, cam, false); dummyCharacter.Control((float)deltaTime, cam); } cam.TargetPos = Vector2.Zero; dummyCharacter.Submarine = Submarine.MainSub; } // Deposit item from our "infinite stack" into inventory slots var inv = dummyCharacter?.SelectedConstruction?.OwnInventory; if (inv?.slots != null) { var dragginMouse = MouseDragStart != Vector2.Zero && Vector2.Distance(PlayerInput.MousePosition, MouseDragStart) >= GUI.Scale * 20; // So we don't accidentally drag inventory items while doing this if (DraggedItemPrefab != null) { Inventory.draggingItem = null; } switch (DraggedItemPrefab) { // regular item prefabs case ItemPrefab itemPrefab when PlayerInput.PrimaryMouseButtonClicked() || dragginMouse: { bool spawnedItem = false; for (var i = 0; i < inv.slots.Length; i++) { var slot = inv.slots[i]; var itemContainer = inv?.Items[i]?.GetComponent(); // check if the slot is empty or if we can place the item into a container, for example an oxygen tank into a diving suit if (Inventory.IsMouseOnSlot(slot)) { var newItem = new Item(itemPrefab, Vector2.Zero, Submarine.MainSub); if (inv.Items[i] == null) { bool placedItem = inv.TryPutItem(newItem, i, false, true, dummyCharacter); spawnedItem |= placedItem; if (!placedItem) { newItem.Remove(); } } else if (itemContainer != null && itemContainer.CanBeContained(itemPrefab) && (itemContainer.Inventory?.Items.Any(item => item == null) ?? false)) { bool placedItem = itemContainer.Inventory.TryPutItem(newItem, dummyCharacter); spawnedItem |= placedItem; // try to place the item into the inventory of the item we are hovering over if (!placedItem) { newItem.Remove(); } else { slot.ShowBorderHighlight(GUI.Style.Green, 0.1f, 0.4f); } } else { newItem.Remove(); } if (!dragginMouse) { GUI.PlayUISound(spawnedItem ? GUISoundType.PickItem : GUISoundType.PickItemFail); } } } break; } // item assemblies case ItemAssemblyPrefab assemblyPrefab when PlayerInput.PrimaryMouseButtonClicked(): { bool spawnedItems = false; for (var i = 0; i < inv.slots.Length; i++) { var slot = inv.slots[i]; var itemContainer = inv?.Items[i]?.GetComponent(); if (inv.Items[i] == null && Inventory.IsMouseOnSlot(slot)) { // load the items var itemInstance = LoadItemAssemblyInventorySafe(assemblyPrefab); // counter for items that failed so we so we known that slot remained empty var failedCount = 0; for (var j = 0; j < itemInstance.Count(); j++) { var newItem = itemInstance[j]; var newSpot = i + j - failedCount; // try to find a valid slot to put the items while (inv.slots.Length > newSpot) { if (inv.Items[newSpot] == null) { break; } newSpot++; } // valid slot found if (inv.slots.Length > newSpot) { var placedItem = inv.TryPutItem(newItem, newSpot, false, true, dummyCharacter); spawnedItems |= placedItem; if (!placedItem) { failedCount++; // delete the included items too so we don't get a popup asking if we want to keep them newItem?.OwnInventory?.DeleteAllItems(); newItem.Remove(); } } else { var placedItem = inv.TryPutItem(newItem, dummyCharacter); spawnedItems |= placedItem; // if our while loop didn't find a valid slot then let the inventory decide where to put it as a last resort if (!placedItem) { // delete the included items too so we don't get a popup asking if we want to keep them newItem?.OwnInventory?.DeleteAllItems(); newItem.Remove(); } } } } } GUI.PlayUISound(spawnedItems ? GUISoundType.PickItem : GUISoundType.PickItemFail); break; } } } // Update our mouse dragging state so we can easily slide thru slots while holding the mouse button down to place lots of items if (PlayerInput.PrimaryMouseButtonHeld()) { if (MouseDragStart == Vector2.Zero) { MouseDragStart = PlayerInput.MousePosition; } } else { MouseDragStart = Vector2.Zero; } if (!saveAssemblyFrame.Rect.Contains(PlayerInput.MousePosition) && dummyCharacter?.SelectedConstruction == null && !WiringMode && GUI.MouseOn == null) { MapEntity.UpdateSelecting(cam); } if (!WiringMode) { bool shouldCloseHud = dummyCharacter?.SelectedConstruction != null && HUD.CloseHUD(dummyCharacter.SelectedConstruction.Rect) && DraggedItemPrefab == null; if (MapEntityPrefab.Selected != null && GUI.MouseOn == null) { MapEntityPrefab.Selected.UpdatePlacing(cam); } else { if (PlayerInput.SecondaryMouseButtonClicked() && !shouldCloseHud) { if (GUI.IsMouseOn(entityFilterBox)) { ClearFilter(); } else { if (dummyCharacter?.SelectedConstruction == null) { CreateContextMenu(); } DraggedItemPrefab = null; } } if (shouldCloseHud) { CloseItem(); } } MapEntity.UpdateEditor(cam); } entityMenuOpenState = entityMenuOpen && !WiringMode ? (float)Math.Min(entityMenuOpenState + deltaTime * 5.0f, 1.0f) : (float)Math.Max(entityMenuOpenState - deltaTime * 5.0f, 0.0f); EntityMenu.RectTransform.ScreenSpaceOffset = Vector2.Lerp(new Vector2(0.0f, EntityMenu.Rect.Height - 10), Vector2.Zero, entityMenuOpenState).ToPoint(); if (WiringMode && dummyCharacter != null) { if (!dummyCharacter.SelectedItems.Any(it => it != null && it.HasTag("wire"))) { wiringToolPanel.GetChild().Deselect(); } } if (PlayerInput.PrimaryMouseButtonClicked() && !GUI.IsMouseOn(entityFilterBox)) { entityFilterBox.Deselect(); } if (loadFrame != null) { if (PlayerInput.SecondaryMouseButtonClicked()) { loadFrame = null; } } else if (saveFrame != null) { if (PlayerInput.SecondaryMouseButtonClicked()) { saveFrame = null; } } if (dummyCharacter != null) { dummyCharacter.AnimController.FindHull(dummyCharacter.CursorWorldPosition, false); foreach (Item item in dummyCharacter.Inventory.Items) { if (item == null) continue; item.SetTransform(dummyCharacter.SimPosition, 0.0f); item.UpdateTransform(); item.SetTransform(item.body.SimPosition, 0.0f); //wires need to be updated for the last node to follow the player during rewiring Wire wire = item.GetComponent(); wire?.Update((float)deltaTime, cam); } if (dummyCharacter.SelectedConstruction != null) { if (MapEntity.SelectedList.Contains(dummyCharacter.SelectedConstruction) || WiringMode) { dummyCharacter.SelectedConstruction?.UpdateHUD(cam, dummyCharacter, (float)deltaTime); } else { // We somehow managed to unfocus the item, close it so our framerate doesn't go to 5 because the // UpdateHUD() method keeps re-creating the editing HUD CloseItem(); } } else if (MapEntity.SelectedList.Count == 1 && WiringMode) { (MapEntity.SelectedList[0] as Item)?.UpdateHUD(cam, dummyCharacter, (float)deltaTime); } CharacterHUD.Update((float)deltaTime, dummyCharacter, cam); } } /// /// This is called when the game should draw itself. /// public override void Draw(double deltaTime, GraphicsDevice graphics, SpriteBatch spriteBatch) { cam.UpdateTransform(); if (lightingEnabled) { GameMain.LightManager.UpdateLightMap(graphics, spriteBatch, cam); } foreach (Submarine sub in Submarine.Loaded) { sub.UpdateTransform(); } spriteBatch.Begin(SpriteSortMode.BackToFront, BlendState.NonPremultiplied, transformMatrix: cam.Transform); graphics.Clear(backgroundColor); if (GameMain.DebugDraw) { GUI.DrawLine(spriteBatch, new Vector2(Submarine.MainSub.HiddenSubPosition.X, -cam.WorldView.Y), new Vector2(Submarine.MainSub.HiddenSubPosition.X, -(cam.WorldView.Y - cam.WorldView.Height)), Color.White * 0.5f, 1.0f, (int)(2.0f / cam.Zoom)); GUI.DrawLine(spriteBatch, new Vector2(cam.WorldView.X, -Submarine.MainSub.HiddenSubPosition.Y), new Vector2(cam.WorldView.Right, -Submarine.MainSub.HiddenSubPosition.Y), Color.White * 0.5f, 1.0f, (int)(2.0f / cam.Zoom)); } Submarine.DrawBack(spriteBatch, true, e => e is Structure s && (ShowThalamus || !s.prefab.Category.HasFlag(MapEntityCategory.Thalamus)) && (e.SpriteDepth >= 0.9f || s.Prefab.BackgroundSprite != null)); spriteBatch.End(); spriteBatch.Begin(SpriteSortMode.BackToFront, BlendState.NonPremultiplied, transformMatrix: cam.Transform); // When we "open" a wearable item with inventory it won't get rendered because the dummy character is invisible // So we are drawing a clone of it on the same position if (OpenedItem?.GetComponent() != null) { OpenedItem.Sprite.Draw(spriteBatch, new Vector2(OpenedItem.DrawPosition.X, -(OpenedItem.DrawPosition.Y)), scale: OpenedItem.Scale, color: OpenedItem.SpriteColor, depth: OpenedItem.SpriteDepth); GUI.DrawRectangle(spriteBatch, new Vector2(OpenedItem.WorldRect.X, -OpenedItem.WorldRect.Y), new Vector2(OpenedItem.Rect.Width, OpenedItem.Rect.Height), Color.White, false, 0, (int)Math.Max(2.0f / cam.Zoom, 1.0f)); } Submarine.DrawBack(spriteBatch, true, e => (!(e is Structure) || e.SpriteDepth < 0.9f) && (ShowThalamus || !e.prefab.Category.HasFlag(MapEntityCategory.Thalamus))); spriteBatch.End(); spriteBatch.Begin(SpriteSortMode.BackToFront, BlendState.NonPremultiplied, transformMatrix: cam.Transform); Submarine.DrawDamageable(spriteBatch, null, editing: true, e => ShowThalamus || !(e.prefab?.Category.HasFlag(MapEntityCategory.Thalamus) ?? false)); spriteBatch.End(); spriteBatch.Begin(SpriteSortMode.BackToFront, BlendState.NonPremultiplied, transformMatrix: cam.Transform); Submarine.DrawFront(spriteBatch, editing: true, e => ShowThalamus || !(e.prefab?.Category.HasFlag(MapEntityCategory.Thalamus) ?? false)); if (!WiringMode && !IsMouseOnEditorGUI()) { MapEntityPrefab.Selected?.DrawPlacing(spriteBatch, cam); MapEntity.DrawSelecting(spriteBatch, cam); } spriteBatch.End(); if (GameMain.LightManager.LightingEnabled && lightingEnabled) { spriteBatch.Begin(SpriteSortMode.Deferred, Lights.CustomBlendStates.Multiplicative, null, DepthStencilState.None); spriteBatch.Draw(GameMain.LightManager.LightMap, new Rectangle(0, 0, GameMain.GraphicsWidth, GameMain.GraphicsHeight), Color.White); spriteBatch.End(); } //-------------------- HUD ----------------------------- spriteBatch.Begin(SpriteSortMode.Deferred, samplerState: GUI.SamplerState); if (Submarine.MainSub != null) { Vector2 position = Submarine.MainSub.SubBody != null ? Submarine.MainSub.WorldPosition : Submarine.MainSub.HiddenSubPosition; GUI.DrawIndicator( spriteBatch, position, cam, cam.WorldView.Width, GUI.SubmarineIcon, Color.LightBlue * 0.5f); } var notificationIcon = GUI.Style.GetComponentStyle("GUINotificationButton"); var tooltipStyle = GUI.Style.GetComponentStyle("GUIToolTip"); foreach (Gap gap in Gap.GapList) { if (gap.linkedTo.Count == 2 && gap.linkedTo[0] == gap.linkedTo[1]) { Vector2 screenPos = Cam.WorldToScreen(gap.WorldPosition); Rectangle rect = new Rectangle(screenPos.ToPoint() - new Point(20), new Point(40)); tooltipStyle.Sprites[GUIComponent.ComponentState.None][0].Draw(spriteBatch, rect, Color.White); notificationIcon.Sprites[GUIComponent.ComponentState.None][0].Draw(spriteBatch, rect, GUI.Style.Orange); if (Vector2.Distance(PlayerInput.MousePosition, screenPos) < 30 * Cam.Zoom) { GUIComponent.DrawToolTip(spriteBatch, TextManager.Get("gapinsidehullwarning"), new Rectangle(screenPos.ToPoint(), new Point(10))); } } } if (dummyCharacter != null) { if (WiringMode) { dummyCharacter.DrawHUD(spriteBatch, cam, false); wiringToolPanel.DrawManually(spriteBatch); } } MapEntity.DrawEditor(spriteBatch, cam); GUI.Draw(Cam, spriteBatch); spriteBatch.End(); } private void CreateImage(int width, int height, System.IO.Stream stream) { MapEntity.SelectedList.Clear(); var prevScissorRect = GameMain.Instance.GraphicsDevice.ScissorRectangle; Rectangle subDimensions = Submarine.MainSub.CalculateDimensions(false); Vector2 viewPos = subDimensions.Center.ToVector2(); float scale = Math.Min(width / (float)subDimensions.Width, height / (float)subDimensions.Height); var viewMatrix = Matrix.CreateTranslation(new Vector3(width / 2.0f, height / 2.0f, 0)); var transform = Matrix.CreateTranslation( new Vector3(-viewPos.X, viewPos.Y, 0)) * Matrix.CreateScale(new Vector3(scale, scale, 1)) * viewMatrix; /*Sprite backgroundSprite = LevelGenerationParams.LevelParams.Find(l => l.BackgroundTopSprite != null).BackgroundTopSprite;*/ using (RenderTarget2D rt = new RenderTarget2D( GameMain.Instance.GraphicsDevice, width, height, false, SurfaceFormat.Color, DepthFormat.None)) using (SpriteBatch spriteBatch = new SpriteBatch(GameMain.Instance.GraphicsDevice)) { GameMain.Instance.GraphicsDevice.SetRenderTarget(rt); GameMain.Instance.GraphicsDevice.Clear(new Color(8, 13, 19)); /*if (backgroundSprite != null) { spriteBatch.Begin(); backgroundSprite.DrawTiled(spriteBatch, Vector2.Zero, new Vector2(width, height), color: new Color(0.025f, 0.075f, 0.131f, 1.0f)); spriteBatch.End(); }*/ spriteBatch.Begin(SpriteSortMode.BackToFront, BlendState.NonPremultiplied, null, null, null, null, transform); Submarine.Draw(spriteBatch); Submarine.DrawFront(spriteBatch); Submarine.DrawDamageable(spriteBatch, null); spriteBatch.End(); GameMain.Instance.GraphicsDevice.SetRenderTarget(null); rt.SaveAsPng(stream, width, height); } //for some reason setting the rendertarget changes the size of the viewport //but it doesn't change back to default when setting it back to null GameMain.Instance.ResetViewPort(); } public void SaveScreenShot(int width, int height, string filePath) { System.IO.Stream stream = File.OpenWrite(filePath); CreateImage(width, height, stream); stream.Dispose(); } public static bool IsSubEditor() { return Screen.Selected is SubEditorScreen && !Submarine.Unloading; } } }