using Lidgren.Network; using System; namespace Barotrauma.Networking { partial class OrderChatMessage : ChatMessage { public override void ClientWrite(IWriteMessage msg) { msg.Write((byte)ClientNetObject.CHAT_MESSAGE); msg.Write(NetStateID); msg.Write((byte)ChatMessageType.Order); msg.Write((byte)Order.PrefabList.IndexOf(Order.Prefab)); msg.Write(TargetCharacter == null ? (UInt16)0 : TargetCharacter.ID); msg.Write(TargetEntity == null ? (UInt16)0 : TargetEntity.ID); msg.Write((byte)Array.IndexOf(Order.Prefab.Options, OrderOption)); } } }