using System; using System.Linq; namespace Barotrauma.Networking { partial class ChatMessage { public virtual void ClientWrite(IWriteMessage msg) { msg.Write((byte)ClientNetObject.CHAT_MESSAGE); msg.Write(NetStateID); msg.Write((byte)Type); msg.Write(Text); } public static void ClientRead(IReadMessage msg) { UInt16 ID = msg.ReadUInt16(); ChatMessageType type = (ChatMessageType)msg.ReadByte(); PlayerConnectionChangeType changeType = PlayerConnectionChangeType.None; string txt = ""; if (type != ChatMessageType.Order) { changeType = (PlayerConnectionChangeType)msg.ReadByte(); txt = msg.ReadString(); } string senderName = msg.ReadString(); Character senderCharacter = null; bool hasSenderCharacter = msg.ReadBoolean(); if (hasSenderCharacter) { senderCharacter = Entity.FindEntityByID(msg.ReadUInt16()) as Character; if (senderCharacter != null) { senderName = senderCharacter.Name; } } if (type == ChatMessageType.ServerMessageBox) { txt = TextManager.GetServerMessage(txt); } else if (type == ChatMessageType.Order) { int orderIndex = msg.ReadByte(); UInt16 targetCharacterID = msg.ReadUInt16(); Character targetCharacter = Entity.FindEntityByID(targetCharacterID) as Character; Entity targetEntity = Entity.FindEntityByID(msg.ReadUInt16()); int optionIndex = msg.ReadByte(); Order order = null; if (orderIndex < 0 || orderIndex >= Order.PrefabList.Count) { DebugConsole.ThrowError("Invalid order message - order index out of bounds."); if (NetIdUtils.IdMoreRecent(ID, LastID)) LastID = ID; return; } else { order = Order.PrefabList[orderIndex]; } string orderOption = ""; if (optionIndex >= 0 && optionIndex < order.Options.Length) { orderOption = order.Options[optionIndex]; } txt = order.GetChatMessage(targetCharacter?.Name, senderCharacter?.CurrentHull?.DisplayName, givingOrderToSelf: targetCharacter == senderCharacter, orderOption: orderOption); if (GameMain.Client.GameStarted && Screen.Selected == GameMain.GameScreen) { if (order.TargetAllCharacters) { GameMain.GameSession?.CrewManager?.AddOrder( new Order(order.Prefab, targetEntity, (targetEntity as Item)?.Components.FirstOrDefault(ic => ic.GetType() == order.ItemComponentType), orderGiver: senderCharacter), order.Prefab.FadeOutTime); } else if (targetCharacter != null) { targetCharacter.SetOrder( new Order(order.Prefab, targetEntity, (targetEntity as Item)?.Components.FirstOrDefault(ic => ic.GetType() == order.ItemComponentType), orderGiver: senderCharacter), orderOption, senderCharacter); } } if (NetIdUtils.IdMoreRecent(ID, LastID)) { GameMain.Client.AddChatMessage( new OrderChatMessage(order, orderOption, txt, targetEntity, targetCharacter, senderCharacter)); LastID = ID; } return; } if (NetIdUtils.IdMoreRecent(ID, LastID)) { switch (type) { case ChatMessageType.MessageBox: case ChatMessageType.ServerMessageBox: //only show the message box if the text differs from the text in the currently visible box if ((GUIMessageBox.VisibleBox as GUIMessageBox)?.Text?.Text != txt) { new GUIMessageBox("", txt); } break; case ChatMessageType.Console: DebugConsole.NewMessage(txt, MessageColor[(int)ChatMessageType.Console]); break; case ChatMessageType.ServerLog: if (!Enum.TryParse(senderName, out ServerLog.MessageType messageType)) { return; } GameMain.Client.ServerSettings.ServerLog?.WriteLine(txt, messageType); break; default: GameMain.Client.AddChatMessage(txt, type, senderName, senderCharacter, changeType); break; } LastID = ID; } } } }