using Barotrauma.Extensions; using Barotrauma.Items.Components; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using System; using System.Collections.Generic; using System.Linq; namespace Barotrauma { abstract partial class MapEntity : Entity { protected static Vector2 selectionPos = Vector2.Zero; protected static Vector2 selectionSize = Vector2.Zero; private static Vector2 startMovingPos = Vector2.Zero; private static float keyDelay; public static Vector2 StartMovingPos => startMovingPos; // Quick undo/redo for size and movement only. TODO: Remove if we do a more general implementation. private Memento rectMemento; public event Action Resized; private static bool resizing; private int resizeDirX, resizeDirY; //which entities have been selected for editing private static List selectedList = new List(); public static List SelectedList { get { return selectedList; } } private static List copiedList = new List(); private static List highlightedList = new List(); // Test feature. Not yet saved. public static Dictionary> SelectionGroups { get; private set; } = new Dictionary>(); private static float highlightTimer; private static GUIListBox highlightedListBox; public static GUIListBox HighlightedListBox { get { return highlightedListBox; } } protected static GUIComponent editingHUD; public static GUIComponent EditingHUD { get { return editingHUD; } } //protected bool isSelected; private static bool disableSelect; public static bool DisableSelect { get { return disableSelect; } set { disableSelect = value; if (disableSelect) { startMovingPos = Vector2.Zero; selectionSize = Vector2.Zero; selectionPos = Vector2.Zero; } } } public virtual bool SelectableInEditor { get { return true; } } public static bool SelectedAny { get { return selectedList.Count > 0; } } public static IEnumerable CopiedList { get { return copiedList; } } public bool IsSelected { get { return selectedList.Contains(this); } } public virtual bool IsVisible(Rectangle worldView) { return true; } public virtual void Draw(SpriteBatch spriteBatch, bool editing, bool back = true) { } /// /// Update the selection logic in submarine editor /// public static void UpdateSelecting(Camera cam) { if (resizing) { if (selectedList.Count == 0) resizing = false; return; } foreach (MapEntity e in mapEntityList) { e.isHighlighted = false; } if (DisableSelect) { DisableSelect = false; return; } if (GUI.MouseOn != null || !PlayerInput.MouseInsideWindow) { if (highlightedListBox == null || (GUI.MouseOn != highlightedListBox && !highlightedListBox.IsParentOf(GUI.MouseOn))) { UpdateHighlightedListBox(null, false); return; } } if (MapEntityPrefab.Selected != null) { selectionPos = Vector2.Zero; selectedList.Clear(); return; } if (GUI.KeyboardDispatcher.Subscriber == null) { if (PlayerInput.KeyDown(Keys.Delete)) { selectedList.ForEach(e => { //orphaned wires may already have been removed if (!e.Removed) { e.Remove(); } }); selectedList.Clear(); } if (PlayerInput.IsCtrlDown()) { if (PlayerInput.KeyHit(Keys.C)) { Copy(selectedList); } else if (PlayerInput.KeyHit(Keys.X)) { Cut(selectedList); } else if (PlayerInput.KeyHit(Keys.V)) { Paste(cam.WorldViewCenter); } else if (PlayerInput.KeyHit(Keys.G)) { if (selectedList.Any()) { if (SelectionGroups.ContainsKey(selectedList.Last())) { // Ungroup all selected selectedList.ForEach(e => SelectionGroups.Remove(e)); } else { foreach (var entity in selectedList) { // Remove the old group, if any SelectionGroups.Remove(entity); // Create a group that can be accessed with any member SelectionGroups.Add(entity, selectedList); } } } } else if (PlayerInput.KeyHit(Keys.Z)) { SetPreviousRects(e => e.rectMemento.Undo()); } else if (PlayerInput.KeyHit(Keys.R)) { SetPreviousRects(e => e.rectMemento.Redo()); } void SetPreviousRects(Func memoryMethod) { foreach (var e in SelectedList) { if (e.rectMemento != null) { Point diff = memoryMethod(e).Location - e.Rect.Location; // We have to call the move method, because there's a lot more than just storing the rect (in some cases) // We also have to reassign the rect, because the move method does not set the width and height. They might have changed too. // The Rect property is virtual and it's overridden for structs. Setting the rect via the property should automatically recreate the sections for resizable structures. e.Move(diff.ToVector2()); e.Rect = e.rectMemento.Current; } } } } } Vector2 position = cam.ScreenToWorld(PlayerInput.MousePosition); MapEntity highLightedEntity = null; if (startMovingPos == Vector2.Zero) { List highlightedEntities = new List(); if (highlightedListBox != null && highlightedListBox.IsParentOf(GUI.MouseOn)) { highLightedEntity = GUI.MouseOn.UserData as MapEntity; } else { foreach (MapEntity e in mapEntityList) { if (!e.SelectableInEditor) continue; if (e.IsMouseOn(position)) { int i = 0; while (i < highlightedEntities.Count && e.Sprite != null && (highlightedEntities[i].Sprite == null || highlightedEntities[i].SpriteDepth < e.SpriteDepth)) { i++; } highlightedEntities.Insert(i, e); if (i == 0) highLightedEntity = e; } } UpdateHighlighting(highlightedEntities); } if (highLightedEntity != null) highLightedEntity.isHighlighted = true; } if (GUI.KeyboardDispatcher.Subscriber == null) { int up = PlayerInput.KeyDown(Keys.Up) ? 1 : 0, down = PlayerInput.KeyDown(Keys.Down) ? -1 : 0, left = PlayerInput.KeyDown(Keys.Left) ? -1 : 0, right = PlayerInput.KeyDown(Keys.Right) ? 1 : 0; int xKeysDown = (left + right); int yKeysDown = (up + down); if (xKeysDown != 0 || yKeysDown != 0) { keyDelay += (float) Timing.Step; } else { keyDelay = 0; } Vector2 nudgeAmount = Vector2.Zero; if (keyDelay >= 0.5f) { nudgeAmount.Y = yKeysDown; nudgeAmount.X = xKeysDown; } if (PlayerInput.KeyHit(Keys.Up)) nudgeAmount.Y = 1f; if (PlayerInput.KeyHit(Keys.Down)) nudgeAmount.Y = -1f; if (PlayerInput.KeyHit(Keys.Left)) nudgeAmount.X = -1f; if (PlayerInput.KeyHit(Keys.Right)) nudgeAmount.X = 1f; if (nudgeAmount != Vector2.Zero) { foreach (MapEntity entityToNudge in selectedList) { entityToNudge.Move(nudgeAmount); } } } else { keyDelay = 0; } bool isShiftDown = PlayerInput.IsShiftDown(); //started moving selected entities if (startMovingPos != Vector2.Zero) { Item targetContainer = GetPotentialContainer(position, selectedList); if (targetContainer != null) { targetContainer.IsHighlighted = true; } if (PlayerInput.PrimaryMouseButtonReleased()) { //mouse released -> move the entities to the new position of the mouse Vector2 moveAmount = position - startMovingPos; if (!isShiftDown) { moveAmount.X = (float)(moveAmount.X > 0.0f ? Math.Floor(moveAmount.X / Submarine.GridSize.X) : Math.Ceiling(moveAmount.X / Submarine.GridSize.X)) * Submarine.GridSize.X; moveAmount.Y = (float)(moveAmount.Y > 0.0f ? Math.Floor(moveAmount.Y / Submarine.GridSize.Y) : Math.Ceiling(moveAmount.Y / Submarine.GridSize.Y)) * Submarine.GridSize.Y; } if (Math.Abs(moveAmount.X) >= Submarine.GridSize.X || Math.Abs(moveAmount.Y) >= Submarine.GridSize.Y || isShiftDown) { if (!isShiftDown) { moveAmount = Submarine.VectorToWorldGrid(moveAmount); } //clone if (PlayerInput.IsCtrlDown()) { var clones = Clone(selectedList); selectedList = clones; selectedList.ForEach(c => c.Move(moveAmount)); } else // move { List deposited = new List(); foreach (MapEntity e in selectedList) { if (e.rectMemento == null) { e.rectMemento = new Memento(); e.rectMemento.Store(e.Rect); } e.Move(moveAmount); if (isShiftDown && e is Item item && targetContainer != null) { if (targetContainer.OwnInventory.TryPutItem(item, Character.Controlled)) { GUI.PlayUISound(GUISoundType.DropItem); deposited.Add(item); } else { GUI.PlayUISound(GUISoundType.PickItemFail); } } e.rectMemento.Store(e.Rect); } deposited.ForEach(entity => { selectedList.Remove(entity); }); } } startMovingPos = Vector2.Zero; } } //started dragging a "selection rectangle" else if (selectionPos != Vector2.Zero) { selectionSize.X = position.X - selectionPos.X; selectionSize.Y = selectionPos.Y - position.Y; List newSelection = new List();// FindSelectedEntities(selectionPos, selectionSize); if (Math.Abs(selectionSize.X) > Submarine.GridSize.X || Math.Abs(selectionSize.Y) > Submarine.GridSize.Y) { newSelection = FindSelectedEntities(selectionPos, selectionSize); } else { if (highLightedEntity != null) { if (SelectionGroups.TryGetValue(highLightedEntity, out List group)) { newSelection.AddRange(group); } else { newSelection.Add(highLightedEntity); } } } if (PlayerInput.PrimaryMouseButtonReleased()) { if (PlayerInput.IsCtrlDown()) { foreach (MapEntity e in newSelection) { if (selectedList.Contains(e)) { RemoveSelection(e); } else { AddSelection(e); } } } else { selectedList = new List(newSelection); //selectedList.Clear(); //newSelection.ForEach(e => AddSelection(e)); foreach (var entity in newSelection) { HandleDoorGapLinks(entity, onGapFound: (door, gap) => { door.RefreshLinkedGap(); if (!selectedList.Contains(gap)) { selectedList.Add(gap); } }, onDoorFound: (door, gap) => { if (!selectedList.Contains(door.Item)) { selectedList.Add(door.Item); } }); } } //select wire if both items it's connected to are selected var selectedItems = selectedList.Where(e => e is Item).Cast().ToList(); foreach (Item item in selectedItems) { if (item.Connections == null) continue; foreach (Connection c in item.Connections) { foreach (Wire w in c.Wires) { if (w == null || selectedList.Contains(w.Item)) continue; if (w.OtherConnection(c) != null && selectedList.Contains(w.OtherConnection(c).Item)) { selectedList.Add(w.Item); } } } } selectionPos = Vector2.Zero; selectionSize = Vector2.Zero; } } //default, not doing anything specific yet else { if (PlayerInput.PrimaryMouseButtonHeld() && PlayerInput.KeyUp(Keys.Space) && (highlightedListBox == null || (GUI.MouseOn != highlightedListBox && !highlightedListBox.IsParentOf(GUI.MouseOn)))) { //if clicking a selected entity, start moving it foreach (MapEntity e in selectedList) { if (e.IsMouseOn(position)) startMovingPos = position; } selectionPos = position; //stop camera movement to prevent accidental dragging or rect selection Screen.Selected.Cam.StopMovement(); } } } public static Item GetPotentialContainer(Vector2 position, List entities = null) { Item targetContainer = null; bool isShiftDown = PlayerInput.IsShiftDown(); if (!isShiftDown) return null; foreach (MapEntity e in mapEntityList) { if (!e.SelectableInEditor ||!(e is Item potentialContainer)) { continue; } if (e.IsMouseOn(position)) { if (entities == null) { if (potentialContainer.OwnInventory != null && potentialContainer.ParentInventory == null && !potentialContainer.OwnInventory.IsFull()) { targetContainer = potentialContainer; break; } } else { foreach (MapEntity selectedEntity in entities) { if (!(selectedEntity is Item selectedItem)) { continue; } if (potentialContainer.OwnInventory != null && potentialContainer.ParentInventory == null && potentialContainer != selectedItem && potentialContainer.OwnInventory.CanBePut(selectedItem)) { targetContainer = potentialContainer; break; } } } } if (targetContainer != null) { break; } } return targetContainer; } /// /// Updates the logic that runs the highlight box when the mouse is sitting still. /// /// /// /// true to give items tooltip showing their connection public static void UpdateHighlighting(List highlightedEntities, bool wiringMode = false) { if (PlayerInput.MouseSpeed.LengthSquared() > 10) { highlightTimer = 0.0f; } else { bool mouseNearHighlightBox = false; if (highlightedListBox != null) { Rectangle expandedRect = highlightedListBox.Rect; expandedRect.Inflate(20, 20); mouseNearHighlightBox = expandedRect.Contains(PlayerInput.MousePosition); if (!mouseNearHighlightBox) highlightedListBox = null; } highlightTimer += (float)Timing.Step; if (highlightTimer > 1.0f) { if (!mouseNearHighlightBox) { UpdateHighlightedListBox(highlightedEntities, wiringMode); highlightTimer = 0.0f; } } } } private static void UpdateHighlightedListBox(List highlightedEntities, bool wiringMode) { if (highlightedEntities == null || highlightedEntities.Count < 2) { highlightedListBox = null; return; } if (highlightedListBox != null) { if (GUI.MouseOn == highlightedListBox || highlightedListBox.IsParentOf(GUI.MouseOn)) return; if (highlightedEntities.SequenceEqual(highlightedList)) return; } highlightedList = highlightedEntities; highlightedListBox = new GUIListBox(new RectTransform(new Point(180, highlightedEntities.Count * 18 + 5), GUI.Canvas) { MaxSize = new Point(int.MaxValue, 256), ScreenSpaceOffset = PlayerInput.MousePosition.ToPoint() + new Point(15) }, style: "GUIToolTip"); foreach (MapEntity entity in highlightedEntities) { var tooltip = string.Empty; if (wiringMode && entity is Item item) { var wire = item.GetComponent(); if (wire?.Connections != null) { for (var i = 0; i < wire.Connections.Length; i++) { var conn = wire.Connections[i]; if (conn != null) { string[] tags = { "[item]", "[pin]" }; string[] values = { conn.Item?.Name, conn.Name }; tooltip += TextManager.GetWithVariables("wirelistformat",tags , values); } if (i != wire.Connections.Length - 1) { tooltip += '\n'; } } } } var textBlock = new GUITextBlock(new RectTransform(new Point(highlightedListBox.Content.Rect.Width, 15), highlightedListBox.Content.RectTransform), ToolBox.LimitString(entity.Name, GUI.SmallFont, 140), font: GUI.SmallFont) { ToolTip = tooltip, UserData = entity }; } highlightedListBox.OnSelected = (GUIComponent component, object obj) => { MapEntity entity = obj as MapEntity; if (PlayerInput.IsCtrlDown() && !wiringMode) { if (selectedList.Contains(entity)) { RemoveSelection(entity); } else { AddSelection(entity); } return true; } SelectEntity(entity); return true; }; } public static void AddSelection(MapEntity entity) { if (selectedList.Contains(entity)) { return; } selectedList.Add(entity); HandleDoorGapLinks(entity, onGapFound: (door, gap) => { door.RefreshLinkedGap(); if (!selectedList.Contains(gap)) { selectedList.Add(gap); } }, onDoorFound: (door, gap) => { if (!selectedList.Contains(door.Item)) { selectedList.Add(door.Item); } }); } private static void HandleDoorGapLinks(MapEntity entity, Action onGapFound, Action onDoorFound) { if (entity is Item i) { var door = i.GetComponent(); if (door != null) { var gap = door.LinkedGap; if (gap != null) { onGapFound(door, gap); } } } else if (entity is Gap gap) { var door = gap.ConnectedDoor; if (door != null) { onDoorFound(door, gap); } } } public static void RemoveSelection(MapEntity entity) { selectedList.Remove(entity); HandleDoorGapLinks(entity, onGapFound: (door, gap) => selectedList.Remove(gap), onDoorFound: (door, gap) => selectedList.Remove(door.Item)); } static partial void UpdateAllProjSpecific(float deltaTime) { var entitiesToRender = Submarine.VisibleEntities ?? mapEntityList; foreach (MapEntity me in entitiesToRender) { if (me is Item item) { item.UpdateSpriteStates(deltaTime); } else if (me is Structure structure) { structure.UpdateSpriteStates(deltaTime); } } } /// /// Draw the "selection rectangle" and outlines of entities that are being dragged (if any) /// public static void DrawSelecting(SpriteBatch spriteBatch, Camera cam) { if (GUI.MouseOn != null) return; Vector2 position = PlayerInput.MousePosition; position = cam.ScreenToWorld(position); if (startMovingPos != Vector2.Zero) { Vector2 moveAmount = position - startMovingPos; moveAmount.Y = -moveAmount.Y; bool isShiftDown = PlayerInput.IsShiftDown(); if (!isShiftDown) { moveAmount.X = (float)(moveAmount.X > 0.0f ? Math.Floor(moveAmount.X / Submarine.GridSize.X) : Math.Ceiling(moveAmount.X / Submarine.GridSize.X)) * Submarine.GridSize.X; moveAmount.Y = (float)(moveAmount.Y > 0.0f ? Math.Floor(moveAmount.Y / Submarine.GridSize.Y) : Math.Ceiling(moveAmount.Y / Submarine.GridSize.Y)) * Submarine.GridSize.Y; } //started moving the selected entities if (Math.Abs(moveAmount.X) >= Submarine.GridSize.X || Math.Abs(moveAmount.Y) >= Submarine.GridSize.Y || isShiftDown) { foreach (MapEntity e in selectedList) { SpriteEffects spriteEffects = SpriteEffects.None; switch (e) { case Item item: { if (item.FlippedX && item.Prefab.CanSpriteFlipX) spriteEffects ^= SpriteEffects.FlipHorizontally; if (item.flippedY && item.Prefab.CanSpriteFlipY) spriteEffects ^= SpriteEffects.FlipVertically; break; } case Structure structure: { if (structure.FlippedX && structure.Prefab.CanSpriteFlipX) spriteEffects ^= SpriteEffects.FlipHorizontally; if (structure.flippedY && structure.Prefab.CanSpriteFlipY) spriteEffects ^= SpriteEffects.FlipVertically; break; } case WayPoint wayPoint: { Vector2 drawPos = e.WorldPosition; drawPos.Y = -drawPos.Y; drawPos += moveAmount; wayPoint.Draw(spriteBatch, drawPos); continue; } case LinkedSubmarine linkedSub: { var ma = moveAmount; ma.Y = -ma.Y; Vector2 lPos = linkedSub.Position; lPos += ma; linkedSub.Draw(spriteBatch, lPos, alpha: 0.5f); break; } } e.prefab?.DrawPlacing(spriteBatch, new Rectangle(e.WorldRect.Location + new Point((int)moveAmount.X, (int)-moveAmount.Y), e.WorldRect.Size), e.Scale, spriteEffects); GUI.DrawRectangle(spriteBatch, new Vector2(e.WorldRect.X, -e.WorldRect.Y) + moveAmount, new Vector2(e.rect.Width, e.rect.Height), Color.White, false, 0, (int)Math.Max(3.0f / GameScreen.Selected.Cam.Zoom, 2.0f)); } //stop dragging the "selection rectangle" selectionPos = Vector2.Zero; } } if (selectionPos != null && selectionPos != Vector2.Zero) { GUI.DrawRectangle(spriteBatch, new Vector2(selectionPos.X, -selectionPos.Y), selectionSize, Color.DarkRed, false, 0, (int)Math.Max(1.5f / GameScreen.Selected.Cam.Zoom, 1.0f)); } } public static List FilteredSelectedList { get; private set; } = new List(); public static void UpdateEditor(Camera cam) { if (highlightedListBox != null) highlightedListBox.UpdateManually((float)Timing.Step); if (editingHUD != null) { if (FilteredSelectedList.Count == 0 || editingHUD.UserData != FilteredSelectedList[0]) { foreach (GUIComponent component in editingHUD.Children) { var textBox = component as GUITextBox; if (textBox == null) continue; textBox.Deselect(); } editingHUD = null; } } FilteredSelectedList.Clear(); if (selectedList.Count == 0) return; foreach (var e in selectedList) { if (e is Gap gap && gap.ConnectedDoor != null) { continue; } FilteredSelectedList.Add(e); } var first = FilteredSelectedList.FirstOrDefault(); if (first != null) { first.UpdateEditing(cam); if (first.ResizeHorizontal || first.ResizeVertical) { first.UpdateResizing(cam); } } if (PlayerInput.IsCtrlDown()) { if (PlayerInput.KeyHit(Keys.N)) { float minX = selectedList[0].WorldRect.X, maxX = selectedList[0].WorldRect.Right; for (int i = 0; i < selectedList.Count; i++) { minX = Math.Min(minX, selectedList[i].WorldRect.X); maxX = Math.Max(maxX, selectedList[i].WorldRect.Right); } float centerX = (minX + maxX) / 2.0f; foreach (MapEntity me in selectedList) { me.FlipX(false); me.Move(new Vector2((centerX - me.WorldPosition.X) * 2.0f, 0.0f)); } } else if (PlayerInput.KeyHit(Keys.M)) { float minY = selectedList[0].WorldRect.Y - selectedList[0].WorldRect.Height, maxY = selectedList[0].WorldRect.Y; for (int i = 0; i < selectedList.Count; i++) { minY = Math.Min(minY, selectedList[i].WorldRect.Y - selectedList[i].WorldRect.Height); maxY = Math.Max(maxY, selectedList[i].WorldRect.Y); } float centerY = (minY + maxY) / 2.0f; foreach (MapEntity me in selectedList) { me.FlipY(false); me.Move(new Vector2(0.0f, (centerY - me.WorldPosition.Y) * 2.0f)); } } } } public static void DrawEditor(SpriteBatch spriteBatch, Camera cam) { if (selectedList.Count == 1) { selectedList[0].DrawEditing(spriteBatch, cam); if (selectedList[0].ResizeHorizontal || selectedList[0].ResizeVertical) { selectedList[0].DrawResizing(spriteBatch, cam); } } } public static void DeselectAll() { selectedList.Clear(); } public static void SelectEntity(MapEntity entity) { DeselectAll(); AddSelection(entity); } /// /// Copy the selected entities to the "clipboard" (copiedList) /// public static void Copy(List entities) { if (entities.Count == 0) { return; } CopyEntities(entities); } /// /// Copy the entities to the "clipboard" (copiedList) and delete them /// public static void Cut(List entities) { if (entities.Count == 0) { return; } CopyEntities(entities); entities.ForEach(e => { e.Remove(); }); entities.Clear(); } public static void Paste(Vector2 position) { if (copiedList.Count == 0) { return; } List prevEntities = new List(mapEntityList); Clone(copiedList); var clones = mapEntityList.Except(prevEntities).ToList(); var nonWireClones = clones.Where(c => !(c is Item item) || item.GetComponent() == null); Vector2 center = Vector2.Zero; nonWireClones.ForEach(c => center += c.WorldPosition); center = Submarine.VectorToWorldGrid(center / nonWireClones.Count()); Vector2 moveAmount = Submarine.VectorToWorldGrid(position - center); selectedList = new List(clones); foreach (MapEntity clone in selectedList) { clone.Move(moveAmount); clone.Submarine = Submarine.MainSub; } } /// /// copies a list of entities to the "clipboard" (copiedList) /// public static List CopyEntities(List entities) { List prevEntities = new List(mapEntityList); copiedList = Clone(entities); //find all new entities created during cloning var newEntities = mapEntityList.Except(prevEntities).ToList(); //do a "shallow remove" (removes the entities from the game without removing links between them) // -> items will stay in their containers newEntities.ForEach(e => e.ShallowRemove()); return newEntities; } public virtual void AddToGUIUpdateList() { if (editingHUD != null && editingHUD.UserData == this) editingHUD.AddToGUIUpdateList(); } public virtual void UpdateEditing(Camera cam) { } protected static void PositionEditingHUD() { int maxHeight = 100; if (Screen.Selected == GameMain.SubEditorScreen) { editingHUD.RectTransform.SetPosition(Anchor.TopRight); editingHUD.RectTransform.AbsoluteOffset = new Point(0, GameMain.SubEditorScreen.TopPanel.Rect.Bottom); maxHeight = (GameMain.GraphicsHeight - GameMain.SubEditorScreen.EntityMenu.Rect.Height) - GameMain.SubEditorScreen.TopPanel.Rect.Bottom * 2 - 20; } else { editingHUD.RectTransform.SetPosition(Anchor.TopRight); editingHUD.RectTransform.RelativeOffset = new Vector2(0.0f, (HUDLayoutSettings.CrewArea.Bottom + 10.0f) / (editingHUD.RectTransform.Parent ?? GUI.Canvas).Rect.Height); maxHeight = HUDLayoutSettings.InventoryAreaLower.Y - HUDLayoutSettings.CrewArea.Bottom - 10; } var listBox = editingHUD.GetChild(); if (listBox != null) { int padding = 20; int contentHeight = 0; foreach (GUIComponent child in listBox.Content.Children) { contentHeight += child.Rect.Height + listBox.Spacing; child.RectTransform.MaxSize = new Point(int.MaxValue, child.Rect.Height); child.RectTransform.MinSize = new Point(0, child.Rect.Height); } editingHUD.RectTransform.Resize( new Point( editingHUD.RectTransform.NonScaledSize.X, MathHelper.Clamp(contentHeight + padding * 2, 50, maxHeight)), resizeChildren: false); listBox.RectTransform.Resize(new Point(listBox.RectTransform.NonScaledSize.X, editingHUD.RectTransform.NonScaledSize.Y - padding * 2), resizeChildren: false); } } public virtual void DrawEditing(SpriteBatch spriteBatch, Camera cam) { } private void UpdateResizing(Camera cam) { isHighlighted = true; int startX = ResizeHorizontal ? -1 : 0; int StartY = ResizeVertical ? -1 : 0; for (int x = startX; x < 2; x += 2) { for (int y = StartY; y < 2; y += 2) { Vector2 handlePos = cam.WorldToScreen(Position + new Vector2(x * (rect.Width * 0.5f + 5), y * (rect.Height * 0.5f + 5))); bool highlighted = Vector2.Distance(PlayerInput.MousePosition, handlePos) < 5.0f; if (highlighted && PlayerInput.PrimaryMouseButtonDown()) { selectionPos = Vector2.Zero; resizeDirX = x; resizeDirY = y; resizing = true; startMovingPos = Vector2.Zero; } } } if (resizing) { if (rectMemento == null) { rectMemento = new Memento(); rectMemento.Store(Rect); } Vector2 placePosition = new Vector2(rect.X, rect.Y); Vector2 placeSize = new Vector2(rect.Width, rect.Height); Vector2 mousePos = Submarine.MouseToWorldGrid(cam, Submarine.MainSub); if (PlayerInput.IsShiftDown()) { mousePos = cam.ScreenToWorld(PlayerInput.MousePosition); } if (resizeDirX > 0) { mousePos.X = Math.Max(mousePos.X, rect.X + Submarine.GridSize.X); placeSize.X = mousePos.X - placePosition.X; } else if (resizeDirX < 0) { mousePos.X = Math.Min(mousePos.X, rect.Right - Submarine.GridSize.X); placeSize.X = (placePosition.X + placeSize.X) - mousePos.X; placePosition.X = mousePos.X; } if (resizeDirY < 0) { mousePos.Y = Math.Min(mousePos.Y, rect.Y - Submarine.GridSize.Y); placeSize.Y = placePosition.Y - mousePos.Y; } else if (resizeDirY > 0) { mousePos.Y = Math.Max(mousePos.Y, rect.Y - rect.Height + Submarine.GridSize.X); placeSize.Y = mousePos.Y - (rect.Y - rect.Height); placePosition.Y = mousePos.Y; } if ((int)placePosition.X != rect.X || (int)placePosition.Y != rect.Y || (int)placeSize.X != rect.Width || (int)placeSize.Y != rect.Height) { Rect = new Rectangle((int)placePosition.X, (int)placePosition.Y, (int)placeSize.X, (int)placeSize.Y); } if (!PlayerInput.PrimaryMouseButtonHeld()) { rectMemento.Store(Rect); resizing = false; Resized?.Invoke(rect); } } } private void DrawResizing(SpriteBatch spriteBatch, Camera cam) { isHighlighted = true; int startX = ResizeHorizontal ? -1 : 0; int StartY = ResizeVertical ? -1 : 0; for (int x = startX; x < 2; x += 2) { for (int y = StartY; y < 2; y += 2) { Vector2 handlePos = cam.WorldToScreen(Position + new Vector2(x * (rect.Width * 0.5f + 5), y * (rect.Height * 0.5f + 5))); bool highlighted = Vector2.Distance(PlayerInput.MousePosition, handlePos) < 5.0f; GUI.DrawRectangle(spriteBatch, handlePos - new Vector2(3.0f, 3.0f), new Vector2(6.0f, 6.0f), Color.White * (highlighted ? 1.0f : 0.6f), true, 0, (int)Math.Max(1.5f / GameScreen.Selected.Cam.Zoom, 1.0f)); } } } /// /// Find entities whose rect intersects with the "selection rect" /// public static List FindSelectedEntities(Vector2 pos, Vector2 size) { List foundEntities = new List(); Rectangle selectionRect = Submarine.AbsRect(pos, size); foreach (MapEntity e in mapEntityList) { if (!e.SelectableInEditor) continue; if (Submarine.RectsOverlap(selectionRect, e.rect)) foundEntities.Add(e); } return foundEntities; } } }