using Microsoft.Xna.Framework; using Barotrauma.Networking; namespace Barotrauma { abstract partial class CampaignMode : GameMode { public override void ShowStartMessage() { if (Mission == null) return; new GUIMessageBox(Mission.Name, Mission.Description, new string[0], type: GUIMessageBox.Type.InGame, icon: Mission.Prefab.Icon) { IconColor = Mission.Prefab.IconColor, UserData = "missionstartmessage" }; } } }