// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
using Microsoft.Xna.Framework.Audio;
namespace Microsoft.Xna.Framework
{
///
/// Helper class for processing internal framework events.
///
///
/// If you use class, is called automatically.
/// Otherwise you must call it as part of your game loop.
///
public static class FrameworkDispatcher
{
private static bool _initialized = false;
///
/// Processes framework events.
///
public static void Update()
{
if (!_initialized)
Initialize();
DoUpdate();
}
private static void DoUpdate()
{
}
private static void Initialize()
{
_initialized = true;
}
}
}