using FarseerPhysics; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Xml.Linq; using Voronoi2; namespace Barotrauma.Items.Components { class Radar : Powered { const float displayScale = 0.015f; private float range; private float pingState; private Sprite pingCircle, screenOverlay; private GUITickBox isActiveTickBox; [HasDefaultValue(0.0f, false)] public float Range { get { return ConvertUnits.ToDisplayUnits(range); } set { range = ConvertUnits.ToSimUnits(value); } } public Radar(Item item, XElement element) : base(item, element) { radarBlips = new List(); foreach (XElement subElement in element.Elements()) { switch (subElement.Name.ToString().ToLower()) { case "pingcircle": pingCircle = new Sprite(subElement); break; case "screenoverlay": screenOverlay = new Sprite(subElement); break; } } isActiveTickBox = new GUITickBox(new Rectangle(0, 0, 20, 20), "Sonar", Alignment.TopLeft, GuiFrame); isActiveTickBox.OnSelected = (GUITickBox box) => { IsActive = box.Selected; item.NewComponentEvent(this, true, false); return true; }; } public override void Update(float deltaTime, Camera cam) { currPowerConsumption = powerConsumption; base.Update(deltaTime, cam); for (int i = radarBlips.Count - 1; i >= 0; i-- ) { radarBlips[i].FadeTimer -= deltaTime*0.5f; if (radarBlips[i].FadeTimer <= 0.0f) radarBlips.RemoveAt(i); } if (voltage >= minVoltage) { pingState = (pingState + deltaTime * 0.5f); if (pingState>1.0f) { item.Use(deltaTime, null); pingState = 0.0f; } } else { pingState = 0.0f; } voltage -= deltaTime; } public override bool Use(float deltaTime, Character character = null) { return (pingState > 1.0f); } public override void DrawHUD(SpriteBatch spriteBatch, Character character) { int x = GuiFrame.Rect.X; int y = GuiFrame.Rect.Y; GuiFrame.Update(1.0f / 60.0f); GuiFrame.Draw(spriteBatch); if (voltage < minVoltage) return; int radius = GuiFrame.Rect.Height / 2 - 30; DrawRadar(spriteBatch, new Rectangle((int)GuiFrame.Center.X - radius, (int)GuiFrame.Center.Y - radius, radius * 2, radius * 2)); //voltage = 0.0f; } private List radarBlips; private float prevPingRadius; private void DrawRadar(SpriteBatch spriteBatch, Rectangle rect) { Vector2 center = new Vector2(rect.Center.X, rect.Center.Y); if (!IsActive) return; float pingRadius = (rect.Width / 2) * pingState; pingCircle.Draw(spriteBatch, center, Color.White * (1.0f-pingState), 0.0f, (rect.Width/pingCircle.size.X)*pingState); float radius = rect.Width / 2.0f; float simScale = 1.5f; if (Level.Loaded != null) { List cells = Level.Loaded.GetCells(item.WorldPosition, 7); foreach (VoronoiCell cell in cells) { foreach (GraphEdge edge in cell.edges) { if (!edge.isSolid) continue; float cellDot = Vector2.Dot(cell.Center - item.WorldPosition, (edge.Center+cell.Translation) - cell.Center); if (cellDot > 0) continue; float facingDot = Vector2.Dot( Vector2.Normalize(edge.point1 - edge.point2), Vector2.Normalize(cell.Center-item.WorldPosition)); //if (Math.Abs(facingDot) > 0.5f) continue; //facingDot = 1.0f;// MathHelper.Clamp(facingDot, -1.0f, 1.0f); float length = (edge.point1 - edge.point2).Length(); for (float x = 0; x < length; x += Rand.Range(300.0f, 400.0f)) { Vector2 point = edge.point1 + Vector2.Normalize(edge.point2 - edge.point1) * x; point += cell.Translation; float pointDist = Vector2.Distance(item.WorldPosition, point) * displayScale; if (pointDist > radius) continue; if (pointDist < prevPingRadius || pointDist > pingRadius) continue; float step = 3.0f * (Math.Abs(facingDot) + 1.0f); float alpha = Rand.Range(1.5f, 2.0f); for (float z = 0; z < radius - pointDist; z += step) { var blip = new RadarBlip( point + Rand.Vector(150.0f) + Vector2.Normalize(point-item.WorldPosition) * z / displayScale, alpha); radarBlips.Add(blip); step += 0.5f; alpha -= (z == 0) ? 0.5f : 0.1f; } } } } for (int i = 0; i < Submarine.Loaded.HullVertices.Count; i++) { Vector2 start = (Submarine.Loaded.HullVertices[i] - ConvertUnits.ToSimUnits(item.Position - Submarine.HiddenSubPosition)) * simScale; start.Y = -start.Y; Vector2 end = (Submarine.Loaded.HullVertices[(i + 1) % Submarine.Loaded.HullVertices.Count] - ConvertUnits.ToSimUnits(item.Position - Submarine.HiddenSubPosition)) * simScale; end.Y = -end.Y; Vector2 diff = end - start; for (float x = 0; x < diff.Length(); x += 4.0f) { GUI.DrawLine(spriteBatch, center + start, center + end, Color.Green); } } } foreach (Character c in Character.CharacterList) { if (c.AnimController.CurrentHull != null) continue; foreach (Limb limb in c.AnimController.Limbs) { float pointDist = (limb.WorldPosition - item.WorldPosition).Length() * displayScale; if (limb.SimPosition == Vector2.Zero || pointDist > radius) continue; if (pointDist > radius) continue; if (pointDist > prevPingRadius && pointDist < pingRadius) { float limbSize = limb.Mass; for (int i = 0; i<=limb.Mass/100.0f; i++) { var blip = new RadarBlip(limb.WorldPosition+Rand.Vector(limb.Mass/10.0f), 1.0f); radarBlips.Add(blip); } } } } foreach (RadarBlip radarBlip in radarBlips) { DrawBlip(spriteBatch, radarBlip, center, Color.Green * radarBlip.FadeTimer, radius); } prevPingRadius = pingRadius; if (screenOverlay != null) { screenOverlay.Draw(spriteBatch, center, 0.0f, rect.Width / screenOverlay.size.X); } //prevPingRadius = pingRadius; if (GameMain.GameSession == null) return; DrawMarker(spriteBatch, (GameMain.GameSession.Map == null) ? "Start" : GameMain.GameSession.Map.CurrentLocation.Name, (Level.Loaded.StartPosition - (Submarine.Loaded.Position + Submarine.HiddenSubPosition)), displayScale, center, (rect.Width * 0.55f)); DrawMarker(spriteBatch, (GameMain.GameSession.Map == null) ? "End" : GameMain.GameSession.Map.SelectedLocation.Name, (Level.Loaded.EndPosition - (Submarine.Loaded.Position+Submarine.HiddenSubPosition)), displayScale, center, (rect.Width * 0.55f)); if (GameMain.GameSession.Mission != null) { var mission = GameMain.GameSession.Mission; if (!string.IsNullOrWhiteSpace(mission.RadarLabel) && mission.RadarPosition != Vector2.Zero) { DrawMarker(spriteBatch, mission.RadarLabel, mission.RadarPosition - (Submarine.Loaded.Position + Submarine.HiddenSubPosition), displayScale, center, (rect.Width * 0.55f)); } } if (!GameMain.DebugDraw) return; var steering = item.GetComponent(); if (steering == null || steering.SteeringPath == null) return; Vector2 prevPos = Vector2.Zero; foreach (WayPoint wp in steering.SteeringPath.Nodes) { Vector2 pos = (wp.Position - item.WorldPosition) * displayScale; if (pos.Length() > radius) continue; pos.Y = -pos.Y; pos += center; GUI.DrawRectangle(spriteBatch, new Rectangle((int)pos.X - 3 / 2, (int)pos.Y - 3, 6, 6), (steering.SteeringPath.CurrentNode == wp) ? Color.LightGreen : Color.Green, false); if (prevPos != Vector2.Zero) { GUI.DrawLine(spriteBatch, pos, prevPos, Color.Green); } prevPos = pos; } } private void DrawBlip(SpriteBatch spriteBatch, RadarBlip blip, Vector2 center, Color color, float radius) { Vector2 pos = (blip.Position-item.WorldPosition) * displayScale; pos.Y = -pos.Y; if (pos.Length() > radius) { blip.FadeTimer = 0.0f; return; } pos.X = MathUtils.Round(pos.X, 4); pos.Y = MathUtils.Round(pos.Y, 2); GUI.DrawRectangle(spriteBatch, center + pos, new Vector2(4, 2), color, true); } private void DrawMarker(SpriteBatch spriteBatch, string label, Vector2 position, float scale, Vector2 center, float radius) { //position += Level.Loaded.Position; float dist = position.Length(); position *= scale; position.Y = -position.Y; Vector2 markerPos = (dist*scale>radius) ? Vector2.Normalize(position) * radius : position; markerPos += center; GUI.DrawRectangle(spriteBatch, new Rectangle((int)markerPos.X, (int)markerPos.Y, 5, 5), Color.LightGreen); spriteBatch.DrawString(GUI.SmallFont, label, new Vector2(markerPos.X + 10, markerPos.Y), Color.LightGreen); spriteBatch.DrawString(GUI.SmallFont, (int)(dist * Physics.DisplayToRealWorldRatio) + " m", new Vector2(markerPos.X + 10, markerPos.Y + 15), Color.LightGreen); } protected override void RemoveComponentSpecific() { if (pingCircle!=null) pingCircle.Remove(); if (screenOverlay != null) screenOverlay.Remove(); } public override bool FillNetworkData(Networking.NetworkEventType type, Lidgren.Network.NetBuffer message) { message.Write(IsActive); return true; } public override void ReadNetworkData(Networking.NetworkEventType type, Lidgren.Network.NetIncomingMessage message, float sendingTime) { try { IsActive = message.ReadBoolean(); isActiveTickBox.Selected = IsActive; } catch { return; } } } class RadarBlip { public float FadeTimer; public Vector2 Position; public RadarBlip(Vector2 pos, float fadeTimer) { Position = pos; FadeTimer = fadeTimer; } } }