using Microsoft.Xna.Framework; using System; namespace Subsurface { class GUIFrame : GUIComponent { public GUIFrame(Rectangle rect, GUIStyle style = null, GUIComponent parent = null) : this(rect, null, (Alignment.Left | Alignment.Top), style, parent) { } public GUIFrame(Rectangle rect, Color color, GUIStyle style = null, GUIComponent parent = null) : this(rect, color, (Alignment.Left | Alignment.Top), style, parent) { } public GUIFrame(Rectangle rect, Color? color, Alignment alignment, GUIStyle style = null, GUIComponent parent = null) : base(style) { this.rect = rect; this.alignment = alignment; if (color!=null) this.color = (Color)color; if (parent != null) { parent.AddChild(this); } else { UpdateDimensions(); } //if (style != null) ApplyStyle(style); } public override void Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch spriteBatch) { Color currColor = color; if (state == ComponentState.Selected) currColor = selectedColor; if (state == ComponentState.Hover) currColor = hoverColor; GUI.DrawRectangle(spriteBatch, rect, currColor * (currColor.A/255.0f), true); base.Draw(spriteBatch); if (OutlineColor != Color.Transparent) { GUI.DrawRectangle(spriteBatch, rect, OutlineColor * (OutlineColor.A/255.0f), false); } DrawChildren(spriteBatch); } } }