namespace Barotrauma { class Task { protected string name; private float priority; protected string musicType; protected TaskManager taskManager; protected bool isFinished; public string Name { get { return name; } } public float Priority { get { return priority; } } public string MusicType { get { return musicType; } } public bool IsFinished { get { return isFinished; } } public virtual bool IsStarted { get { return true; } } public Task(float priority, string name) { if (GameMain.GameSession==null || GameMain.GameSession.TaskManager == null) return; taskManager = GameMain.GameSession.TaskManager; musicType = "repair"; this.priority = priority; this.name = name; taskManager.AddTask(this); } public virtual void Update(float deltaTime) { } protected virtual void Finished() { isFinished = true; } } }