using Lidgren.Network; using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Barotrauma.Networking { abstract class NetEntityEventManager { public const int MaxEventBufferLength = 1024; public const int MaxEventsPerWrite = 64; //public UInt16 LastReceivedEntityEventID //{ // get { return lastReceivedEntityEventID; } //} /// /// Write the events to the outgoing message. The recipient parameter is only needed for ServerEntityEventManager /// protected void Write(NetOutgoingMessage msg, List eventsToSync, Client recipient = null) { msg.Write(eventsToSync[0].ID); msg.Write((byte)eventsToSync.Count); foreach (NetEntityEvent e in eventsToSync) { //write into a temporary buffer so we can write the length before the actual data NetBuffer tempBuffer = new NetBuffer(); try { WriteEvent(tempBuffer, e, recipient); } catch (Exception exception) { DebugConsole.ThrowError("Failed to write an event for the entity \""+e.Entity+"\"", exception); continue; } Debug.Assert( tempBuffer.LengthBytes < 128, "Maximum EntityEvent size exceeded when serializing \""+e.Entity+"\"!"); //the ID has been taken by another entity (the original entity has been removed) -> write an empty event if (Entity.FindEntityByID(e.Entity.ID) != e.Entity) { //technically the clients don't have any use for these, but removing events and shifting the IDs of all //consecutive ones is so error-prone that I think this is a safer option msg.Write((UInt16)0); msg.WritePadBits(); } else { msg.Write((UInt16)e.Entity.ID); msg.Write((byte)tempBuffer.LengthBytes); msg.Write(tempBuffer); msg.WritePadBits(); } } } protected virtual void WriteEvent(NetBuffer buffer, NetEntityEvent entityEvent, Client recipient = null) { throw new NotImplementedException(); } } }