using System; using System.Diagnostics; using System.Reflection; using FarseerPhysics; using FarseerPhysics.Dynamics; using Barotrauma.Networking; using System.Collections.Generic; using Microsoft.Xna.Framework; namespace Barotrauma { class GameMain { public static World World; public static GameServer Server; public static GameSession GameSession; public static GameClient Client { get { return null; } } public static NetworkMember NetworkMember { get { return Server as NetworkMember; } } public static Screen EditMapScreen { get { return null; } } } }