using FarseerPhysics; using FarseerPhysics.Dynamics; using FarseerPhysics.Factories; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using System; namespace Subsurface { class LobbyScreen : Screen { enum PanelTab { Crew = 0, Map = 1, Hire = 2 } GUIFrame leftPanel; GUIFrame[] rightPanel; GUIButton startButton; int selectedRightPanel; GUIListBox characterList; GUIListBox hireList; SinglePlayerMode gameMode; Body previewPlatform; Hull previewHull; Character previewCharacter; Level selectedLevel; public LobbyScreen() { Rectangle panelRect = new Rectangle( (int)GUI.style.largePadding.X, (int)GUI.style.largePadding.Y, (int)(Game1.GraphicsWidth * 0.3f) - (int)(GUI.style.largePadding.X * 1.5f), Game1.GraphicsHeight - (int)(GUI.style.largePadding.Y * 2)); leftPanel = new GUIFrame(panelRect, GUI.style.backGroundColor); leftPanel.Padding = GUI.style.smallPadding; new GUITextBlock(new Rectangle(0, 0, 200, 25), "asdfdasfasdf", Color.Transparent, Color.White, Alignment.Left, leftPanel); GUITextBlock moneyText = new GUITextBlock(new Rectangle(0, 30, 200, 25), "", Color.Transparent, Color.White, Alignment.Left, leftPanel); moneyText.TextGetter = GetMoney; GUIButton button = new GUIButton(new Rectangle(0, 60, 100, 30), "Map", GUI.style, Alignment.Left, leftPanel); button.UserData = PanelTab.Map; button.OnClicked = SelectRightPanel; button = new GUIButton(new Rectangle(0, 100, 100, 30), "Crew", GUI.style, Alignment.Left, leftPanel); button.UserData = PanelTab.Crew; button.OnClicked = SelectRightPanel; button = new GUIButton(new Rectangle(0, 140, 100, 30), "Hire", GUI.style, Alignment.Left, leftPanel); button.UserData = PanelTab.Hire; button.OnClicked = SelectRightPanel; //--------------------------------------------------------------- //--------------------------------------------------------------- panelRect = new Rectangle( panelRect.X + panelRect.Width + (int)(GUI.style.largePadding.X), (int)GUI.style.largePadding.Y, Game1.GraphicsWidth - panelRect.Width - (int)(GUI.style.largePadding.X * 3.0f), Game1.GraphicsHeight - (int)(GUI.style.largePadding.Y * 2)); rightPanel = new GUIFrame[3]; rightPanel[(int)PanelTab.Crew] = new GUIFrame(panelRect, GUI.style.backGroundColor); rightPanel[(int)PanelTab.Crew].Padding = GUI.style.smallPadding; new GUITextBlock(new Rectangle(0, 0, 200, 25), "Crew:", Color.Transparent, Color.White, Alignment.Left, rightPanel[(int)PanelTab.Crew]); characterList = new GUIListBox(new Rectangle(0, 30, 300, 0), Color.White, rightPanel[(int)PanelTab.Crew]); characterList.OnSelected = SelectCharacter; //--------------------------------------- rightPanel[(int)PanelTab.Map] = new GUIFrame(panelRect, GUI.style.backGroundColor); rightPanel[(int)PanelTab.Map].Padding = GUI.style.smallPadding; startButton = new GUIButton(new Rectangle(0, 0, 100, 30), "Start", GUI.style, Alignment.BottomRight, rightPanel[(int)PanelTab.Map]); startButton.OnClicked = StartShift; startButton.Enabled = false; //--------------------------------------- rightPanel[(int)PanelTab.Hire] = new GUIFrame(panelRect, GUI.style.backGroundColor); rightPanel[(int)PanelTab.Hire].Padding = GUI.style.smallPadding; hireList = new GUIListBox(new Rectangle(0, 30, 300, 0), Color.White, Alignment.Left, rightPanel[(int)PanelTab.Hire]); hireList.OnSelected = HireCharacter; } public override void Select() { base.Select(); gameMode = Game1.GameSession.gameMode as SinglePlayerMode; //Map.Unload(); UpdateCharacterLists(); } public override void Deselect() { base.Deselect(); if (previewPlatform != null) { Game1.world.RemoveBody(previewPlatform); previewPlatform = null; } if (previewHull != null) { previewHull.Remove(); previewHull = null; } if (previewCharacter != null) { previewCharacter.Remove(); previewCharacter = null; } } private void CreatePreviewCharacter() { if (previewCharacter != null) previewCharacter.Remove(); Vector2 pos = new Vector2(1000.0f, 1000.0f); previewCharacter = new Character(characterList.SelectedData as CharacterInfo, pos); previewCharacter.animController.isStanding = true; if (previewPlatform == null) { Body platform = BodyFactory.CreateRectangle(Game1.world, 3.0f, 1.0f, 5.0f); platform.SetTransform(new Vector2(pos.X, pos.Y - 3.5f), 0.0f); platform.IsStatic = true; } if (previewHull == null) { pos = ConvertUnits.ToDisplayUnits(pos); previewHull = new Hull(new Rectangle((int)pos.X - 100, (int)pos.Y + 100, 200, 500)); } Physics.Alpha = 1.0f; for (int i = 0; i < 500; i++) { previewCharacter.animController.Update((float)Physics.step); previewCharacter.animController.UpdateAnim((float)Physics.step); Game1.world.Step((float)Physics.step); } } public void SelectLocation(Location location, LocationConnection connection) { GUIComponent locationPanel = rightPanel[(int)PanelTab.Map].GetChild("selectedlocation"); if (locationPanel != null) rightPanel[(int)PanelTab.Map].RemoveChild(locationPanel); locationPanel = new GUIFrame(new Rectangle(0, 0, rightPanel[(int)PanelTab.Map].Rect.Width / 2 - 40, 190), Color.Transparent, rightPanel[(int)PanelTab.Map]); locationPanel.UserData = "selectedlocation"; new GUITextBlock(new Rectangle(0,0,100,20), location.Name, Color.Transparent, Color.White, Alignment.TopLeft, locationPanel); startButton.Enabled = true; selectedLevel = connection.Level; } private void UpdateCharacterLists() { characterList.ClearChildren(); foreach (CharacterInfo c in gameMode.crewManager.characterInfos) { GUITextBlock textBlock = new GUITextBlock( new Rectangle(0, 0, 0, 25), c.name, GUI.style, Alignment.Left, Alignment.Left, characterList); textBlock.Padding = new Vector4(10.0f, 0.0f, 0.0f, 0.0f); textBlock.UserData = c; } hireList.ClearChildren(); foreach (CharacterInfo c in gameMode.hireManager.availableCharacters) { GUIFrame frame = new GUIFrame( new Rectangle(0, 0, 0, 25), Color.White, Alignment.Left, GUI.style, hireList); frame.UserData = c; frame.Padding = new Vector4(10.0f, 0.0f, 10.0f, 0.0f); GUITextBlock textBlock = new GUITextBlock( new Rectangle(0, 0, 0, 25), c.name, Color.Transparent, Color.Black, Alignment.Left, frame); textBlock = new GUITextBlock( new Rectangle(0, 0, 0, 25), c.salary.ToString(), Color.Transparent, Color.Black, Alignment.Right, frame); } } public override void Update(double deltaTime) { base.Update(deltaTime); leftPanel.Update((float)deltaTime); rightPanel[selectedRightPanel].Update((float)deltaTime); //shiftPanel.Update((float)deltaTime); } public override void Draw(double deltaTime, GraphicsDevice graphics, SpriteBatch spriteBatch) { if (characterList.CountChildren != gameMode.crewManager.characterInfos.Count || hireList.CountChildren != gameMode.hireManager.availableCharacters.Count) { UpdateCharacterLists(); } graphics.Clear(Color.CornflowerBlue); Game1.GameScreen.DrawMap(graphics, spriteBatch); spriteBatch.Begin(); leftPanel.Draw(spriteBatch); rightPanel[selectedRightPanel].Draw(spriteBatch); if (selectedRightPanel == (int)PanelTab.Map) { Game1.GameSession.map.Draw(spriteBatch, new Rectangle( rightPanel[selectedRightPanel].Rect.Right - 20 - 400, rightPanel[selectedRightPanel].Rect.Y + 20, 400, 400)); } GUI.Draw((float)deltaTime, spriteBatch, null); spriteBatch.End(); if (characterList.SelectedData != null) { if (previewCharacter != null) { Vector2 position = new Vector2(characterList.Rect.Right + 100, characterList.Rect.Y + 25.0f); Vector2 pos = previewCharacter.Position; pos.Y = -pos.Y; Matrix transform = Matrix.CreateTranslation(new Vector3(-pos + position, 0.0f)); spriteBatch.Begin(SpriteSortMode.BackToFront, null, null, null, null, null, transform); previewCharacter.Draw(spriteBatch); spriteBatch.End(); } else { CreatePreviewCharacter(); } } } public bool SelectRightPanel(GUIButton button, object selection) { try { selectedRightPanel = (int)selection; } catch { return false; } return true; } //private void CreatePreviewCharacter() //{ // if (Game1.Client.Character != null) Game1.Client.Character.Remove(); // Vector2 pos = new Vector2(1000.0f, 1000.0f); // Character character = new Character(Game1.Client.CharacterInfo, pos); // Game1.Client.Character = character; // character.animController.isStanding = true; // if (previewPlatform == null) // { // Body platform = BodyFactory.CreateRectangle(Game1.world, 3.0f, 1.0f, 5.0f); // platform.SetTransform(new Vector2(pos.X, pos.Y - 2.5f), 0.0f); // platform.IsStatic = true; // } // if (previewPlatform == null) // { // pos = ConvertUnits.ToDisplayUnits(pos); // new Hull(new Rectangle((int)pos.X - 100, (int)pos.Y + 100, 200, 200)); // } // Physics.Alpha = 1.0f; // for (int i = 0; i < 500; i++) // { // character.animController.Update((float)Physics.step); // character.animController.UpdateAnim((float)Physics.step); // Game1.world.Step((float)Physics.step); // } //} private string GetMoney() { return "Money: " + ((Game1.GameSession == null) ? "" : gameMode.crewManager.Money.ToString()); } private string GetDay() { return "Day #" + ((Game1.GameSession == null) ? "" : gameMode.Day.ToString()); } private float GetWeekProgress() { if (Game1.GameSession == null) return 0.0f; return (float)((gameMode.Day - 1) % 7) / 7.0f; } private bool SelectCharacter(object selection) { CharacterInfo characterInfo = selection as CharacterInfo; if (characterInfo == null) return false; if (Character.Controlled != null && characterInfo == Character.Controlled.info) return false; CreatePreviewCharacter(); return false; } private bool HireCharacter(object selection) { CharacterInfo characterInfo = selection as CharacterInfo; if (characterInfo == null) return false; gameMode.TryHireCharacter(characterInfo); return false; } private bool StartShift(GUIButton button, object selection) { Game1.GameSession.StartShift(TimeSpan.Zero, selectedLevel); Game1.GameScreen.Select(); return true; } public bool QuitToMainMenu(GUIButton button, object selection) { Game1.MainMenuScreen.Select(); return true; } } }