using Microsoft.Xna.Framework; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Subsurface { class Location { string name; Vector2 mapPosition; public string Name { get { return name; } } public Vector2 MapPosition { get { return mapPosition; } } public Location(string name, Vector2 mapPosition) { this.name = name; this.mapPosition = mapPosition; } public static Location CreateRandom(Vector2 position) { return new Location("Location " + (Game1.random.Next() % 10000), position); } } }