using System; using System.IO; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using System.Text; using System.Collections.Generic; using System.Xml.Linq; namespace Subsurface { class GameSession { public readonly TaskManager taskManager; //protected DateTime startTime; //protected DateTime endTime; public readonly GameMode gameMode; private GUIFrame guiRoot; private GUIListBox chatBox; private GUITextBox textBox; private string savePath; private Submarine submarine; private Level level; public Map map; public Level Level { get { return level; } } public Submarine Submarine { get { return submarine; } } public GameSession(Submarine submarine, GameModePreset gameModePreset) :this(submarine, gameModePreset.Instantiate()) { } public GameSession(Submarine selectedMap, GameMode gameMode = null) { taskManager = new TaskManager(this); savePath = SaveUtil.CreateSavePath(SaveUtil.SaveFolder); guiRoot = new GUIFrame(new Rectangle(0,0,Game1.GraphicsWidth,Game1.GraphicsWidth), Color.Transparent); map = new Map(Game1.random.Next(), 500); int width = 350, height = 100; if (Game1.Client!=null || Game1.Server!=null) { chatBox = new GUIListBox(new Rectangle( Game1.GraphicsWidth - (int)GUI.style.smallPadding.X - width, Game1.GraphicsHeight - (int)GUI.style.smallPadding.W*2 - 25 - height, width, height), Color.White * 0.5f, guiRoot); textBox = new GUITextBox( new Rectangle(chatBox.Rect.X, chatBox.Rect.Y + chatBox.Rect.Height + (int)GUI.style.smallPadding.W, chatBox.Rect.Width, 25), Color.White * 0.5f, Color.Black, Alignment.Bottom, Alignment.Left, guiRoot); textBox.OnEnter = EnterChatMessage; } this.gameMode = gameMode; //if (gameMode != null && !gameMode.IsSinglePlayer) //{ // gameMode.Start(Game1.NetLobbyScreen.GameDuration); //} //startTime = DateTime.Now; //endTime = startTime + gameDuration; this.submarine = selectedMap; //if (!save) return; //CreateSaveFile(selectedMapFile); } public GameSession(Submarine selectedMap, string savePath, string filePath) : this(selectedMap) { XDocument doc = ToolBox.TryLoadXml(filePath); if (doc == null) return; //gameMode = GameModePreset.list.Find(gm => gm.Name == "Single Player").Instantiate(); //day = ToolBox.GetAttributeInt(doc.Root,"day",1); foreach (XElement subElement in doc.Root.Elements()) { if (subElement.Name.ToString().ToLower() != "gamemode") continue; gameMode = new SinglePlayerMode(subElement); } this.savePath = savePath; } public void StartShift(TimeSpan duration, Level level) { if (Submarine.Loaded != submarine) submarine.Load(); level.Generate(submarine==null ? 100.0f : Math.Max(Submarine.Borders.Width, Submarine.Borders.Height)); this.level = level; StartShift(duration, 1); } public void StartShift(TimeSpan duration, int scriptedEventCount = 1) { //if (crewManager.characterInfos.Count == 0) return; if (Submarine.Loaded!=submarine) submarine.Load(); if (gameMode!=null) gameMode.Start(duration); if (level!=null) { submarine.Move(level.StartPosition - submarine.Center, 1.0f); } //crewManager.StartShift(); taskManager.StartShift(scriptedEventCount); } public bool EndShift(GUIButton button, object obj) { if (Game1.Server!=null) { string endMessage = gameMode.EndMessage; Game1.Server.EndGame(endMessage); } else if (Game1.Client==null) { Game1.LobbyScreen.Select(); SaveUtil.SaveGame(savePath); } taskManager.EndShift(); //gameMode.End(); return true; } public void KillCharacter(Character character) { SinglePlayerMode singlePlayerMode = gameMode as SinglePlayerMode; if (singlePlayerMode == null) return; singlePlayerMode.crewManager.KillCharacter(character); } public bool LoadPrevious(GUIButton button, object obj) { SaveUtil.LoadGame(savePath); return true; } public bool EnterChatMessage(GUITextBox textBox, string message) { if (string.IsNullOrWhiteSpace(message)) return false; if (Game1.Server!=null) { Game1.Server.SendChatMessage(message); } else if (Game1.Client!=null) { Game1.Client.SendChatMessage(Game1.Client.Name + ": " + message); } textBox.Deselect(); return true; } public void NewChatMessage(string text, Color color) { GUITextBlock msg = new GUITextBlock(new Rectangle(0, 0, 0, 20), text, ((chatBox.CountChildren % 2) == 0) ? Color.Transparent : Color.Black * 0.1f, color, Alignment.Left, null, true); msg.Padding = new Vector4(GUI.style.smallPadding.X, 0, 0, 0); chatBox.AddChild(msg); while (chatBox.CountChildren > 20) { chatBox.RemoveChild(chatBox.children.First()); } } public void Update(float deltaTime) { taskManager.Update(deltaTime); //if (endShiftButton!=null) endShiftButton.Enabled = !taskManager.CriticalTasks; //endShiftButton.Enabled = true; guiRoot.Update(deltaTime); //endShiftButton.Update(deltaTime); //textBox.Update(deltaTime); if (gameMode != null) gameMode.Update(deltaTime); //double duration = (endTime - startTime).TotalSeconds; //double elapsedTime = (DateTime.Now-startTime).TotalSeconds; //timerBar.BarSize = (float)(elapsedTime / Math.Max(duration, 1.0)); if (PlayerInput.KeyHit(Keys.Tab)) { if (textBox.Selected) { textBox.Deselect(); textBox.Text = ""; } else { textBox.Select(); } } } public void Draw(SpriteBatch spriteBatch) { guiRoot.Draw(spriteBatch); //crewManager.Draw(spriteBatch); taskManager.Draw(spriteBatch); gameMode.Draw(spriteBatch); //chatBox.Draw(spriteBatch); //textBox.Draw(spriteBatch); //timerBar.Draw(spriteBatch); //if (Game1.Client == null) endShiftButton.Draw(spriteBatch); } public void Save(string filePath) { XDocument doc = new XDocument( new XElement((XName)"Gamesession")); ((SinglePlayerMode)gameMode).Save(doc.Root); //doc.Root.Add(new XAttribute("day", day)); //crewManager.Save(doc.Root); try { doc.Save(filePath); } catch { DebugConsole.ThrowError("Saving gamesession to ''" + filePath + "'' failed!"); } } } }