using System; using System.Runtime.InteropServices; using System.Linq; namespace SteamNative { internal unsafe class SteamParentalSettings : IDisposable { // // Holds a platform specific implentation // internal Platform.Interface platform; internal Facepunch.Steamworks.BaseSteamworks steamworks; // // Constructor decides which implementation to use based on current platform // internal SteamParentalSettings( Facepunch.Steamworks.BaseSteamworks steamworks, IntPtr pointer ) { this.steamworks = steamworks; if ( Platform.IsWindows64 ) platform = new Platform.Win64( pointer ); else if ( Platform.IsWindows32 ) platform = new Platform.Win32( pointer ); else if ( Platform.IsLinux32 ) platform = new Platform.Linux32( pointer ); else if ( Platform.IsLinux64 ) platform = new Platform.Linux64( pointer ); else if ( Platform.IsOsx ) platform = new Platform.Mac( pointer ); } // // Class is invalid if we don't have a valid implementation // public bool IsValid{ get{ return platform != null && platform.IsValid; } } // // When shutting down clear all the internals to avoid accidental use // public virtual void Dispose() { if ( platform != null ) { platform.Dispose(); platform = null; } } // bool public bool BIsAppBlocked( AppId_t nAppID /*AppId_t*/ ) { return platform.ISteamParentalSettings_BIsAppBlocked( nAppID.Value ); } // bool public bool BIsAppInBlockList( AppId_t nAppID /*AppId_t*/ ) { return platform.ISteamParentalSettings_BIsAppInBlockList( nAppID.Value ); } // bool public bool BIsFeatureBlocked( ParentalFeature eFeature /*EParentalFeature*/ ) { return platform.ISteamParentalSettings_BIsFeatureBlocked( eFeature ); } // bool public bool BIsFeatureInBlockList( ParentalFeature eFeature /*EParentalFeature*/ ) { return platform.ISteamParentalSettings_BIsFeatureInBlockList( eFeature ); } // bool public bool BIsParentalLockEnabled() { return platform.ISteamParentalSettings_BIsParentalLockEnabled(); } // bool public bool BIsParentalLockLocked() { return platform.ISteamParentalSettings_BIsParentalLockLocked(); } } }