using Microsoft.Xna.Framework; using System.Xml.Linq; namespace Barotrauma { partial class DeformableSprite { private Sprite sprite; public Vector2 Size { get { return sprite.size; } } public Vector2 Origin { get { return sprite.Origin; } set { sprite.Origin = value; } } public Sprite Sprite { get { return sprite; } } public DeformableSprite(XElement element, int? subdivisionsX = null, int? subdivisionsY = null, string filePath = "") { sprite = new Sprite(element, file: filePath); InitProjSpecific(element, subdivisionsX, subdivisionsY); } partial void InitProjSpecific(XElement element, int? subdivisionsX, int? subdivisionsY); } }