using System; using System.Collections.Generic; using System.Text; using Lidgren.Network; namespace Barotrauma.Networking { partial class OrderChatMessage : ChatMessage { public readonly Order Order; //who was this order given to public readonly Character TargetCharacter; //which entity is this order referring to (hull, reactor, railgun controller, etc) public readonly Entity TargetEntity; //additional instructions (power up, fire at will, etc) public readonly string OrderOption; public OrderChatMessage(Order order, string orderOption, Entity targetEntity, Character targetCharacter, Character sender) : this(order, orderOption, order.GetChatMessage(targetCharacter?.Name, sender?.CurrentHull?.RoomName, givingOrderToSelf: targetCharacter == sender, orderOption: orderOption), targetEntity, targetCharacter, sender) { } public OrderChatMessage(Order order, string orderOption, string text, Entity targetEntity, Character targetCharacter, Character sender) : base(sender?.Name, text, ChatMessageType.Order, sender) { Order = order; OrderOption = orderOption; TargetCharacter = targetCharacter; TargetEntity = targetEntity; } } }