using Lidgren.Network;
namespace Barotrauma.Networking
{
interface INetSerializable { }
///
/// Interface for entities that the clients can send information of to the server
///
interface IClientSerializable : INetSerializable
{
#if CLIENT
void ClientWrite(NetBuffer msg, object[] extraData = null);
#endif
#if SERVER
void ServerRead(ClientNetObject type, NetBuffer msg, Client c);
#endif
}
///
/// Interface for entities that the server can send information of to the clients
///
interface IServerSerializable : INetSerializable
{
#if SERVER
void ServerWrite(NetBuffer msg, Client c, object[] extraData = null);
#endif
#if CLIENT
void ClientRead(ServerNetObject type, NetBuffer msg, float sendingTime);
#endif
}
}