using System.Xml.Linq; namespace Barotrauma.Items.Components { class NotComponent : ItemComponent { public NotComponent(Item item, XElement element) : base (item, element) { } public override void ReceiveSignal(int stepsTaken, string signal, Connection connection, Item source, Character sender, float power = 0.0f, float signalStrength = 1.0f) { if (connection.Name != "signal_in") return; item.SendSignal(stepsTaken, signal == "0" ? "1" : "0", "signal_out", sender, 0.0f, source, signalStrength); } } }