using Microsoft.Xna.Framework; using System; using System.Collections.Generic; using System.Linq; using System.Xml.Linq; namespace Barotrauma.Items.Components { partial class Connection { //how many wires can be linked to a single connector public const int MaxLinked = 5; public readonly string Name; private Wire[] wires; public IEnumerable Wires { get { return wires; } } private Item item; public readonly bool IsOutput; public readonly List effects; public readonly ushort[] wireId; public bool IsPower { get; private set; } private bool recipientsDirty = true; private List recipients = new List(); public List Recipients { get { if (recipientsDirty) RefreshRecipients(); return recipients; } } public Item Item { get { return item; } } public ConnectionPanel ConnectionPanel { get; private set; } public Connection(XElement element, ConnectionPanel connectionPanel) { #if CLIENT if (connector == null) { connector = GUI.Style.GetComponentStyle("ConnectionPanelConnector").Sprites[GUIComponent.ComponentState.None][0].Sprite; wireVertical = GUI.Style.GetComponentStyle("ConnectionPanelWire").Sprites[GUIComponent.ComponentState.None][0].Sprite; connectionSprite = GUI.Style.GetComponentStyle("ConnectionPanelConnection").Sprites[GUIComponent.ComponentState.None][0].Sprite; connectionSpriteHighlight = GUI.Style.GetComponentStyle("ConnectionPanelConnection").Sprites[GUIComponent.ComponentState.Hover][0].Sprite; screwSprites = GUI.Style.GetComponentStyle("ConnectionPanelScrew").Sprites[GUIComponent.ComponentState.None].Select(s => s.Sprite).ToList(); } #endif ConnectionPanel = connectionPanel; item = connectionPanel.Item; wires = new Wire[MaxLinked]; IsOutput = (element.Name.ToString() == "output"); Name = element.GetAttributeString("name", (IsOutput) ? "output" : "input"); IsPower = Name == "power_in" || Name == "power" || Name == "power_out"; effects = new List(); wireId = new ushort[MaxLinked]; foreach (XElement subElement in element.Elements()) { switch (subElement.Name.ToString().ToLowerInvariant()) { case "link": int index = -1; for (int i = 0; i < MaxLinked; i++) { if (wireId[i] < 1) index = i; } if (index == -1) break; int id = subElement.GetAttributeInt("w", 0); if (id < 0) id = 0; wireId[index] = (ushort)id; break; case "statuseffect": effects.Add(StatusEffect.Load(subElement, item.Name + ", connection " + Name)); break; } } } private void RefreshRecipients() { recipients.Clear(); for (int i = 0; i < MaxLinked; i++) { if (wires[i] == null) continue; Connection recipient = wires[i].OtherConnection(this); if (recipient != null) recipients.Add(recipient); } recipientsDirty = false; } public int FindEmptyIndex() { for (int i = 0; i < MaxLinked; i++) { if (wires[i] == null) return i; } return -1; } public int FindWireIndex(Wire wire) { for (int i = 0; i < MaxLinked; i++) { if (wires[i] == wire) return i; } return -1; } public int FindWireIndex(Item wireItem) { for (int i = 0; i < MaxLinked; i++) { if (wires[i] == null && wireItem == null) return i; if (wires[i] != null && wires[i].Item == wireItem) return i; } return -1; } public void TryAddLink(Wire wire) { for (int i = 0; i < MaxLinked; i++) { if (wires[i] == null) { SetWire(i, wire); return; } } } public void SetWire(int index, Wire wire) { wires[index] = wire; recipientsDirty = true; if (wire != null) { var otherConnection = wire.OtherConnection(this); if (otherConnection != null) { otherConnection.recipientsDirty = true; } } } public void SendSignal(int stepsTaken, string signal, Item source, Character sender, float power, float signalStrength = 1.0f) { for (int i = 0; i < MaxLinked; i++) { if (wires[i] == null) continue; Connection recipient = wires[i].OtherConnection(this); if (recipient == null) continue; if (recipient.item == this.item || recipient.item == source) continue; if (source != null && !source.LastSentSignalRecipients.Contains(recipient.item)) { source.LastSentSignalRecipients.Add(recipient.item); } foreach (ItemComponent ic in recipient.item.Components) { ic.ReceiveSignal(stepsTaken, signal, recipient, source, sender, power, signalStrength); } bool broken = recipient.Item.Condition <= 0.0f; foreach (StatusEffect effect in recipient.effects) { if (broken && effect.type != ActionType.OnBroken) continue; recipient.Item.ApplyStatusEffect(effect, ActionType.OnUse, 1.0f, null, null, false, false); } } } public void ClearConnections() { for (int i = 0; i < MaxLinked; i++) { if (wires[i] == null) continue; wires[i].RemoveConnection(this); wires[i] = null; recipientsDirty = true; } } public void ConnectLinked() { if (wireId == null) return; for (int i = 0; i < MaxLinked; i++) { if (wireId[i] == 0) continue; Item wireItem = Entity.FindEntityByID(wireId[i]) as Item; if (wireItem == null) continue; wires[i] = wireItem.GetComponent(); recipientsDirty = true; if (wires[i] != null) { if (wires[i].Item.body != null) wires[i].Item.body.Enabled = false; wires[i].Connect(this, false, false); } } } public void Save(XElement parentElement) { XElement newElement = new XElement(IsOutput ? "output" : "input", new XAttribute("name", Name)); Array.Sort(wires, delegate (Wire wire1, Wire wire2) { if (wire1 == null) return 1; if (wire2 == null) return -1; return wire1.Item.ID.CompareTo(wire2.Item.ID); }); for (int i = 0; i < MaxLinked; i++) { if (wires[i] == null) continue; newElement.Add(new XElement("link", new XAttribute("w", wires[i].Item.ID.ToString()))); } parentElement.Add(newElement); } } }