using Microsoft.Xna.Framework; using System; using System.Collections.Generic; using System.Linq; using System.Xml.Linq; namespace Barotrauma.Items.Components { class OxygenGenerator : Powered { private float powerDownTimer; private float generatedAmount; private List ventList; private float totalHullVolume; public float CurrFlow { get; private set; } [Editable(ToolTip = "How much oxygen the machine generates when operating at full power."), Serialize(100.0f, true)] public float GeneratedAmount { get { return generatedAmount; } set { generatedAmount = MathHelper.Clamp(value, -10000.0f, 10000.0f); } } public OxygenGenerator(Item item, XElement element) : base(item, element) { IsActive = true; } public override void Update(float deltaTime, Camera cam) { UpdateOnActiveEffects(deltaTime); CurrFlow = 0.0f; currPowerConsumption = powerConsumption; //consume more power when in a bad condition currPowerConsumption *= MathHelper.Lerp(2.0f, 1.0f, item.Condition / item.MaxCondition); if (powerConsumption <= 0.0f) { voltage = 1.0f; } if (item.CurrentHull == null) return; if (voltage < minVoltage) { powerDownTimer += deltaTime; return; } else { powerDownTimer = 0.0f; } CurrFlow = Math.Min(voltage, 1.0f) * generatedAmount * 100.0f; //less effective when in bad condition CurrFlow *= MathHelper.Lerp(0.5f, 1.0f, item.Condition / item.MaxCondition); UpdateVents(CurrFlow); voltage -= deltaTime; } public override void UpdateBroken(float deltaTime, Camera cam) { powerDownTimer += deltaTime; } private void GetVents() { ventList.Clear(); foreach (MapEntity entity in item.linkedTo) { Item linkedItem = entity as Item; if (linkedItem == null) continue; Vent vent = linkedItem.GetComponent(); if (vent == null) continue; ventList.Add(vent); if (linkedItem.CurrentHull != null) totalHullVolume += linkedItem.CurrentHull.Volume; } } private void UpdateVents(float deltaOxygen) { if (ventList == null) { ventList = new List(); GetVents(); } if (!ventList.Any() || totalHullVolume <= 0.0f) return; foreach (Vent v in ventList) { if (v.Item.CurrentHull == null) continue; v.OxygenFlow = deltaOxygen * (v.Item.CurrentHull.Volume / totalHullVolume); v.IsActive = true; } } } }