using FarseerPhysics; using Microsoft.Xna.Framework; using System; using System.Collections.Generic; using System.Globalization; using System.Xml.Linq; namespace Barotrauma.Items.Components { struct LimbPos { public LimbType limbType; public Vector2 position; public LimbPos(LimbType limbType, Vector2 position) { this.limbType = limbType; this.position = position; } } partial class Controller : ItemComponent { //where the limbs of the user should be positioned when using the controller private List limbPositions; private Direction dir; //the position where the user walks to when using the controller //(relative to the position of the item) private Vector2 userPos; private Camera cam; private Character character; private Item focusTarget; private float targetRotation; public Vector2 UserPos { get { return userPos; } set { userPos = value; } } [Serialize(false, true)] public bool RequireAimToUse { get; set; } public Controller(Item item, XElement element) : base(item, element) { limbPositions = new List(); userPos = element.GetAttributeVector2("UserPos", Vector2.Zero); Enum.TryParse(element.GetAttributeString("direction", "None"), out dir); foreach (XElement el in element.Elements()) { if (el.Name != "limbposition") continue; LimbPos lp = new LimbPos(); try { lp.limbType = (LimbType)Enum.Parse(typeof(LimbType), el.Attribute("limb").Value, true); } catch (Exception e) { DebugConsole.ThrowError("Error in " + element + ": " + e.Message, e); } lp.position = el.GetAttributeVector2("position", Vector2.Zero); limbPositions.Add(lp); } IsActive = true; } public override void Update(float deltaTime, Camera cam) { this.cam = cam; if (character == null || character.Removed || character.SelectedConstruction != item || !character.CanInteractWith(item)) { if (character != null) { CancelUsing(character); character = null; } IsActive = false; return; } character.AnimController.Anim = AnimController.Animation.UsingConstruction; if (userPos != Vector2.Zero) { Vector2 diff = (item.WorldPosition + userPos) - character.WorldPosition; if (character.AnimController.InWater) { if (diff.Length() > 30.0f) { character.AnimController.TargetMovement = Vector2.Clamp(diff*0.01f, -Vector2.One, Vector2.One); character.AnimController.TargetDir = diff.X > 0.0f ? Direction.Right : Direction.Left; } else { character.AnimController.TargetMovement = Vector2.Zero; } } else { diff.Y = 0.0f; if (diff != Vector2.Zero && diff.LengthSquared() > 10.0f * 10.0f) { character.AnimController.TargetMovement = Vector2.Normalize(diff); character.AnimController.TargetDir = diff.X > 0.0f ? Direction.Right : Direction.Left; return; } character.AnimController.TargetMovement = Vector2.Zero; } } ApplyStatusEffects(ActionType.OnActive, deltaTime, character); if (limbPositions.Count == 0) return; character.AnimController.Anim = AnimController.Animation.UsingConstruction; character.AnimController.ResetPullJoints(); if (dir != 0) character.AnimController.TargetDir = dir; foreach (LimbPos lb in limbPositions) { Limb limb = character.AnimController.GetLimb(lb.limbType); if (limb == null || !limb.body.Enabled) continue; limb.Disabled = true; Vector2 worldPosition = new Vector2(item.WorldRect.X, item.WorldRect.Y) + lb.position * item.Scale; Vector2 diff = worldPosition - limb.WorldPosition; limb.PullJointEnabled = true; limb.PullJointWorldAnchorB = limb.SimPosition + ConvertUnits.ToSimUnits(diff); } } public override bool Use(float deltaTime, Character activator = null) { if (activator != character) { return false; } if (character == null || character.Removed || character.SelectedConstruction != item || !character.CanInteractWith(item)) { character = null; return false; } if (RequireAimToUse && !activator.IsKeyDown(InputType.Aim)) return false; item.SendSignal(0, "1", "trigger_out", character); ApplyStatusEffects(ActionType.OnUse, 1.0f, activator); return true; } public override bool SecondaryUse(float deltaTime, Character character = null) { if (this.character != character) { return false; } if (this.character == null || character.Removed || this.character.SelectedConstruction != item || !character.CanInteractWith(item)) { this.character = null; return false; } if (character == null) return false; focusTarget = GetFocusTarget(); if (focusTarget == null) { Vector2 centerPos = new Vector2(item.WorldRect.Center.X, item.WorldRect.Center.Y); Vector2 offset = character.CursorWorldPosition - centerPos; offset.Y = -offset.Y; targetRotation = MathUtils.WrapAngleTwoPi(MathUtils.VectorToAngle(offset)); return false; } character.ViewTarget = focusTarget; #if CLIENT if (character == Character.Controlled && cam != null) { Lights.LightManager.ViewTarget = focusTarget; cam.TargetPos = focusTarget.WorldPosition; cam.OffsetAmount = MathHelper.Lerp(cam.OffsetAmount, (focusTarget as Item).Prefab.OffsetOnSelected, deltaTime * 10.0f); } #endif if (!character.IsRemotePlayer || character.ViewTarget == focusTarget) { Vector2 centerPos = new Vector2(item.WorldRect.Center.X, item.WorldRect.Center.Y); Item targetItem = focusTarget as Item; if (targetItem != null) { Turret turret = targetItem.GetComponent(); if (turret != null) { centerPos = new Vector2(targetItem.WorldRect.X + turret.TransformedBarrelPos.X, targetItem.WorldRect.Y - turret.TransformedBarrelPos.Y); } } Vector2 offset = character.CursorWorldPosition - centerPos; offset.Y = -offset.Y; targetRotation = MathUtils.WrapAngleTwoPi(MathUtils.VectorToAngle(offset)); } return true; } private Item GetFocusTarget() { item.SendSignal(0, MathHelper.ToDegrees(targetRotation).ToString("G", CultureInfo.InvariantCulture), "position_out", character); for (int i = item.LastSentSignalRecipients.Count - 1; i >= 0; i--) { if (item.LastSentSignalRecipients[i].Condition <= 0.0f) continue; if (item.LastSentSignalRecipients[i].Prefab.FocusOnSelected) { return item.LastSentSignalRecipients[i]; } } return null; } public override bool Pick(Character picker) { item.SendSignal(0, "1", "signal_out", picker); #if CLIENT PlaySound(ActionType.OnUse, item.WorldPosition, picker); #endif return true; } private void CancelUsing(Character character) { if (character == null || character.Removed) return; foreach (LimbPos lb in limbPositions) { Limb limb = character.AnimController.GetLimb(lb.limbType); if (limb == null) continue; limb.Disabled = false; limb.PullJointEnabled = false; } if (character.SelectedConstruction == this.item) character.SelectedConstruction = null; character.AnimController.Anim = AnimController.Animation.None; } public override bool Select(Character activator) { if (activator == null || activator.Removed) return false; //someone already using the item if (character != null && !character.Removed) { if (character == activator) { IsActive = false; CancelUsing(character); character = null; return false; } } else { character = activator; IsActive = true; } item.SendSignal(0, "1", "signal_out", character); return true; } public override void FlipX(bool relativeToSub) { if (dir != Direction.None) { dir = dir == Direction.Left ? Direction.Right : Direction.Left; } userPos.X = -UserPos.X; for (int i = 0; i < limbPositions.Count; i++) { float diff = (item.Rect.X + limbPositions[i].position.X * item.Scale) - item.Rect.Center.X; Vector2 flippedPos = new Vector2( (item.Rect.Center.X - diff - item.Rect.X) / item.Scale, limbPositions[i].position.Y); limbPositions[i] = new LimbPos(limbPositions[i].limbType, flippedPos); } } public override void FlipY(bool relativeToSub) { userPos.Y = -UserPos.Y; for (int i = 0; i < limbPositions.Count; i++) { float diff = (item.Rect.Y + limbPositions[i].position.Y) - item.Rect.Center.Y; Vector2 flippedPos = new Vector2( limbPositions[i].position.X, item.Rect.Center.Y - diff - item.Rect.Y); limbPositions[i] = new LimbPos(limbPositions[i].limbType, flippedPos); } } } }