using System.Collections.Generic; namespace Barotrauma { class HireManager { private List availableCharacters; public IEnumerable AvailableCharacters { get { return availableCharacters; } } public const int MaxAvailableCharacters = 10; public HireManager() { availableCharacters = new List(); } public void RemoveCharacter(CharacterInfo character) { availableCharacters.Remove(character); } public void GenerateCharacters(Location location, int amount) { availableCharacters.ForEach(c => c.Remove()); availableCharacters.Clear(); for (int i = 0; i < amount; i++) { JobPrefab job = location.Type.GetRandomHireable(); if (job == null) { return; } availableCharacters.Add(new CharacterInfo(Character.HumanConfigFile, "", job)); } } public void Remove() { availableCharacters.ForEach(c => c.Remove()); availableCharacters.Clear(); } } }