using Microsoft.Xna.Framework; namespace Barotrauma.Extensions { public static class RectangleExtensions { public static Point DivideSize(this Rectangle rect, float f) { return new Point((int)(rect.Width / f), (int)(rect.Height / f)); } public static Point DivideSize(this Rectangle rect, Vector2 f) { return new Point((int)(rect.Width / f.X), (int)(rect.Height / f.Y)); } public static Point MultiplySize(this Rectangle rect, float f) { return new Point((int)(rect.Width * f), (int)(rect.Height * f)); } public static Point MultiplySize(this Rectangle rect, Vector2 f) { return new Point((int)(rect.Width * f.X), (int)(rect.Height * f.Y)); } public static Vector2 CalculateRelativeSize(this Rectangle rect, Rectangle relativeRect) { return new Vector2(rect.Width, rect.Height) / new Vector2(relativeRect.Width, relativeRect.Height); } public static Rectangle ScaleSize(this Rectangle rect, Rectangle relativeTo) { return rect.ScaleSize(rect.CalculateRelativeSize(relativeTo)); } public static Rectangle ScaleSize(this Rectangle rect, Vector2 scale) { var size = rect.MultiplySize(scale); return new Rectangle(rect.X, rect.Y, size.X, size.Y); } public static Rectangle ScaleSize(this Rectangle rect, float scale) { var size = rect.MultiplySize(scale); return new Rectangle(rect.X, rect.Y, size.X, size.Y); } } }