using FarseerPhysics; using Microsoft.Xna.Framework; using System; namespace Barotrauma { class SalvageMission : Mission { private ItemPrefab itemPrefab; private Item item; private Level.PositionType spawnPositionType; private int state; public override Vector2 SonarPosition { get { return state > 0 ? Vector2.Zero : ConvertUnits.ToDisplayUnits(item.SimPosition); } } public SalvageMission(MissionPrefab prefab, Location[] locations) : base(prefab, locations) { if (prefab.ConfigElement.Attribute("itemname") != null) { DebugConsole.ThrowError("Error in SalvageMission - use item identifier instead of the name of the item."); string itemName = prefab.ConfigElement.GetAttributeString("itemname", ""); itemPrefab = MapEntityPrefab.Find(itemName) as ItemPrefab; if (itemPrefab == null) { DebugConsole.ThrowError("Error in SalvageMission: couldn't find an item prefab with the name " + itemName); } } else { string itemIdentifier = prefab.ConfigElement.GetAttributeString("itemidentifier", ""); itemPrefab = MapEntityPrefab.Find(null, itemIdentifier) as ItemPrefab; if (itemPrefab == null) { DebugConsole.ThrowError("Error in SalvageMission - couldn't find an item prefab with the identifier " + itemIdentifier); } } string spawnPositionTypeStr = prefab.ConfigElement.GetAttributeString("spawntype", ""); if (string.IsNullOrWhiteSpace(spawnPositionTypeStr) || !Enum.TryParse(spawnPositionTypeStr, true, out spawnPositionType)) { spawnPositionType = Level.PositionType.Cave | Level.PositionType.Ruin; } } public override void Start(Level level) { //ruin items are allowed to spawn close to the sub float minDistance = spawnPositionType == Level.PositionType.Ruin ? 0.0f : Level.Loaded.Size.X * 0.3f; Vector2 position = Level.Loaded.GetRandomItemPos(spawnPositionType, 100.0f, minDistance, 30.0f); item = new Item(itemPrefab, position, null); item.body.FarseerBody.IsKinematic = true; if (item.HasTag("alien")) { //try to find an artifact holder and place the artifact inside it foreach (Item it in Item.ItemList) { if (it.Submarine != null || !it.HasTag("artifactholder")) continue; var itemContainer = it.GetComponent(); if (itemContainer == null) continue; if (itemContainer.Combine(item)) break; // Placement successful } } } public override void Update(float deltaTime) { switch (state) { case 0: //item.body.LinearVelocity = Vector2.Zero; if (item.ParentInventory != null) item.body.FarseerBody.IsKinematic = false; if (item.CurrentHull?.Submarine == null) return; #if CLIENT ShowMessage(state); #endif state = 1; break; case 1: if (!Submarine.MainSub.AtEndPosition && !Submarine.MainSub.AtStartPosition) return; #if CLIENT ShowMessage(state); #endif state = 2; break; } } public override void End() { if (item.CurrentHull?.Submarine == null || !item.CurrentHull.Submarine.AtEndPosition || item.Removed) return; item.Remove(); GiveReward(); completed = true; } } }